VIRTUES & FLAWS

GENERAL

1 Pt VIRTUES

Animal Companion

A normal animal travels with you. (Bird, Wolf, etc) With regards to it, your animal handling skills are double

Double Jointed

+10 to your Foil Restraint Skill

Keen Hearing

+5 to ALL HEARING PERCEPTION SKILLS

Keen Scent

+5 to Scent Perception Skill

Keen Vision

+5 to ALL SIGHT PERCEPTION SKILLS

Light Sleeper

You awaken at the slightest sound or movement

Light Touch

+5 to Pick Pocket & Slight of Hand Skills

Thieves Guild Ties

You may not be a member of the guild, but are known to it. You know secret signs and codes. At this level you may make only simple requests.(May be taken up to 5 times, for greater levels of the Guild Tie)

Traveled

You have traveled more than most. +5 World Lore (May be taken up to 5 times)

2 Pt VIRTUES

Ambidextrous

Use both hands equally well, no Off-Hand penalties

Exceptional Attribute

One of you're attributes is Max Rolled possible (May be taken twice)

Merchant Guild Ties

You may not be a Merchant, but you know the right names and correct bartering techniques to get better deals. (May be taken up to 3 times for greater levels of Merchant Guild Ties

Servant

You have a servant that travels with you.. Could be a Squire, Hand Maiden, House Steward (See GM for creating servant)

 

3pts VIRTUES

Mastered Skill

Pick one skill and raise score to 90 (May be taken only Once)

Poison Resistant

Any Poison that has a potency less than your CON on a CON x 3 roll is ineffective. (Otherwise ¼ effect), and those greater than your CON on CON x 3 roll are ¼ effective. (Otherwise ½ effect)

Skilled

+5pts per point of Age for determining Skill pts during Character Creation

(No starting skill over 75)

4pts VIRTUES

Mythic Attribute

One of you're attributes is the Max for your race (May be taken twice)

Very Skilled

+10pts per point of Age for determining Skill pts during Character Creation

(No starting Skill over 80)

5pts VIRTUES

Godly Attribute

One of you're attributes is greater than your species max. +1D4 added to attribute

(May be taken twice)

Highly Skilled

+15pts per point of Age for determining Skill pts during Character Creation

(No starting Skill over 90)

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FLAWS

1pt FLAWS

Addiction

You are addicted to a substance (Alcohol, Black Lotus, etc) The stronger the

Substance the greater point value (up to 3pts)

Allergic

A common substance/thing you are allergic to (Cats, dogs, Alcohol, etc)

At this level you get a rash, dizzy, sneeze, etc. (Can be taken up to 3 times for greater reaction to the substance/thing)

Deep Sleeper

You are difficult to wake, Luck Roll required to awaken in Emergencies

Poor Eyesight

-5 to ALL SIGHT PERCEPTION SKILLS

Poor Hearing

-5 to ALL HEARING PERCEPTION SKILLS

Religious Zealot

You are always ready to speak the virtues of your Deity, even to those that don't want to hear it

2pt FLAWS

Color Blind

You see only black & white. (Makes distinguishing Heraldic crests harder)

Missing Ear

You have lost an Ear, -10 to ALL HEARING PERCEPTION SKILLS

Missing Eye

You have lost an Eye, -10 to ALL SIGHT PERCEPTION SKILLS

Missing Hand

You have lost one of your hands (Use Handiness roll to determine which hand)

Mono-Dexterous

For whatever reason, you simply cannot do anything of use with your off-hand. Cannot wield a weapon, cannot throw, etc.

Religious Fervor

You constantly go on about your Deity, regardless of how mad those around you become.

3pt FLAWS

Deaf

You cannot hear, may only be cured by Divine Intervention to the Gods

Mute

You cannot speak, may only be cured by Divine Intervention to the Gods

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