This guide is (c) 1996 Shaun Hately 1996, except where copyright is already owned by someone else. Portions of this guide are (c) Druann Pagliasotti 1996, and are used with permission. These sections are indicated and no challenge is made to their copyright status. All Rights are reserved on this guide. However permission is granted to distribute this guide in any way or form provided the following conditions are met.
Welcome to the fourth edition of "The Guide to Herbs for RPGs", the second edition of this guide to be distributed by e-mail and across the Internet. Herbs have been a staple of fantasy literature for many years. Striders use of Athelas in "The Lord of the Rings" to cure Frodo, and Polgara's herb lore in "The Belgariad" and "The Mallorean" are two examples that come to mind. The first edition of this guide was written in response to a request by one of my players for more detailed use of the Herbalism proficiency than that supplied in the core AD&D rules, and also to provide a general system which can be converted to other rules systems fairly easily. This was in 1990 or 1991 and that edition was nothing more than an adaptation of the herbs contained in Alexander Scott's Maelstrom RPG adapted to AD&D rules, a description of each herb, the chance of finding it, its preparation time, and its cost. This guide was quite useful, though several problems were found with it. The guide was used for a few years and my printed copy (done on a Commodore 64 and a 9 pin printer) became covered in pen and pencil additions and clarifications. In early 1995 I began GMing a new campaign and I decided to rewrite my herbal on my new 486. This second edition contained the same herbs as the first edition but with the addition of clearer descriptions, the addition of the Locale in which each herb could be
found, and an Ability Check roll required to use each herb successfully. This herbal was much more useful than the previous one. In mid 1995, I gained net access for the first time, and discovered the phenomena of NetBooks, and unofficial supplements to various role playing games. I downloaded these and began to use them in my games. As a student I can not afford to buy all the commercially produced supplements for use in my games, and so these unofficial (and free!) supplements were a gift from the Gods. In December 1995 and January of this year (1996), I revised my Herbal once again, incorporating herbs from the RPG Middle-Earth Role Playing (MERP), and on returning to University at the start of March, subscribed to the ADND-L e-mail list, and offered the Herbal to the inhabitants of that list. I received over 300 requests for the Herbal, and was informed that there was interest in Herbalism on the REALMS mailing list. I subscribed to this list as well, and offered the Herbal once again. I received more requests from this list. I have received e-mail (both praise and criticism) from many of the people who are using my herbal, and this has encouraged me to put together a new revised edition. In particular, special mention must go to Druann Pagliasotti whose assistance in compiling this new edition has been considerable. Druann has contributed new herbs, as well as sending me a list of suggested clarifications, and amendments to over forty herbs that I had designed. This edition includes herbs that other people have added to my rules, and new herbs that I have developed. It also includes more detailed physical descriptions of some of the herbs from previous editions where I have been able to find them. I welcome the contributions I have received to this guide, but as always all responsibility for any errors and discrepancies is mine and mine alone. I welcome contributions, criticisms and comment on my guide, and will try to incorporate these in any future editions of the guide. Some people may have noticed that the title of the guide has changed from "The AD&D Guide to Herbs" to "The Guide to Herbs for RPGs". This occurred because of advice that the original title was not compatible with the guides status as unofficial. Please feel free to distribute this guide in unedited form in any format that you desire. I only ask that my contribution and that of other people is acknowledged and that the guide is distributed free of charge.
NOTE: In my guide I have used the term "Autumn" instead of "Fall" to describe the seasons between Summer and Winter. I have also used the correct Australian English spelling for words. I have altered
contributions received from other people for the sake of consistency. I have received e-mail criticising me for this, saying "you should use the American conventions, because most AD&D players are American." (By the way, this was not intended as a flame, but was part of some useful constructive criticism.) I have been taught English as it is spoken and written in my native country, and I will write and speak in that way. There are several reasons for this.
This guide was written in order to allow a more detailed method of using the Herbalism Non Weapon Proficiency than that provided in the PHB. It may be used only by characters with the Herbalism proficiency. The description of each herb contains the following information:
| NAME: | This is what the herb is called. In brackets after each name is the name of the person who developed the herb for the guide, and the source of the herb if applicable. |
| Available: | This is the time of year when the herb is available, and the percentage chance for a person who searches for the herb for one day finding it. |
| Locale: | This describes the region in which the herb can be found. |
| Preparation: | This describes how long a herb needs to be prepared before it can be used. |
| Cost: | The cost before the / is the cost of the herb in raw form. The cost after the / is the cost of buying the herb ready to use. |
| Uses: | The number of uses indicates how much of the herb can be found at any one time. |
| Ability Check: | The ability check is the value that must be rolled under on a d20 for the use of the herb to be successful. If the ability check is listed as `?' it means that the herb may or may not have the powers attributed to it. If the ability check is listed as `-' then no ability check is needed for success. The GM should decide what effects these herbs have if any. |
| Description: | This section describes what the herb can do. |
Unless otherwise indicated in text, any cut herbs and preparations of herbs only have a shelf life of 3d6 weeks. Dried herbs have a shelf life of 1d4 years if kept in a sealed container away from moisture (but not all of these herbs can be used in a dried form). Potions, on the other hand, have an indefinite lifespan - which is why they're more expensive yet still desirable.
