Forever Zero : A Mobile Suit RPG

- Behemoth -

  • Basis: Val Varo (Gundam 0083)

  • Type: Space Combat Mobile Armor

  • Designer: Grand Cross

  • Manufacturer: Freestar Industries

  • Length: 70.0 meters

  • Weight: 325.2 tons

  • Armor Type: Neo Titanium

  • Propulsion: Layzner-VI Super Turbine

  • Power Plant: Neutron-S Generator

  • Strength: Tremendous Firepower & Agility

  • Weakness: Limited Operating Environments
  • Fixed Armaments:
    2 x Varo Claw folding thermal claw, mounted on forward hull.
    2 x Claw Buster 480mm beam cannon, one built into each claw.
    1 x Multi-Phase Anti-Ship Beam Cannon hidden in central axis of hull.
    1 x Scattering Beam Cannon Turret mounted along underside of hull.
    4 x Missile Cluster 60-warhead mini-missile launchers, hidden on hull.
    6 x Vulcan Cannon mounted in trios on either side of forward hull.

  • Optional Equipment:
    Heat Shell, full-hull re-entry armored shielding.
    Flare Booster, heavy trans-atmospheric engine booster.

    Story:

    Since the Space Wars, mobile armors have been dismissed from both formal service and tactical planning. Originally the staple weapon of the United Alliance, these vehicles, and their mobile walker cousins, were judged to be inferior to humanoid mobile suits. This mindset was encouraged by the fact that most early armors, such as the Foxhound series, were little more than basic fighter craft designed for space combat. Around 100 CC, six years after the second war, machines like the Behemoth emerged, attempting to offer a new perspective on an old weapon.

    The aptly-named Behemoth takes the mobile armor concept, and literally increases its degrees of potential. Rather than a small, tank-like flight craft, it is tremendous mobile fortress that can be guided by a single pilot. It is larger than some small ships, but tremendously agile for its size. Its arsenal blurs the line between mobile weapon and capital ship, mixing common suit-style armaments with huge, high-capacity energy cannons. The inclusion of a pair of gigantic claws adds to its versatility, offering an anti-mobile suit and ship feature rolled into a single pair of crushing limbs.

    Yet, despite the obvious advantages to its design, the Behemoth never launched a new trend in mobile armor engineering. Though it was constructed by the Grand Cross' own nationally-funded research bureau, Freestar Industries, it never received the full blessing of the colony nation's strategic command. Instead, it was briskly sidelined, with only a half dozen proof-of-concept models deployed along the frontier borders and pirate control zones.

    It was there in 114 CC that one of these machines, having been destroyed in a skirmish against space pirates, was found in a debris field by members of Ark Orion's salvage guild. Rather than strip it down, however, the guild's chairman ordered it refurbished and sent to the colony's defence forces. This was a good-will gesture (or bribe) given under the expectation that the military would allow the guild to have first-cut of any battlefield salvage left from its increasing skirmishes with the Newtype Corps. The force's commanders politely declined this arrangement, but kept the Behemoth anyway.

  • Pilot(s): Allen Rundal
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