With my ban list, I suspect some of you might be thinking that there
would be
no good combos left in Tempest, Stronghold, and Exodus.
WARNING!!!WARNING!!!WARNING!!!
If you are one of those people who don't like to see magic combos (because
it
might hamper your creative skills, you don't like taking or modifying
others'
combos, etc ...) then read no further.
To convince you that there are LOTS of good combos left in the set,
I have
included some of them below.
Here are some of my choice picks.
Be warned, the list is truly impressive.
Aluren + Braingeyser (or Prosperity)
Aluren - 2GG Enchantment
- allows you to play creatures as instances and with no cost
if they cost three or less
- make a blue / green deck (works well with multicolor as well)
with
creatures that cost three or less
- cast braingeyser for X cards, and any of those that were creatures
you can play right away with no cost!
- add a Library of Leng (or Spellbook) to the combo and wait
until your
opponent's turn to put them out
- can't wait to try this with my sliver deck
Aluren + Recycle
Recycle - 4GG Enchantment
- skip draw phase
- when you play a card, draw a card
- discard all but two cards during discard phase
- play a creature for no cost, draw a card
- if that was a creature, play for no cost, draw a card, etc
...
- add braingeyser as above for an abusive amount of cards and
creatures
- add Library of Leng to skip discard phase portion of enchantment
Ancient Runes + Thoran Forge
Ancient Runes - 2R Enchantment
- during each player's upkeep, take 1 damage for each
artifact you control
- use thoran forge to make other player's creatures artifact and
watch
him take 1 damage for the low, low cost of two mana per
point
Bellowing Fiend + Spirit Link
Bellowing Fiend - 4B Flying 3/3 Summon Spirit
- whenever it does damage to a creature it does 3 damage
to you and your opponent
- get six life if it blocks or is blocked
- add another spirit link for evilness and get 15 life
- add a regen to the mayhem
- add a firewhip for more mayhem
- add saddlebags (to untap) for yet more mayhem
Blood Frenzy + Phasing
Blood Frenzy - 1R Instant
- Target attacking or blocking creature gets +4/+0 until
end of turn; destroy at end of turn
- use it on one of your creatures and phase it out before end
of turn
- use it on one of your opponent's creatures, block, and phase
your
guy out before damage is dealt
Bounty Hunter + Instill Energy
Bounty Hunter - 2BB 2/2 Summon Minion
- Tap to put a bounty counter on a non black creature
- Tap to destroy a creature with a bounty counter
- add instill, saddlebags, vitalize, ... hell use your imagination
- creatures dying in flocks
Dracoplasm + Blood Frenzy (Bloodlust, giant growth, pump-ups, etc)
Dracoplasm - UR; flying; when it comes into play it has power
and
toughness equal to the power and toughness
of
sacrificed creatures
- R: +1/+0
- attack, use blood frenzy (or other) to pump up
- before the creature dies, play Dracoplasm and have one very
rude
dinner guest
Earthcraft + weenies
Earthcraft - 1G Enchantment
- tap a creature to untap a land
- make lots of weenies
- play earthcraft
- tap mana, tap weenies for mana, and you have lots of mana to
do all
sorts of funny stuff
- add wildgrowth / overgrowth for rudeness
- add mana flare for more rudeness
Field of Souls + white weenie
Field of Souls - 2WW Enchantment
- whenever a non token creature goes into YOUR graveyard
put a 1/1 white creature with flying into
play
- when one of your white weenies dies, put a white weenie into
play
- put the usual white weenie stuff in here to make it more evil
Grindstone + Sealed Fate
Grindstone - 1 Artifact
- 3: Tap, millstone, if the two cards have a same
color, millstone at no cost
Sealed Fate - XUB Instant
- Look at the top X cards of target opponent's librar.
- Remove one of those cards from the game and put the
rest back on top of that player's library
in any order
- look at the cards with sealed fate; remove the worst one
- arrange them so that like colors are arranged in sequence
- mill away dude
Sadistic Glee + Spike Dudes
Sadistic Glee - B Enchant Creature
- Enchanted creature gets a +1/+1 COUNTER when any
creature goes to the graveyard
Spike Dudes - spike worker, spike drone etc ...
- come into play with +1/+1 counters
- remove a +1/+1 counter to do stuff (some let you
give others +1/+1 counters, or gain life,
creatures, etc ...)
- kill creatures in a method of your choice and watch your spike
guy
happily growing
Shocker + Firewhip
Shocker - 1R 1/1 Summon Insect
- if it damages a player that player discards his hand and
draws cards equal to the number discarded
- put a firewhip on him and watch the guy start throwing cards
into
his graveyard
- put instills, etc... for fuck off!ness
- cast prosperity for X cards before you hit him for a great
deal more
fuck off!ness
- put a couple of megrims into play before you do this for
extreme fuck off!ness (warning: this may cause you to
lose a friend)
- hell, do it to yourself if you don't like your hand
Sliver Queen + Heartstone + Ashnod's Altar
Sliver Queen - makes 1/1 slivers for 2 mana
Heartstone - reduces abilities by 1 mana
Ashnod's Altar - sack a creature for 2 mana
- make an infinite amount of slivers (and mana) by sacking a sliver
for
2 mana, and paying 2 mana for two more slivers
- add heart sliver (no summoning sickness) to have your infinite
amount
of slivers attack when created
- add victual sliver (2 mana (1 mana), sack a sliver, gain 4
life) to
gain an infinite amount of life
- add acidic sliver (2 mana (1 mana), sack a sliver, do 2 damage)
to
do an infinite amount of damage
- my personal favorite
Lowland Basilisk + Firewhip
Lowland Basilisk - 2G 1/3
- whenever it does damage, destroy that creature
Anarchist + Volrath's Stronghold (or Hell's Caretaker)
Anarchist - 4R 2/2 Summon Townsfolk
- when it comes into play get a sorcery from your
graveyard
Volrath's Stronghold - land
- 1B, tap: put a creature card from your
graveyard on top of your library
- finally a different way to get sorceries back!
- cast the anarchist, get a sorcery
- cast sorcery, get anarchist killed (really easy to do)
- use the stronghold to get the anarchist back
Anarchist + Equilibrium (or Erratic Portal)
Equilibrium - 1UU Enchantment
- when you cast a creature, you may pay 1 to return
a creature to owner's hand
- play anarchist, pay 1 to bring him back
- get all the sorceries from the graveyard that you want
Scrivener (as anarchist above, but blue and does instants and interupts)
Treasure Hunter (as anarchist above, but for artifacts!!!)
Isn't there one for creatures? Oh, yeah, gravedigger.
Honarable mention:
There are a lot of cards that are good by themselves, thought I would
give these
cards honourable mention. There used to be lots more, but I cut them
down
quickly.
Cursed Scroll, Duplicity, Ertai's Meddling, Extinction, Interdict, Scroll
Rack,
Time Warp, Constant Mists, Portcullis, Survival of the Fittest.
What do you think about that?
Froccer