A rule of thumb for purchasing is that the chance of purchasing an herb in a large city WITHIN its native region is equal to the chance of finding it in the wild (and the price will remain the same); the chance of purchasing an herb in a large city OUTSIDE of its native region is equal to half the chance of finding it in the wild (and the price will be half again as much); and the chance of purchasing an herb in a large city OPPOSITE of its native region (eg., artic vs. desert) is one quarter of the chance of finding it in the wild (and the price will be doubled or tripled).
The GM of an individual campaign must rule on the use of this guide. They must decide whether or not they wish it to be used at all, and they must modify it to fit their campaign. Some of the herbs contained in this guide are extremely powerful, and if they are overused they will unbalance the game. The prices given for herbs are only guidelines and must be treated with common sense. In plague years, for example the cost of herbs that protect against plague will increase incredibly. And if the characters stumble into a herbalist while supporting a friend who is on the verge of death from snakebite, the herbalist may decide to charge well above the going rate. Some apothecarists are nothing but charlatans and will sell anything while saying it is a wondrous herb.
Once again, I must point out that this guide is intended for use in games only. Do not use it as a guide to herbal medication. Many plants are highly poisonous and experimenting can be extremely dangerous.
| ADDER'S TONGUE (Shaun Hately) | |
| Available: | Spring 10% |
| Locale: | Temperate Rural |
| Preparation: | 3 days |
| Cost: | 5 gp/ 15 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -2 |
| AGRIMONY (Shaun Hately) | |
| Available: | Summer 30% |
| Locale: | Temperate Forest |
| Preparation: | 1 week |
| Cost: | 2 gp/ 8 gp |
| Uses: | 3 |
| Ability Check: | Intelligence |
| ALDAKA (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Winter 5% |
| Locale: | Mountains |
| Preparation: | 1 week |
| Cost: | 100 gp/ 1000 gp |
| Uses: | 1 |
| Ability Check: | Intelligence |
| ALKANET (Shaun Hately) | |
| Available: | Summer 30% |
| Locale: | Temperate Rural |
| Preparation: | none |
| Cost: | 2 gp/ 2 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -4 |
| ALL-HEALE (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Autumn 75% |
| Locale: | Temperate Forest |
| Preparation: | 2 weeks |
| Cost: | 2 gp/ 10 gp |
| Uses: | 7 |
| Ability Check: | Intelligence +1 |
| ALOE (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Autumn, Winter 55% |
| Locale: | Temperate Grassland |
| Preparation: | none |
| Cost: | 5 cp/ 5 cp |
| Uses: | 2 |
| Ability Check: | Intelligence |
| AMRANS (Druann Pagliasotti) | |
| Available: | Spring 40% |
| Locale: | Rivers, Rural |
| Preparation: | 3 days/ 1 week |
| Cost: | 50 gp/ 50 gp |
| Uses: | 1 |
| Ability Check: | Intlligence -2 |
| ANGELICA (Shaun Hately) | |
| Available: | Summer 30% |
| Locale: | Mountains |
| Preparation: | 1 hour |
| Cost: | 5 sp/ 1 gp |
| Uses: | 2 |
| Ability Check: | Intelligence -3 |
| ANSERKE (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Summer 30% |
| Locale: | Coastal Regions |
| Preparation: | none |
| Cost: | 75 gp/ 75 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -4 |
| ARCHANGELICA (Druann Pagliasotti) | |
| Available: | Summer 30% |
| Locale: | Swamp |
| Preparation: | none |
| Cost: | 5 sp/ 5 sp |
| Uses: | 1 |
| Ability Check: | Intelligence -2 |
| ARFANDAS (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Autumn, Winter 50% |
| Locale: | Rivers |
| Preparation: | 1 day |
| Cost: | 2 sp/ 3 sp |
| Uses: | 4 |
| Ability Check: | Intelligence -6 |
| ARKASU (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Autumn 55% |
| Locale: | Temperate Grassland |
| Preparation: | none |
| Cost: | 12 gp/ 12 gp |
| Uses: | 3 |
| Ability Check: | Intelligence -3 |
| ARLAN (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Autumn 60% |
