VIRTUES & FLAWS

MAGICAL

1 Pt VIRTUES

Magically Gifted

(Non-Sorcerer)+1 pt of Spirit Magic (May be taken up to 5 times)

Power Crystal

You possess a 5pt Power Storage Crystal

Prestigious Mentor

When you tell those of your profession whom your mentor was, you gain many things based on the respect they have garnered.

2 Pt VIRTUES

Magically Talented

+3pts for Magical Skills per point of Age for Magical Creation Pts.

(No Starting Skill over 75) & +1 POW & +5 Magic Lore.

Power Crystal

You possess a 10pt Power Storage Crystal

3pts VIRTUES

Magically Adept

+5pts for Magical Skills per point of Age for Magical Creation Pts

(No Starting Skill over 80) & +2 POW & +10 Magic Lore.

Power Crystal

You possess a 4pt Power Enhancing Crystal

Fast Caster

You cast spells at the rate of 2pts per melee round, rather then the usual 1pt.

4pts VIRTUES

Magical Mastery

+8pts for Magical Skills per point of Age for Magical Creation Pts

(No Starting Skill over 90) & +3 POW & +25 Magic Lore.

Power Crystal

You possess an 8pt Power Enhancing Crystal

Very Fast Caster

You cast spells at the rate of 3pts per melee round, rather then the usual 1pt.

5pts VIRTUES

Power Crystal

You possess a 10pt Twice Power Yielding Crystal

Speed Caster

You cast spells at the rate of 4pts per melee round, rather then the usual 1pt.

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FLAWS

1pt FLAWS

Deranged Mentor

Your mentor may have taught you well, but he taught you to be cruel. Magic is your gift, you're to use it to take what you want.

Hand Wizard

You can cast Sorcery/Runic/Druidic magic. But you must make constant had gestures, even on spells that do not need them. Any spell cast without them will be at 1/2 skill.

Insane Mentor

It is common knowledge to those who know such things that your mentor was Insane. So you try not to let it be known you were they're student.

Poor Spell Caster

You can cast magic, you're just not good at it. Must make Luck roll to cast spell

2pt FLAWS

Diabolical Mentor

Your Mentor is wanted for horrendous acts they have commited. You may not have been party to them, or even know of them. But common belief is that if you were they're student, you should know something, and may even be partly responsible.

Slow Spell Starter

(For all Magic types) Must succeed at INT x 5 roll.

Normal - +3 Strike ranks, Special - +2 SRs, Critical - +1 SR

Spell Speaker

(For all Magic types)You must vocalize every spell you cast. If unable to speak, cannot cast spells

 

 

3pt FLAWS

Magically Dead

You lack the ability to perform any Innate magic (But you may use Spell Matrices)

Mental Limitations

(Sorcery/Runic/Druidic only)You must use Free INT to cast any spell. And every spell that you have memorized takes up 1pt of INT

Slow Spell Caster

You cast spells at the rate of 1pt per 2 melee rounds, rather than 1 to 1

4pt FLAWS

Book Wizard

(Sorcery/Runic/Druidic) You may be a skilled magician, but you require large tomes as well as being a Hand Wizard & Spell speaker. Must spend 2 hours a day in study.

Very Slow Spell Caster

You cast spells at the rate of 1pt per 3 melee rounds, rather than 1 to 1

5pt FLAWS

Poorly Trained/Bad Teacher

(Sorcery/Runic/Druidic )You can cast spells but not well. (Combines Mental

Limitations & Book Wizard)

Extremely Slow Spell Caster

You cast spells at the rate of 1pt per 4 melee rounds, rather than 1 to 1

 

 

 

 

 

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