VIRTUES & FLAWS
GENERAL
1 Pt VIRTUES
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Animal Companion |
A normal animal travels with you. (Bird, Wolf, etc) With regards to it, your animal handling skills are double |
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Double Jointed |
+10 to your Foil Restraint Skill |
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Keen Hearing |
+5 to ALL HEARING PERCEPTION SKILLS |
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Keen Scent |
+5 to Scent Perception Skill |
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Keen Vision |
+5 to ALL SIGHT PERCEPTION SKILLS |
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Light Sleeper |
You awaken at the slightest sound or movement |
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Light Touch |
+5 to Pick Pocket & Slight of Hand Skills |
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Thieves Guild Ties |
You may not be a member of the guild, but are known to it. You know secret signs and codes. At this level you may make only simple requests.(May be taken up to 5 times, for greater levels of the Guild Tie) |
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Traveled |
You have traveled more than most. +5 World Lore (May be taken up to 5 times) |
2 Pt VIRTUES
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Ambidextrous |
Use both hands equally well, no Off-Hand penalties |
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Exceptional Attribute |
One of you're attributes is Max Rolled possible (May be taken twice) |
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Merchant Guild Ties |
You may not be a Merchant, but you know the right names and correct bartering techniques to get better deals. (May be taken up to 3 times for greater levels of Merchant Guild Ties |
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Servant |
You have a servant that travels with you.. Could be a Squire, Hand Maiden, House Steward (See GM for creating servant) |
3pts VIRTUES
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Mastered Skill |
Pick one skill and raise score to 90 (May be taken only Once) |
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Poison Resistant |
Any Poison that has a potency less than your CON on a CON x 3 roll is ineffective. (Otherwise ¼ effect), and those greater than your CON on CON x 3 roll are ¼ effective. (Otherwise ½ effect) |
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Skilled |
+5pts per point of Age for determining Skill pts during Character Creation (No starting skill over 75) |
4pts VIRTUES
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Mythic Attribute |
One of you're attributes is the Max for your race (May be taken twice) |
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Very Skilled |
+10pts per point of Age for determining Skill pts during Character Creation (No starting Skill over 80) |
5pts VIRTUES
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Godly Attribute |
One of you're attributes is greater than your species max. +1D4 added to attribute (May be taken twice) |
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Highly Skilled |
+15pts per point of Age for determining Skill pts during Character Creation (No starting Skill over 90) |
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FLAWS
1pt FLAWS
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Addiction |
You are addicted to a substance (Alcohol, Black Lotus, etc) The stronger the Substance the greater point value (up to 3pts) |
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Allergic |
A common substance/thing you are allergic to (Cats, dogs, Alcohol, etc) At this level you get a rash, dizzy, sneeze, etc. (Can be taken up to 3 times for greater reaction to the substance/thing) |
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Deep Sleeper |
You are difficult to wake, Luck Roll required to awaken in Emergencies |
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Poor Eyesight |
-5 to ALL SIGHT PERCEPTION SKILLS |
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Poor Hearing |
-5 to ALL HEARING PERCEPTION SKILLS |
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Religious Zealot |
You are always ready to speak the virtues of your Deity, even to those that don't want to hear it |
2pt FLAWS
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Color Blind |
You see only black & white. (Makes distinguishing Heraldic crests harder) |
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Missing Ear |
You have lost an Ear, -10 to ALL HEARING PERCEPTION SKILLS |
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Missing Eye |
You have lost an Eye, -10 to ALL SIGHT PERCEPTION SKILLS |
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Missing Hand |
You have lost one of your hands (Use Handiness roll to determine which hand) |
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Mono-Dexterous |
For whatever reason, you simply cannot do anything of use with your off-hand. Cannot wield a weapon, cannot throw, etc. |
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Religious Fervor |
You constantly go on about your Deity, regardless of how mad those around you become. |
3pt FLAWS
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Deaf |
You cannot hear, may only be cured by Divine Intervention to the Gods |
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Mute |
You cannot speak, may only be cured by Divine Intervention to the Gods |