DRUIDIC MAGIC

ELEMENTS

These spells give the Druid power over the natural elements. With these powers the Druid has the ability to level cities. It is possible that a Deity will direct a Druid to a place with instructions to destroy it.

FIRE

Torch - 1pt

Campfire - 2pts

Bonfire - 3pts

Huge Fire (Building) - 5pts

Conflagration (Village) - 10pts

Inferno (Small town) - 15pts

Firestorm (Small City) - 20pts

Apocalypse (Large City) - 25pts

EARTH

Crack Earth (shallow ditch) - 3pts

Split Earth (Deep trench) - 5pts

Chasam (Small Gorge) - 8pts

Ground Shake (scale 3) - 10pts

Earthquake (scale 6) - 15pts

Destruction (scale 9) - 20pts

Swallowed (nothing remains) - 25pts

WATER

Create water (1pt per gallon, up to 10)

Small Pond (1 acre) - 3pts

Small Lake (5 acre) - 5pts

Small Flood (Village) - 8pts

Medium Flood (Town) - 10pts

Large Flood (City) - 15pts

Massive Flood (Large City) - 20pts

Submerged (Nothing remains) - 25pts

STORM - Coastal region

Light Rain - 1pt

Heavy Rain - 2pts

Downpour - 3pts

Light Storm (30mph winds) - 5pts

Moderate Storm (60mph winds) - 10pts

Hurricane (90mph winds) - 15pts

Large Hurricane (120mph winds) - 20pts

Wrath of Nature (150mph winds) - 25pts

STORM - Inland region

Light Rain - 1pt

Heavy Rain - 2pts

Downpour - 3pts

Light Storm (30mph winds) - 5pts

Moderate Storm (60mph winds) - 10pts

Tornado (120mph winds) - 15pts

Large Tornado (200mph winds) - 20pts

Wrath of Nature (300mph winds) - 25pts

Elements for Damage

Assault of Wind - 1pt Damage per point of Intensity. Will also have Knockback STR of 2pts per point of Intensity

Assault of STONE - 1D4 Damage per point of Intensity. Will also have Knockback STR of 4pts per point of Intensity

Assault of WATER - 1D4 Damage per point of Intensity. Will also have Knockback STR of 4pts per point of Intensity

Assault of FIRE - 1D6 Damage per point of Intensity.

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