RUNE QUEST
NEW MAGIC SYSTEM

ELEMENTAL MAGIC

Elemental sorcerers manipulate the forces of Nature.
Air, Darkness, Earth, Fire, Light, Water.

They can use these elements to produce frightening offensive displays, or they 
can be used for a great  many beneficial things.

Elemental Sorcerers use the same basic skills as Standard Sorcerers;
Ceremony, Enchantment & Ritual as well as the following:
Intensity, Duration. Range. Multi-Spell
They also have a new skills called Forms. .

New Skill; FORMS
Allows for shaping of effects 

FORMS DEFINED
All FORMS are in 10' units as a base, and doubles in size with each additional 
point of intensity.
All FORMS (Except EARTH) require Duration to sustain it. 
(Earth forms are always permanent)

CONE - (05) Closed end towards caster, 10' long, 10' wide at open end (Range for Cones is how far the cone extends from the caster.)

SPHERE - (05) 10' diameter. (Range for Spheres is a distance away from the caster that the sphere forms)

WALL - (05) 10' tall, 10' long, 1' thick. (Range for Walls is the distance away from the caster that the wall forms)

CYLINDER - (05) 10' tall, 10' diameter

RING - (05) 10' tall, 10' diameter, 1' thick. (Range for Rings is how far the ring extends from the caster)

CUBE - (05) 10' tall, 10' wide, 10' deep. (Range for cubes is how far from the caster the cube forms)

WAVE - (00) This is a special form of rings & walls. It will move from the caster to the end of its range. ELEMENTAL FORCES ARE; AIR DARKNESS EARTH FIRE LIGHT WATER AIR Air does 1pt of direct damage per point on Intensity. It does no static damage. When used as an assistive/resistive force 1pt of Intensity will move 2pts of size, or equal 2pts of strength. DARKNESS Darkness does no damage, it is used for effects. EARTH Earth does 1D6 Damage per point of Intensity. It causes no static damage. When used as an assistive/resistive force 1pt of Intensity will move 5pts of size, or equal 5pts of strength. FIRE Fire does 1D8 damage per point of Intensity. It does 1pt damage per point as static damage. Fire cannot be used as an assistive or resistive force. LIGHT Light does no damage, it is used for effects. WATER/ICE Water does 1D6 damage per point of Intensity. It does no static damage. When used as an assistive/resistive force 1pt of Intensity will move 3pts of size, or equal 3pts of strength. ELEMENTALS COME IN 4 SIZES: Small : 5pts Medium : 10pts Large : 15pts Huge : 20pts Normal Success : 1 Service Special Success : 2 Services Critical Success : 3 Services

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