DRUIDIC MAGIC
ELEMENTS
These spells give the Druid power over the natural elements. With these powers the Druid has the ability to level cities. It is possible that a Deity will direct a Druid to a place with instructions to destroy it.
FIRE
Torch - 1pt
Campfire - 2pts
Bonfire - 3pts
Huge Fire (Building) - 5pts
Conflagration (Village) - 10pts
Inferno (Small town) - 15pts
Firestorm (Small City) - 20pts
Apocalypse (Large City) - 25pts
EARTH
Crack Earth (shallow ditch) - 3pts
Split Earth (Deep trench) - 5pts
Chasam (Small Gorge) - 8pts
Ground Shake (scale 3) - 10pts
Earthquake (scale 6) - 15pts
Destruction (scale 9) - 20pts
Swallowed (nothing remains) - 25pts
WATER
Create water (1pt per gallon, up to 10)
Small Pond (1 acre) - 3pts
Small Lake (5 acre) - 5pts
Small Flood (Village) - 8pts
Medium Flood (Town) - 10pts
Large Flood (City) - 15pts
Massive Flood (Large City) - 20pts
Submerged (Nothing remains) - 25pts
STORM - Coastal region
Light Rain - 1pt
Heavy Rain - 2pts
Downpour - 3pts
Light Storm (30mph winds) - 5pts
Moderate Storm (60mph winds) - 10pts
Hurricane (90mph winds) - 15pts
Large Hurricane (120mph winds) - 20pts
Wrath of Nature (150mph winds) - 25pts
STORM - Inland region
Light Rain - 1pt
Heavy Rain - 2pts
Downpour - 3pts
Light Storm (30mph winds) - 5pts
Moderate Storm (60mph winds) - 10pts
Tornado (120mph winds) - 15pts
Large Tornado (200mph winds) - 20pts
Wrath of Nature (300mph winds) - 25pts
Elements for Damage
Assault of Wind - 1pt Damage per point of Intensity. Will also have Knockback STR of 2pts per point of Intensity
Assault of STONE - 1D4 Damage per point of Intensity. Will also have Knockback STR of 4pts per point of Intensity
Assault of WATER - 1D4 Damage per point of Intensity. Will also have Knockback STR of 4pts per point of Intensity
Assault of FIRE - 1D6 Damage per point of Intensity.