DRUIDIC MAGIC

NECROMANCY

This set of spells is both a blessing and a curse to the Druid. For many people are awed

by the powers to deal with the dead, but they are also terrified of it. Care must be taken

in its use.

SPIRITS VOICE 1pt

This allows the Druid to speak with the spirit of a recently deceased person. Under normal

circumstances only the druid will hear the spirit. (For +2 pts one additional person may be made to hear the spirit) This is commonly used by people needing to settle a dispute that only the deceased can answer certain questions.

(Note:The spirit is not required to come or speak nor is it bound to remain)

CALL a SPIRIT 3pt

Like Spirits Voice, but this will command the spirit to come to the druid. It is still not bound

to do anything.

COMMAND SPIRIT 5pt

The strongest of the summon spells. The spirit is commanded forth, and bound to a spot for as long as the Druid maintains the spell. If the spirit is Friendly, it will respond normally. If the spirit is Hostile, the Druid must succeed in a POW vs POW contest to force the spirit to respond.

RAISE CORPSE 6pt

This spell allows the druid to raise the body of a recently deceased person.(The body must be whole) It cannot speak or be healed. It can use its skills at 50% of living value. It can only be given simple commands.

RESTORE CORPSE 10pt

This spell allows the druid to raise the body of a recently deceased person.(The body must be whole) It cannot speak or be healed. It can use its skills at full living value. It can follow complex commands.

CORPSELIFE 15pt

This spell gives a corpse the appearance of life, it can speak but cannot be healed. (The corpse must be whole) It has full use of its skills and can follow very complex commands.

COBBLED CORPSE 15pts

The druid with this spell basically makes a Flesh Golem. The druid lays out body parts to make a complete person. (They do not have to be correct, it can have 2 left arms or 2 right feet, Female chest with male abdomen) When the spell is performed the body parts knit together and the cobbled corpse will rise. It cannot speak or be healed and can understand basic commands.

RAISE GRAVEYARD 20pt

One doesn't want to think about why a druid would use this spell. It will effect every corpse that is in the visual range of the druid (Even behind him)

Normal Success - Effects are as Raise Corpse

Special Success - Effects are as Restore Corpse

Critical Success - Effects are as Corpselife

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