PROTECTION
Armor - Vary 1-8pts
Confers protection to the entire body for the duration of the spell. (Can be used w/multiple targets)
Mystic Armor
Confers up to 8pts Armor & Counter Magic @ 2pts per point of protection.
Spirit Armor - Vary 1-8pts
Confers additional POW for Defense to resist Spirit Combat Attacks.
SANCTUARY 5pts
This spell allows the Druid to mark out a space equal to his POW square,
For the duration of the spell this is Holy Ground. Any creature passing within
the boundary with hostile intent the Druid will instantly know.
(This spell can be altered for different effects, here are a few)
+3 pts : All Healing Spirit Magic will be 1/2 Pow Cost for anyone in area
+2 pts : All Hostile creatures suffer effect of Disruption Spell when crossing boundary
+4 pts : Double Disruption Effects
+3 pts : Hostile creatures crossing boundary make Pow vs. Pow w/Druid, if fail become
Befuddled.
+1 pt per person in Area : +5 to any specific skill while in area. (Attack, Parry, Dodge, etc)
+2 pt per person in area : +3 Hit Points while in area.