Forever Zero : A Mobile Suit RPG

- Nirvana -


  • Basis: Xi Gundam (Gundam: Hathaway's Flash)

  • Type: Ark Orion Resonance Supremacy Unit

  • Designer: Vulcan Industrial

  • Manufacturer: Vulcan Industrial

  • Height: 18.5 meters

  • Weight: 73.8 tons

  • Armor Type: Divinium

  • Propulsion: "Rising Thunder" Vernier Network

  • Power Plant: Cerberus Core

  • Strength: Tremendous & Balanced Attributes

  • Weakness: Unknown Full Potential
  • Fixed Armaments:
    1 x Fate Matrix fully integrated into the entire suit's body and systems.
    2 x "Lumiere" Particle Shield, built into each forearm.
    2 x "Mobeius" Beam Sword mounted over each shoulder, hand-carried in use.
    2 x VNX-2 Divinium Combat Blade, mounted on legs.
    2 x Vulcan Cannon, mounted in sensor head.

  • Optional Hand Armaments:
    1 x VNR-1 "Tobias" Variable Speed Beam Rifle, mounted on hip.
    1 x VNR-2 "Zabine" Shotlancer with four heavy machine cannons, mounted on hip.

    Story:

    "Nirvana will open the way to humanity's salvation." With these cryptic words, the Ark Orion noble known only as "Grant" commissioned his top engineers and scientists to expand the core design of a mobile weapon that he provided them, the source of its technology being nothing less than the most shockingly sophisticated innovations of the colony and the Newtype Corps. Without a doubt, Nirvana is a tremendously powerful mobile weapon, so much so that its distinct sensor head design has credited it as the only machine of its age that is worthy of that infamous mobile suit designation: Gundam.

    At the center of Nirvana's design are the high-endurance frame, myomers, armor and engine elements that have already been incorporated into Newtype Corps' 500 series mobile weapons. The unit has a Divinium skeleton and shell, which makes it highly responsive to the mysterious phenomenon known as Resonance. This in turn elevates the innate abilities of the pilot, which are already translated into reality-bending effects thanks to the suit's Fate Matrix. This integrated device allows the unit to apparently slow the physics of the environment surrounding it, though only for short periods of time, giving it an incredible survival technique and stunning surprise. The Fate Matrix also has other, extended functions that make it distinct from the thematic interfaces of the War Saints, though many of these differ depending on who is at the machine's controls.

    Besides this vague and fanciful aspect of its design, the Nirvana also features some of the latest conventional combat technology to come out of Ark Orion. Its "Lumiere" generators are an evolution of colloid shielding technology. Rather than use a single, vulnerable emitter, each shield operates by releasing charged colloid particles from a number of tiny, ergonomic vents that are along the suit's forearms. The end result is what appears to be a stable, triangular field of bright cobalt-blue light that can be expanded to just over half Nirvana's size. This field has been improved over the older colloid bracers used on mass production models, and can absorb bullets and explosives as well as beam attacks. The energy itself can be redirected, if necessary, and used as a weapon, albeit without any of the finesse of a beam cannon or blade.

    The power demands for these devices are met by the same Cerberus Core that fuels the Newtype Corps' powerful Resonance-using mobile suits. In fact, the suit's entire network of high-performance systems can only be managed by the core, as standard Neutron-S engines can barely meet a third of its needs. Logistical demands aside, the very nature of this gives the suit yet another deeper tie to Resonance, prompting the machine to periodically respond to the pilot's will in unpredictable ways. Even the suit's conventional arsenal, which includes a Divinium-tipped shotlancer and a variable speed beam rifle, can be drawn into the effects.

  • Pilot(s): Phillip Kennedy
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