

Scatter-Burst Gun x 1: A single beam-based weapon with three barrels mounted in the chest of the mobile suit, intended on promoting the hands free approach. The weapon is variable, able to fire in impressive rapid fire bursts for close range fire fights or in a single high yield blast capable of melting through many forms of armor at long range. The weapon isn't without its drawbacks, as it is internal and unable to take an energy clip, thus reducing the amount of bursts or blasts to 30 before it begins to drain the battery of the mobile suit.
Beam Sabre x 1: A weaker variation of the beam sword, this weapon also creates a stable energy blade that is useful in close combat. More powerful than common heat weapons and other alloy blades or clubs, it has the capacity to usher in a new standard in close range armaments. It is also quite easy to replace and repair, though it does drain more energy from the mobile suit's electrical battery. It is stored on a clamp at the back of the Gallu's waist.
Sleek, streamlined, high-tech, experimental, potentially suicidal; these are only a few words that some might use to describe the newest endeavors of the Tresdemo Foundation. The Gallu was one of these endeavors; a new mobile suit that was to bring efficiency and ease of use to the ranks of the Grand Cross military through its advancements in mobile suit technology (the developers prefer the term technological breakthroughs). The Gallu was designed to be a general purpose mobile suit, able to perform several different missions on the battlefield. Original notes suggest that, while in the prototype stage, it was also slated to have heavy weapon options. However, these were soon dropped in favor of marketing the design completely on its specialized armaments.
Following the doctrine of easy hands free use the Gallu features interesting and traditionally unconventional armaments. The chest-mounted Scatter Burst Gun is an effective and stable weapon system that puts the power and versatility of a conventional rifle into the, albeit slight larger, package of a Vulcan. On the hand there are the remote bits, a totally new kind of weapon that pilots are not familiar with, which can create problems. Unfortunately the remote weapons already have issues that go beyond simply recognition; they are still experimental and have been known to cause serious problems in the past that have resulted in the injury or even death of the test pilot. The majority of these problems have been addressed and taken care of, reducing the risk to the pilot. Even so, the Tresdemo Foundation still suggests that pilots use care when employing the remote weapons of the Gallu and are not responsible for the loss of any pilots, military equipment, or officers.
Perhaps the most noticeable advancement pilots find is the cockpit; normally a mobile suits cockpit only holds a few monitors strewn out in front of the pilot letting him see anything in front or, to a slightly limited extent, sides of the suit. While this has proven adequate and reliable it leaves a number of blind spots that could prove critical in a battle, the cockpit of the Gallu has seemed of solved this problem. In the cockpit of the Gallu the pilot is surrounded by several monitors, although they run seamlessly together to give effect of a single monitor surrounding the pilot that gives him a 360 degree visual arc; if the pilot were to look up, down, or behind he would see whatever is above, below, or to the back of the mobile suit. This new panoramic style of cockpit has received much positive feedback from test pilots and in simulations gives pilots quicker reaction time and may cut down on the chaos of battle. Another, less noticeable, innovation is the use of Neo Titanium armor, which gives the Gallu greater defense for less weight. Although it bears the same name as the armor used by the UAAF Soldati, it isn't the same type as developed by the Ark Nova militia, this formula of Neo Titanium has been developed by the Tresdemo Foundation and to compare the two different types of this new alloy would yield differences of no statistical consequence.