SPECIAL MAGICAL ITEMS

FARSEEING GLASSES
These special glasses are made from two silver tubes set side by side with a pivot
joint between the tubes so that different users can use them equally. Each tube has
a glass lens at each end. This item is used as a focus for the spirit spell Farsee, and 
these glasses come in Farsee 2, 4 or 6. (They require no power from the user to
activate, they seem to draw their magic power from the world itself.)
They can be found in most major cities and are mostly used by ship captains and
military scouts. 

Cost : Farsee 2  - 500 Lunar
       Farsee 4  -  1,000 Lunar
       Farsee 6  -  1,500 Lunar

There is also a special version of these glasses that are made of gold, they come in
the same types as the Silver glasses, but these have a special sorcerery matrix built
into them. The user must expend a single MP to activate this matrix and it will allow
the glasses to see the Ley Lines of the world that are in the range of the glasses.

Cost - Special w/Farsee 2 - 2,000 Lunar
       Special w/Farsee 4 -  3,000 Lunar
       Special w/Farsee 6 - 4,000 Lunar

MAGIC RINGS
(Only 1 magic ring can be worn on each hand at a time)
(90% of all magic rings have a 65% chance of fitting a characters size & 10% of them
will magically resize to fit any size.)

RING of BEAST SPEECH
This is a wide metal ring with the Beast Rune engraved into it. The wearer must
expend a single MP to activate it. It gives the wearer the Beast Speech skill equal
to their INT. This skill may be increased as any normal skill so long as the ring is
always worn. If the ring is removed the skill is lost and must be started over.

RING of FIRE
Made from red tinted gold with a Fire Rune engraved into it. 
Gives the wearer POW x 5 to resist all damage from any form of Normal Fire, or
POW x 3 to resist all damage from Magical Fire, such as from an Elemental Sorcerer.
A fumble from this roll will result in the wearer taking Double Damage.

RING of PROTECTION
The metal this ring is made from determines the level of Protection it gives the wearer 
(same as if using the spirit spell Protection). The wearer must expend 1MP to activate the
ring and it will remain active for 10 combat rounds. (If the ring is activated more then 5
times in a single day it will require +1MP per each successive use and it also has a 25%
chance of self-destructing.

Bronze Ring             - Protection 1              2,500 Lunar
Brass Ring              - Protection 2              3,000 Lunar
Copper Ring             - Protection 3              3,500 Lunar
Silver Ring             - Protection 4              4,000 Lunar
Gold Ring               - Protection 5               4,500 Lunar
Mithril Ring            - Protection 6               5,000 Lunar

RING of COUNTER-MAGIC
The metal this ring is made from determines the level of Counter-Magic it gives the wearer 
(same as if using the spirit spell Counter-Magic). The wearer must expend 1MP to activate 
the ring and it will remain active for 10 combat rounds. (If the ring is activated more 
then 5 times in a single day it will require +1MP per each successive use and it also has 
a 25% chance of self-destructing.

Lead Ring                  - Counter-Magic 1         2,500 Lunar
Tin Ring                   - Counter-Magic 2         3,000 Lunar
Iron Ring                  - Counter-Magic 3         3,500 Lunar
Copper/Silver twist        - Counter-Magic 4         4,000 Lunar
Silver/Gold twist          - Counter-Magic 5         4,500 Lunar
Gold/Mithril twist         - Counter-Magic 6         5,000 Lunar

RING of HEALING
These ivory rings have the Death Rune carved into them. The number of Runes indicates
the number of Hit Points the ring will heal per Combat Turn. The wearer does not have to
activate the ring, it automatically takes 1MP from the wearer when they are injured per 
turn until fully healed. (If the wearer has no MPs left, the ring will take 1 permanent 
point of POW each turn that it heals the wearer. There is no way to stop the ring from 
working other than not wearing it.)

1 Death Rune   - 1HP Healed            5,000 Lunar
2 Death Rune   - 2HP Healed            6,000 Lunar
3 Death Rune   - 3HP Healed            7,000 Lunar
4 Death Rune   - 4HP Healed            8,000 Lunar

OTHER MAGICAL ITEMS

FIREBOW
A longbow made of Iron (Requires 18 STR to use), it fires normal arrows, but at the 
archers command the bow imbues the arrow with the Spirit Spell FIREARROW. 
(This special ability can only be used 12 times per day. The bow must then be 
left in a fire for 1 hour per uses to recharge the magic.)
Cost - 1,000 Wheels (Can rarely be found only in very large cities)

SPEEDBOW
A longbow made of Iron (Requires 18 STR to use), it fires normal arrows, but at the 
archers command the bow imbues the arrow with the Spirit Spell SPEED DART 
(This special ability can only be used 12 times per day. The bow must then be 
left idle for 1 hour per use)
Cost - 1,000 Wheels (Can rarely be found only in very large cities)

EYES of ETHER
Looking very much like a pair of Opera Glasses with a power crystal set between the 
lenses. It requires 1MP to activate and will allow the user to look through the 
glasses with the ability of Second Sight for 5 minutes.
(It can only be used once every 6 hours)

SPIRIT AMULET
This is a metal disk with the Spirit rune engraved into it with a POW crystal also 
set into the disk. (The type of metal determines the power of the amulet, it conveys 
the wearer with the Spirit Spell Spirit Shield for 10 combat turns.) 
It requires 1MP to activate.

Bronze disk           - Spirit Shield 1                      2,000 Lunar
Brass disk            - Spirit Shield 2                      2,500 Lunar
Iron disk             - Spirit Shield 3                      3,000 Lunar
Copper disk           - Spirit Shield 4                      3,500 Lunar
Silver disk           - Spirit Shield 5                      4,000 Lunar
Gold disk             - Spirit Shield 6                       4,500 Lunar
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