>
> I am under the impression that the damage resolution phase
is the
> last phase of combat. AND at the end of this phase each creature
is
> checked to see if is has taken lethal damage, if it has it is allowed
to
> regenerate, if it does not it is removed. Now I don't happen
to have a
> rulebook with me, but this is how I understand it....
> ( I will include the damage prevention phase as a reference )
>
>
> lets say you have 2 Kors, and a maniac, and furnace, and you
shock
> an en-Kor. So this 2 pts is doubled to 4 pts at the beginning
of the
> damage prevention phase. This en-Kor has 4 pts of damage he
then
> redirects one point to the other en-Kor. This will begin a
new damage
> resolution phase.
I don't think that's how it works. I think there is only one damage
prevention
phase, and it occurs either 1) right after combat when damage is dealt,
or
2) when damage is dealt (not redirected).
> Now since these are batches of instants what could (as
> I see it) happen is this.... The first en-Kor takes a tottal
of 4 pts.
> He redirects these one point at a time to the other en-Kor.
This will
> basically double again to 8 pts to the other en-Kor. (This
is all as a
> batch of instants and _all_ are treated with thier own damage prevention
> phase) So the second en-Kor redirects all 8 pts to the maniac
(turns into
> 16). There is no more damage being resolved on the en-Kors,
so we process
> the damage resolution for the mogg. (I will assume that the
8 pts is not
> yet doubled to 16..) So we will deal with the first point done
to the
> mogg. This point of damage is done, it is doubled in the first
section of
> the damage resolution, to 2 pts. The second step is to play
batches to
> prevent (mogg has none). Next step is to end damage prevention,
this is
> where redirection is played (again mogg has none). Next is
damage being
> successfully dealt, play abilities that work now (binding agony i
think
> -stuff like that) Next remove dead creatures a.play regen b. destroy
dead
> creatures c.player loses one life for each damage done. SO now this
mogg
> has taken 2 pts of damage, which kills it, and this will then proceed
on
> to the next phase. Play abilities that trigger on creature
death. Now
> this mogg ability is used. The rest of the damage from the
en-Kors is
> gone since it was played as a batch of instants and the target is
gone.
>
> This is how I see the damage prevention phase. I have
included
> some relevant rulings on this. There is one ruling that I did
not include
> which said that is a source damages a creature multiple times in
a phase
> it is treated as one large batch. There is then another rule
that says
> that redirection is not considered successfully dealt during thsi
damage
> prevention. These two rulings are kind of obscure, but
after reading the
> rule I have included it would seem that this would supersceed the
others.
>
> I think that the KEY to this is the wording in the redirection.
> PLAY THESE AS A SERIES. This is the important one I think.
I don't think that each redirect initiates a different damage resolution
phase.
If this were the case, then creatures would be removed at different
times of
the redirection phase (i.e. say a bunch of creatures took damage; this
would
mean that creatures that had damage redirected to them would die first
because
the redirection would cause its own phase to initiate; I don't think
this would
be correct).
> Tell this to the rules guru. And you can say this to him for
me 'put that
> in your pipe and smoke it' -My gradma used to say that. heh
heh
OK, but I think he's going to tell you were you can put your pipe.
> Mike
Froccer