DRUIDIC MAGIC

BLESS/CURSE

ATTENTION 1pt

This is a lesser form of Divine Intervention, it merely brings the recipient of the spell to the attention of

a specific deity. Once the spell is cast, the recipient must then make their request of the deity, the Druid has

no further involvement.

GOOD LUCK/BAD LUCK 3pt

This is exactly what it sounds like, it gives either good or bad luck to the target of the spell.

A normal success will give +/- 5 to a specific skill, Special success +/- 10 to a specific skill, Critical success

+/- 15 to a specific skill.

FERTILITY/INFERTILITY 5pts

Couples will often ask a Druid to bless their union, granting them a healthy offspring. Deities will often ask the Druid to curse a couple because they have angered the deity. (This also applies to the breeding of Livestock)

Normal Success 60% chance of success, Special Success 80%, Critical Success Assures it.

BLESS/CURSE VILLAGE 7pts

The Druid may Bless or Curse a Village for a specific thing only. (Good/Bad Crops, Good/Bad Weather)

Large Village 10pts

Small Town 13pts

Medium Town 15pts

Large Town 18pts

Anything larger requires 20pts and both a Ceremony and a Ritual.

CURSE (Variable) Below are some examples

CLUMSY 3pts

This curse effects the targets physical dexterity. A Normal success drops target DEX by 5pts, Special success

drops target DEX by 10pts, Critical success drops target DEX by 15pts.

DIM SIGHT 5pts

This spell causes the targets vision to be physically dimmed. (The duration of the spell will reveal the cruelty of the Druid)Normal success -40 to All Sight Perception skills, Special success -75 to All Sight Perception skills, Critical success - Total Blindness.

WITHER FIELD 10pts

With this curse the Druid can turn a lush field of grain into a barren waste land. (This will also effect Herd animals) Effect lasts as long as the duration.

AGE 15pts

This curse has horrific effects, each 2pts of Intensity (After the base cost) will age a target by 1D6 years. This is a permanent effect, duration is not required.

REMOVE CURSE Variable

A curse can be removed by use of this spell and the same amount of power used in the initial Curse (including extra power used for stronger effects)

TO VICTORY 10pts

This spell is actually a Ritual/Ceremony that must be performed before a battle, and will usually leave the Druid drained of all power.

A Normal success grants +5 to all Combat Skills (Attack/Parry/Dodge)

Special success grants +10 to all Combat Skills & +2 Hit points

Critical success grants +25 to all Combat Skills & +5 Hit points

BLESS WEAPON

Every 2pts of Intensity will give any Non-Missile weapon +1 Damage, or every 3pts of Intensity will give any Non-Missile weapon +1 Damage & +5 Attack Skill (Up to a Max of ) +8 pts

CURSE WEAPON

Every 2pts of Intensity will give any Non-Missile weapon -1 Damage, or every 3pts of Intensity will give any Non-Missile weapon -1 Damage & -5 Attack Skill (Up to a Max of ) +8 pts

CHAOS PROTECTION 8pts

The effects of this spell force chaos creatures away.

Normal - 30%

Special - 60%

Critical - 90%

(There is a curse that has the opposite effect)

DAMAGE PROTECTION 10pts

This spell will protect from specific weapon damage (Edged, Blunt, Missile)

Normal - Damage reduced 1/4

Special - Damage reduced 1/2

Critical - No Damage

(There is a curse that has the opposite effect)

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