

140mm Bombard Dober x 3: Three long-range, shell firing cannons that are mounted along the dorso section of the mobile walker. These guns are excellent fire support weapons, though they do take a moment to reload between shots. Their effectiveness lessens as a target gets closer, however, as they can only manage a very limited degree of movement. Each cannon has eighteen shells in its ammunition chamber.
"Roller" Drop-Mine x 2: Two very unorthodox weapons that are clamped to the chin of the Demolisher, these large steel cylinders are simply dropped by the mobile walker, and rolled at a target. It's usually best for them to fall from a vantage point, such as a hill or slope, though a simple apogee can move them along level terrain for about half a kilometer. Each mine is packed with explosives, and possesses a 40ft blast radius when detonated.
The Demolisher has both its fair share of fans and critics, though they tend to follow one path or the other to the extreme; there is rarely any middle ground. Those who admire it point to the machine's massive firepower and the ideal range of its weapons. Sending a single Demolisher out on to the deck of battleship, for example, could effectively double the craft's firepower. Its massive armor ensures that anything which can out-maneuver it will still have a tough time cracking its shell open, giving the walker's pilot time to take down a foe. As for strength, the machine is sturdy enough to cripple many foes just by stepping on them, while knocking it off its large feet proves almost impossible.
On the flip side, however, others point to the fact that the poor Demolisher walks like a man with two broken legs. Its feet shuffle along, barely rising off the ground, for fear that a misbalanced step will tip the entire machine over. Its light vernier engines, though designed primarily to keep it from going out of control in zero-gravity, can offer the Demolisher a modest hop or two that facilitates turns. For the most part, however, the pilot has to find a spot on the battlefield, and stay there, making him or her a static target and negating the purpose of it having mobile capabilities altogether.
The Demolisher is still used by the UAAF in several combat areas, though it is usually either kept in the rear or left at a base for defense. The introduction of mobile suits has proven to be a dramatic problem for these mechanical monsters, since their humanoid cousins can usually run circles around them before they can get off a shot. That is why military units try to limit themselves to larger targets or just saturating an area with aimless fire. Colony militias are not so lucky, however, and have frequently placed their Demolishers at the front lines against aggressors. Those loyal to the Grand Cross have decommissioned most of these machines, using them as spare parts for turret guns.