| Locale: | Grassland |
| Preparation: | none |
| Cost: | 20 sp/ 20 sp |
| Uses: | 1 |
| Ability Check: | Intelligence -5 |
| ARNICA (Shaun Hately) | |
| Available: | Summer 25% |
| Locale: | Mountains |
| Preparation: | none |
| Cost: | 1 gp/ 1 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -6 |
| ARNUMINAS (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Autumn 70% |
| Locale: | Temperate Grassland |
| Preparation: | none |
| Cost: | 6 gp/ 6 gp |
| Uses: | 5 |
| Ability Check: | Intelligence -1 |
| ARPUSAR (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Autumn 40% |
| Locale: | Rivers |
| Preparation: | 1 week |
| Cost: | 7 gp/ 30 gp |
| Uses: | 2 |
| Ability Check: | Intelligence -7 |
| ASARABACCA (Shaun Hately) | |
| Available: | Spring 10% |
| Locale: | Temperate Forest |
| Preparation: | 1 day |
| Cost: | 3 gp/ 7 gp |
| Uses: | 2 |
| Ability Check: | Intelligence -6 |
| ASH (Shaun Hately) | |
| Available: | Spring 50% |
| Locale: | Temperate Forest |
| Preparation: | 1 day |
| Cost: | 5 gp/ 8 gp |
| Uses: | 3 |
| Ability Check: | Intelligence -4 |
| ATHELAS (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Autumn 45% |
| Locale: | Temperate Forest |
| Preparation: | none |
| Cost: | 200 gp/ 200 gp |
| Uses: | 4 |
| Ability Check: | ? |
| ATIGAX (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Winter 40% |
| Locale: | Temperate Grassland |
| Preparation: | 1 day |
| Cost: | 40 gp/ 70 gp |
| Uses: | 5 |
| Ability Check: | Intelligence |
| ATTANAR (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Autumn, Winter 45% |
| Locale: | Rivers |
| Preparation: | none |
| Cost: | 8 gp/ 8 gp |
| Uses: | 2 |
| Ability Check: | Intelligence -6 |
| BALM (Shaun Hately) | |
| Available: | Summer 20% |
| Locale: | Sub-tropical Forest |
| Preparation: | 1 hour |
| Cost: | 3 gp/ 5 gp |
| Uses: | 4 |
| Ability Check: | Intelligence -4 |
| BARBERRY (Shaun Hately) | |
| Available: | Summer 20% |
| Locale: | Temperate Rural |
| Preparation: | 3 hours |
| Cost: | 4 gp/ 9 gp |
| Uses: | 2 |
| Ability Check: | Intelligence -11 |
| BASE MULLEIN (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Always 90% |
| Locale: | Temperate Rural |
| Preparation: | none |
| Cost: | 10 sp/ 10 sp |
| Uses: | 1 |
| Ability Check: | Intelligence |
| BASIL (Shaun Hately) | |
| Available: | Summer 30% |
| Locale: | Temperate Rural |
| Preparation: | none |
| Cost: | 3 sp/ 3 sp |
| Uses: | 1 |
| Ability Check: | Intelligence -3 |
| BASTIT (Druann Pagliasotti) | |
| Available: | Always 20% |
| Locale: | Temperate |
| Preparation: | none |
| Cost: | 3 sp/ 3 sp |
| Uses: | 1 |
| Ability Check: | Intelligence +2 |
| BELAN (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Summer 35% |
| Locale: | Coastal Regions |
| Preparation: | none |
| Cost: | 40 gp/ 40 gp |
| Uses: | 3 |
| Ability Check: | Intelligence -6 |
| BELRAMBA (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Summer 30% |
| Locale: | Temperate Forest |
| Preparation: | 3 days |
| Cost: | 60 gp/ 180 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -3 |
| BILBERRY (Shaun Hately) | |
| Available: | Spring 1% |
| Locale: | Temperate Forest |
| Preparation: | 15 days |
| Cost: | 500 gp/ 3000 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -13 |
| BIRTHNOT (Druann Pagliasotti) | |
| Available: | Always 30% |
| Locale: | Temperate Hills |
| Preparation: | 3 days |
| Cost: | 2 cp/ 2 cp |
| Uses: | 1 |
| Ability Check: | Intelligence |
| BISHOP'S WEED (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Summer 45% |
| Locale: | Temperate Rural |
| Preparation: | 3 weeks |
| Cost: | 4 gp/ 10 gp |
| Uses: | 3 |
| Ability Check: | Intelligence -6 |
| BITTERMOURN (Druann Pagliasotti) | |
| Available: | Winter 5% |
| Locale: | Artic |
| Preparation: | 2 hours |
| Cost: | 1000 gp and up |
| Uses: | 1 |
| Ability Check: | Intelligence -14 |
| BLACKBERRY (Shaun Hately) | |
| Available: | Spring 65% |
| Locale: | Temperate Rural |
| Preparation: | none |
