Psionic Powers Conversions Rifts treats Psi abilities as spells. There is no real difference between the two schools at all. Unfortunately, this conflicts directly with GURPS rules. I have included the direct conversions if you simply want to use Rifts psionics instead of GURPS psionics.I personally recommend that new characters be made with the GURPS psionics rules, simply because it maintains the system�s coherence. Healer Powers Bio Regeneration 3pts/level Healing (psi) -40% cost: 1 /level Deaden Pain 3pts/level High Pain Threshold (adv) duration: 2 minutes/level cost: 2 Detect Psionics 2pts/level Seeker Sense (psi) -40% cost: 1 Exorcism 10pts Same as Rifts cost: 10 Healing Touch 3pts/level Healing (psi) -50% cost: 3/level Increased Healing 3pts Rapid Healing (adv) effects others only duration: 1d+2 days cost: 5 Induce Sleep 1pt/level Sleep (psi) -25% cost: 2 Psychic Diagnosis 2pts/level Diagnosis skill IQ +1/level cost: 3 Psychic Purification 25pts Immunity to Disease Immunity to Poison (adv) same description as in Rifts cost: 5 Psychic Surgeory see healing touch Resist Fatigue 60pts no fatigue (magic unaffected) duration: 1 hour cost: all but 1 fatigue at end of duration Physical Powers Alter Aura 2pts/level direct conversion cost: 2 Death Trance 5pts suspended animation (same) cost: 3 Ectoplasm Telekinesis (psi) -15% visible cost: 2/1 to maintain Impervious to Cold Temperature Tolerance (adv) -10% leaves mental signature -40% only to Cold cost: 3 Impervious to Heat Temperature Tolerance (adv) -10% leaves mental signature -40% only to Heat cost: 3 Impervious to Poison/Toxin 15pts Immunity to Poison (adv) cost: 3 Levitation Telekinesis -30% only up and down cost: 2 to cast/1 to maintain Mind Block direct conversion from Mind Shield cost: 3 Night Vision 10pts NV advantage cost: 3 Resist Fatigue 2pts/level +3 Fatigue/level duration: 1 hour cost: all fatigue gained by this power is regained (unmodified ST) at the end of the duration Resist Hunger Does not Eat or Drink -50% duration 6 hrs cost: 5 Resist Thirst Does not Eat or Drink -50% duration 6 hrs cost: 5 Summon Inner Strength 30 no fatigue +3 Hard to Kill +3 Hit Points duration: 10 minutes cost: all but 1 fatigue at end of duration Sensitive Powers Astral Projection direct conversion duration: 4 hours cost: 4 Clairvoyance same duration: 5 minutes cost: 8 Empathy 5pts Empathy (adv) duration: 2 minutes cost: 3 Mind Block Mind Shield cost: 3 to cast/1 to maintain Object Read Psychometry cost: 3 See Aura See Aura cost: 2 See Invisible 5pts See Invis. (Adv) duration: 10 minutes cost: 3 Sense Evil 5pts see new advantages cost: 3 Sense Magic 5pts � Danger Sense 7pts Danger Sense (adv) duration: 10 minutes cost: 3 Speed Reading 5pts same as Rifts cost: 2 Telepahy same as GURPS cost: 3/1 to maintain Super Powers just get rid of Bio Manipulation, Bio- Regeneration and Group Mind Block. The rest convert directly to GURPS. I recommend that NO fatigue be charged for using the individual Super Psi abilities, simply because that very few RCCs can use the Psychokinetic psi abilities. If not, then I would charge a fatigue of 3 to cast, 1 to maintain all of the abilities.