Forever Zero : A Mobile Suit RPG

- Gouf II -

  • Basis: RF Gouf (Mobile Suit Gundam F90)

  • Type: Commander's Close Range Combat Unit

  • Designer: Vulcan Industrial

  • Manufacturer: Vulcan Industrial

  • Height: 17.2 meters

  • Weight: 73.9 tons

  • Armor Type: Neo Titanium Composite Plating

  • Propulsion: VI-Sharul Heavy Vernier System

  • Power Plant: Neutron-S Generator

  • Strength: Excellent Strength & Close Combat Abilities

  • Weakness: Limited Optional Capabilities
  • Armaments:
    2 x VISX-1051 Beam Shield, emitter mounted in chest.
    10 x M-5XG Mini-Beam Cannon, built into each finger.
    1 x Beam Spike Chain, mounted on right forearm.
    1 x "Neo Vajra" Heavy Beam Sword, built into left forearm.
    4 x Vulcan Cannon, mounted on each side of sensor head.

    Story:

    When colony agent Alphonse Graves arrived on Earth for the first time, he brought hints that those who had survived the Third Space War and continued living in space were more technologically advanced than those on Earth. Given the widespread effects of Resonance and Dissonance fallout, this immediately seemed unlikely. However, while supplying members of the radical Church of Man with weaponry, Graves dispelled any doubts by showcasing new weaponry and equipment that clearly ahead of anything typically salvaged on Earth. His personal mobile suit, a Mark II Gouf, is one of the strongest testimonies to the colonies' continued progress.

    Designed by Vulcan Industrial, which remains a powerful influence among the colonies, the Gouf II is both a field commander's unit and a deadly close-range brawler. Like its predecessor, its basic frame and musculature are very strong and durable, optimizing its ability to perform physical attacks at close range. Its choice of weapons follows through on its attributes, with a heavy beam sword emitter and chain length built into either arm. The former produces a wide, torching energy blade that is much more powerful than typical beam sabres. The latter replaces the original Gouf's conductive whip with a longer wire that ends in a multi-beam emitter that creates a spinning arrangement of smaller blades.

    Unlike the original Gouf, the Gouf II does not have the option of carrying a rifle or heavy weapon. Instead, its hands have been designed with beam cannon ports at the tip of each finger. These mini "hand" guns have the range of a typical beam rifle, but offer much more destructive potential as well as a psychological fear-factor. Though they make the Gouf II innovative, however, the loss of optional hand weapons, as well as the placement of most of its weapons within its arms, give the machine a potentially glaring weakness. Its vulnerability is offset, though, by the presence of two beam shield emitters which, together, create a diamond-shaped barrier that protects the mobile suit's entire upper body from forward attacks.

    Among the colonies, the Gouf II is a relatively new design that has started to find its way into the ranks of several growing mobile suit units. Overall, it is a very effective machine, though some pilots handle its features better than others. Unfortunately, its high manufacturing costs keep it from seeing wide scale production, since the colonies, no matter their affiliation, make a strong effort to conserve their resources whenever possible.

  • Pilot(s): Alphonse Graves
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