Mike and I found out that you don't even need two en-kor's they can
redirect
to themselves
>>
>>2. Can a coffin queen bring a protection from black creature
into play
>>and
>>keep it in play?
>
>Yes.
>>
>>3. Angelic Protector - Does the +0/+3 effect only occur once
or can it be
>>used many times (i.e. redirecting 3 damage from the en-kor to the
>>protector
>>creating +0/+9)
>
>The bonus is generated as often as it is targeted, there is no limit.
>Non-targeting abilities, like the en-Kor's damage redirecting will
not
>trigger it, however.
>>
>>4. I have a Spike worker with a single +1/+1 counter on it.
Can I move
>>the
>>counter and then phase him out (reality ripple) before he becomes
a 0/0?
>>If
>>i have a spike with a +1/+1 counter on him and I reality ripple him,
then
>>my
>>opponent casts shock on him. Does he die or just takes the damage
and
>>phases
>>out before the damaged is resolved.
>
>There is no way to remove the last counter from a spike and save it.
False statement with a spike soldier who gains +2/+2 per sacked counter.
>>
>>5. Is it true that during the damage prevention phase that
a creature
>>blocking a trample attacker can block and if it is sacrificed for
an
>>interrupt during this phase all the trample damage goes with it?
Does
>>this
>>also occur when the sacrifice is done for an instant? Can I
phase my
>>creature out in the damage prevention phase to prevent trample damage
from
>>getting to me?
>
>If the blocking creature is removed from play during the damage prevention
>step, all the damage is gone, even trample damage, correct.
>
>but...
>
>There are no special rules for when you can and cannot sacrifice a
>creature. The question should be "when can I play instants?"
Instants may
>be played during combat both before and after (but not during!) blockers
>being declared. Once all the instants are played after the assign
>blockers step, damage is dealt. Instants can no longer be played
while
>damage is being dealt. Once damage has been dealt, damage prevention
>abilities can be played. These include:
>
>Damage prevention and redirected abilities (like the en-kor and Samite
>Healer's abilities.)
>Mana sources.
>Interrupts that target spells.
>
>...and if any creatures are destroyed, they may regenerate.
>
>Providing you are playing a spell or ability that is legal for the
part of
>the combat you're in, you may sacrifice a creature as part of that
spell
>or ability's cost, if that's what it requires. Remember though, creatures
>sacrificed before damage is dealt, deal no combat damage.
Mike I think that you can't block a trample creature with a sliver and
sack
the sliver unless it's to gain mana. Am I wrong in this interpretation?
>
>
>Adam
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