Forever Zero : A Mobile Suit RPG

- Alastor -

  • Basis: Ref. Barzam & Gundam Mk. II (Gundam Sentinel/Zeta)

  • Type: Close Combat Unit

  • Designer: Newtype Corps Technical Reserve (Prototype)

  • Manufacturer: Various Pirate Syndicates (Redesign)

  • Height: 17.0 meters

  • Weight: 51.2 tons

  • Armor Type: Neo Titanium Composite Plating

  • Propulsion: Nu-Decider Vernier

  • Power Plant: Neutron-S Generator

  • Strength: Intense Close Combat Ability

  • Weakness: Limited High-Output Time
  • Fixed Armaments:
    2 x Tetra Sabre mounted over shoulders, hand-carried in use.
    1 x Garrotte Wire thin thermal cutting wire, hidden in left wrist.
    1 x Impact Key, beam cannon hidden in right hand.
    1 x Phalanx Vulcan mounted on left side of sensor head.
    Alter Drive, integrated into myomer muscle arrangement.

  • Optional Hand Armaments:
    1 x 90mm Beam Rifle, stored on hip.
    1 x 360mm Rocket Cannon, 2-clip shoulder bazooka, 16 rockets.
    1 x Duel Bracer, medium neo titanium shield carried in free hand.

    Story:

    If you look up hand-to-hand combat in any mobile suit training manual, you will likely see a rampant number of warnings and disclaimers that discourage this form of engagement at all costs. Though many romantic thinkers consider mobile suits to be modern-day knights, military strategists are far more level-headed, and rarely hold the practise of unarmed duelling in any esteem. Likewise, many mobile suit pilots consider it to be a complete nightmare ruled more by dumb luck than skill, where the advantages of one's arsenal can go completely out the window.

    The Alastor was meant to challenge these beliefs. Designed as a specialized unit by the Newtype Corps, it was originally intended to usher in a whole new series of close combat-capable machines. Its entire frame has been reinforced to that effect, with particular attention placed on the durability of its limbs. As its designers intended, the Alastor can endure the physical wear and tear of punching, kicking, grappling, and similar manoeuvres with minimal damage to its armor or inner workings.

    To emphasize these abilities, the suit was also given an arsenal well-suited to personal combat. Besides its anti-missile vulcan cannon, the Alastor carries a pair of high-power beam sabres that surpass the cutting power of most conventional counterparts. In addition, each of its arms contains a hidden feature. The left's is a garrotte wire, which super-heats to slice through most conventional mobile suit armors like butter. The right houses a high-powered beam cannon, with its firing port hidden between the palm connection sockets reserved for hand weapons. Though the range on both weapons is quite short, their damage capacity can be devastating.

    The most significant feature of the Alastor, however, is its Alter Drive and the intricate new myomer arrangement that it supports. With its muscles already super-reinforced to provide the unit with 50% more physical strength and power than most mobile suits of equal size, the drive funnels core energy through them to increase their tension thresholds, and effectively double their normal performance levels. This burst of super-strength, however, can only last a few minutes before the excess heat begins to damage the Alastor internally.

    Strangely enough, this innovative new design was ultimately turned down by the Newtype Corps, having been deemed too radical even for its unorthodox doctrines. Instead, the components for at least 30 Alastors were used to purchase the loyalty of one of the more powerful pirate groups in the L5 Frontier zone. In order to hide their dealings with the Corps, these marauders modified the Alastor's original appearence, albeit slightly, to a more common-looking facade.

  • Pilot(s): "Marcus"
    Hosted by www.Geocities.ws

    1