Hey guys,

With my ban list, I suspect some of you might be thinking that there would be
no good combos left in Tempest, Stronghold, and Exodus.

WARNING!!!WARNING!!!WARNING!!!

If you are one of those people who don't like to see magic combos (because it
might hamper your creative skills, you don't like taking or modifying others'
combos, etc ...) then read no further.

To convince you that there are LOTS of good combos left in the set, I have
included some of them below.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Here are some of my choice picks.

Be warned, the list is truly impressive.

Aluren + Braingeyser (or Prosperity)

 Aluren  - 2GG Enchantment
  - allows you to play creatures as instances and with no cost
    if they cost three or less

 - make a blue / green deck (works well with multicolor as well) with
 creatures that cost three or less
 - cast braingeyser for X cards, and any of those that were creatures
   you can play right away with no cost!
 - add a Library of Leng (or Spellbook) to the combo and wait until your
   opponent's turn to put them out
 - can't wait to try this with my sliver deck

Aluren + Recycle

 Recycle - 4GG Enchantment
  - skip draw phase
  - when you play a card, draw a card
  - discard all but two cards during discard phase

 - play a creature for no cost, draw a card
 - if that was a creature, play for no cost, draw a card, etc ...
 - add braingeyser as above for an abusive amount of cards and creatures
 - add Library of Leng to skip discard phase portion of enchantment

Ancient Runes + Thoran Forge

 Ancient Runes  - 2R Enchantment
   - during each player's upkeep, take 1 damage for each
     artifact you control

 - use thoran forge to make other player's creatures artifact and watch
   him take 1 damage for the low, low cost of two mana per point

Bellowing Fiend + Spirit Link

 Bellowing Fiend - 4B Flying 3/3 Summon Spirit
   - whenever it does damage to a creature it does 3 damage
     to you and your opponent

 - get six life if it blocks or is blocked
 - add another spirit link for evilness and get 15 life
 - add a regen to the mayhem
 - add a firewhip for more mayhem
 - add saddlebags (to untap) for yet more mayhem

Blood Frenzy + Phasing

 Blood Frenzy - 1R Instant
   - Target attacking or blocking creature gets +4/+0 until
     end of turn; destroy at end of turn

 - use it on one of your creatures and phase it out before end of turn
 - use it on one of your opponent's creatures, block, and phase your
   guy out before damage is dealt

Bounty Hunter + Instill Energy

 Bounty Hunter - 2BB 2/2 Summon Minion
   - Tap to put a bounty counter on a non black creature
   - Tap to destroy a creature with a bounty counter

 - add instill, saddlebags, vitalize, ... hell use your imagination
 - creatures dying in flocks

Dracoplasm + Blood Frenzy (Bloodlust, giant growth, pump-ups, etc)

 Dracoplasm - UR; flying; when it comes into play it has power and
     toughness equal to the power and toughness of
     sacrificed creatures
   - R: +1/+0

 - attack, use blood frenzy (or other) to pump up
 - before the creature dies, play Dracoplasm and have one very rude
   dinner guest

Earthcraft + weenies

 Earthcraft - 1G Enchantment
   - tap a creature to untap a land

 - make lots of weenies
 - play earthcraft
 - tap mana, tap weenies for mana, and you have lots of mana to do all
   sorts of funny stuff
 - add wildgrowth / overgrowth for rudeness
 - add mana flare for more rudeness

Field of Souls + white weenie

 Field of Souls - 2WW Enchantment
   - whenever a non token creature goes into YOUR graveyard
     put a 1/1 white creature with flying into play

 - when one of your white weenies dies, put a white weenie into play
 - put the usual white weenie stuff in here to make it more evil

Grindstone + Sealed Fate

 Grindstone - 1 Artifact
   - 3: Tap, millstone, if the two cards have a same
     color, millstone at no cost

 Sealed Fate - XUB Instant
   - Look at the top X cards of target opponent's librar.
                 - Remove one of those cards from the game and put the
     rest back on top of that player's library in any order

 - look at the cards with sealed fate; remove the worst one
 - arrange them so that like colors are arranged in sequence
 - mill away dude

Sadistic Glee + Spike Dudes

 Sadistic Glee - B Enchant Creature
   - Enchanted creature gets a +1/+1 COUNTER when any
     creature goes to the graveyard

 Spike Dudes - spike worker, spike drone etc ...
   - come into play with +1/+1 counters
   - remove a +1/+1 counter to do stuff (some let you
     give others +1/+1 counters, or gain life,
     creatures, etc ...)

 - kill creatures in a method of your choice and watch your spike guy
   happily growing

Shocker + Firewhip

 Shocker - 1R 1/1 Summon Insect
  - if it damages a player that player discards his hand and
    draws cards equal to the number discarded

 - put a firewhip on him and watch the guy start throwing cards into
   his graveyard
 - put instills, etc... for fuck off!ness
 - cast prosperity for X cards before you hit him for a great deal more
   fuck off!ness
 - put a couple of megrims into play before you do this for
   extreme fuck off!ness (warning: this may cause you to lose a friend)
 - hell, do it to yourself if you don't like your hand

Sliver Queen + Heartstone + Ashnod's Altar

 Sliver Queen - makes 1/1 slivers for 2 mana
 Heartstone - reduces abilities by 1 mana
 Ashnod's Altar - sack a creature for 2 mana

 - make an infinite amount of slivers (and mana) by sacking a sliver for
   2 mana, and paying 2 mana for two more slivers
 - add heart sliver (no summoning sickness) to have your infinite amount
   of slivers attack when created
 - add victual sliver (2 mana (1 mana), sack a sliver, gain 4 life) to
   gain an infinite amount of life
 - add acidic sliver (2 mana (1 mana), sack a sliver, do 2 damage) to
   do an infinite amount of damage
 - my personal favorite

Lowland Basilisk + Firewhip

 Lowland Basilisk - 2G 1/3
    - whenever it does damage, destroy that creature

Anarchist + Volrath's Stronghold (or Hell's Caretaker)

 Anarchist - 4R 2/2 Summon Townsfolk
   - when it comes into play get a sorcery from your
     graveyard

 Volrath's Stronghold - land
    - 1B, tap: put a creature card from your
      graveyard on top of your library

 - finally a different way to get sorceries back!
 - cast the anarchist, get a sorcery
 - cast sorcery, get anarchist killed (really easy to do)
 - use the stronghold to get the anarchist back

Anarchist + Equilibrium (or Erratic Portal)

 Equilibrium - 1UU Enchantment
   - when you cast a creature, you may pay 1 to return
     a creature to owner's hand

 - play anarchist, pay 1 to bring him back
 - get all the sorceries from the graveyard that you want

Scrivener (as anarchist above, but blue and does instants and interupts)

Treasure Hunter (as anarchist above, but for artifacts!!!)

Isn't there one for creatures? Oh, yeah, gravedigger.

Honarable mention:

There are a lot of cards that are good by themselves, thought I would give these
cards honourable mention. There used to be lots more, but I cut them down
quickly.

Cursed Scroll, Duplicity, Ertai's Meddling, Extinction, Interdict, Scroll Rack,
Time Warp, Constant Mists, Portcullis, Survival of the Fittest.

What do you think about that?

Froccer

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