In message "Magic: Maniac Combo", you write:

>
>  I am under the impression that the damage resolution phase is the
> last phase of combat.  AND at the end of this phase each creature is
> checked to see if is has taken lethal damage, if it has it is allowed to
> regenerate, if it does not it is removed.  Now I don't happen to have a
> rulebook with me, but this is how I understand it....
> ( I will include the damage prevention phase as a reference )
>
>
>  lets say you have 2 Kors, and a maniac, and furnace, and you shock
> an en-Kor.  So this 2 pts is doubled to 4 pts at the beginning of the
> damage prevention phase.  This en-Kor has 4 pts of damage he then
> redirects one point to the other en-Kor.  This will begin a new damage
> resolution phase.

I don't think that's how it works. I think there is only one damage prevention
phase, and it occurs either 1) right after combat when damage is dealt, or
2) when damage is dealt (not redirected).

> Now since these are batches of instants what could (as
> I see it) happen is this....  The first en-Kor takes a tottal of 4 pts.
> He redirects these one point at a time to the other en-Kor.  This will
> basically double again to 8 pts to the other en-Kor.  (This is all as a
> batch of instants and _all_ are treated with thier own damage prevention
> phase)  So the second en-Kor redirects all 8 pts to the maniac (turns into
> 16).  There is no more damage being resolved on the en-Kors, so we process
> the damage resolution for the mogg.  (I will assume that the 8 pts is not
> yet doubled to 16..)  So we will deal with the first point done to the
> mogg.  This point of damage is done, it is doubled in the first section of
> the damage resolution, to 2 pts.  The second step is to play batches to
> prevent (mogg has none).  Next step is to end damage prevention, this is
> where redirection is played (again mogg has none).  Next is damage being
> successfully dealt, play abilities that work now (binding agony i think
> -stuff like that) Next remove dead creatures a.play regen b. destroy dead
> creatures c.player loses one life for each damage done. SO now this mogg
> has taken 2 pts of damage, which kills it, and this will then proceed on
> to the next phase.  Play abilities that trigger on creature death.  Now
> this mogg ability is used.  The rest of the damage from the en-Kors is
> gone since it was played as a batch of instants and the target is gone.
>
>  This is how I see the damage prevention phase.  I have included
> some relevant rulings on this.  There is one ruling that I did not include
> which said that is a source damages a creature multiple times in a phase
> it is treated as one large batch.  There is then another rule that says
> that redirection is not considered successfully dealt during thsi damage
> prevention.   These two rulings are kind of obscure, but after reading the
> rule I have included it would seem that this would supersceed the others.
>
>  I think that the KEY to this is the wording in the redirection.
> PLAY THESE AS A SERIES.  This is the important one I think.

I don't think that each redirect initiates a different damage resolution phase.
If this were the case, then creatures would be removed at different times of
the redirection phase (i.e. say a bunch of creatures took damage; this would
mean that creatures that had damage redirected to them would die first because
the redirection would cause its own phase to initiate; I don't think this would
be correct).
 
> Tell this to the rules guru.  And you can say this to him for me 'put that
> in your pipe and smoke it'  -My gradma used to say that. heh heh

OK, but I think he's going to tell you were you can put your pipe.
 
> Mike

Froccer

Hosted by www.Geocities.ws

1