| Cost: | 1 gp/ 1 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -2 |
| BLACKROOT (Druann Pagliasotti) | |
| Available: | Summer 30% |
| Locale: | Temperate |
| Preparation: | none |
| Cost: | 4 gp/ 4 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -2 |
| BLACK ROSE (Druann Pagliasotti) | |
| Available: | Spring, Summer 5% |
| Locale: | Temperate |
| Preparation: | none |
| Cost: | 100 gp/ 100 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -2 |
| BLOODKEEP (Druann Pagliasotti) | |
| Available: | Spring 20% |
| Locale: | Coastal Regions |
| Preparation: | none |
| Cost: | 4 sp/ 4 sp |
| Uses: | 1 |
| Ability Check: | Intelligence |
| BORAGE (Shaun Hately) | |
| Available: | Spring 30% |
| Locale: | Temperate Forest |
| Preparation: | 5 days |
| Cost: | 1 gp/ 10 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -3 |
| BRELDIAR (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Spring 35% |
| Locale: | Volcanoes |
| Preparation: | none |
| Cost: | 50 gp/ 50 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -2 |
| BULL-RUSH (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Always 55% |
| Locale: | Swamp |
| Preparation: | 3 days |
| Cost: | 2 sp/ 3 sp |
| Uses: | 2 |
| Ability Check: | Intelligence +3 |
| BURDOCK (Shaun Hately) | |
| Available: | Spring 35% |
| Locale: | Temperate Rural |
| Preparation: | 1 day |
| Cost: | 10 gp/ 30 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -6 |
| BURSTHELAS (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Summer 5% |
| Locale: | Grassland |
| Preparation: | 1 week |
| Cost: | 110 gp/ 1000 gp |
| Uses: | 2 |
| Ability Check: | Intelligence |
| CAFFAR (Druann Pagliasotti) | |
| Available: | Summer, Autumn 5% |
| Locale: | Desert |
| Preparation: | 1 hour |
| Cost: | 10 gp/ 10 gp |
| Uses: | 1 |
| Ability Check: | Intelligence |
| CALLIN (Druann Pagliasotti) | |
| Available: | Autumn 30% |
| Locale: | Jungle |
| Preparation: | 1 week |
| Cost: | 5 gp/ 25 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -2 |
| CAT'S TAIL (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Summer 75% |
| Locale: | Temperate Forest |
| Preparation: | 1 week |
| Cost: | 1 gp/ 3 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -6 |
| CEPHALOPHAGE (Druann Pagliasotti, from Gene Wolfe's "Torturer" series.) | |
| Available: | Always 5% |
| Locale: | Temperate |
| Preparation: | none (if growing in correct area) |
| Cost: | 100 gp/ 100 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -4 |
| CHERVIL (Shaun Hately) | |
| Available: | Always 10% |
| Locale: | Temperate Forest |
| Preparation: | none |
| Cost: | 10 gp/ 10 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -5 |
| CINQUEFOIL (Shaun Hately) | |
| Available: | Summer 10% |
| Locale: | Temperate Rural |
| Preparation: | 1 hour |
| Cost: | 10 gp/ 15 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -5 |
| COLEWORT (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Spring, Summer 70% |
| Locale: | Temperate Forest |
| Preparation: | none |
| Cost: | 6 sp/ 6 sp |
| Uses: | 1 |
| Ability Check: | Intelligence -4 |
| COLTSFOOT (Shaun Hately) | |
| Available: | Spring, Summer 25% |
| Locale: | Mountains |
| Preparation: | 1 hour |
| Cost: | 2 gp/ 4 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -5 |
| COMFREY (Shaun Hately) | |
| Available: | Spring 50% |
| Locale: | Temperate Rural |
| Preparation: | 1 day |
| Cost: | 4 gp/ 10 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -5 |
| COW PARSNIP (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Always 45% |
| Locale: | Temperate Forest |
| Preparation: | 6 weeks |
| Cost: | 3 gp/ 10 gp |
| Uses: | 7 |
| Ability Check: | Intelligence -6 |
| COW-WHEAT (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Summer 50% |
| Locale: | Temperate Grassland |
| Preparation: | 1 week |
| Cost: | 2 gp/ 3 gp |
| Uses: | 2 |
| Ability Check: | Intelligence |
| CULKAS (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Always 40% |
| Locale: | Desert |
| Preparation: | none |
| Cost: | 35 gp/ 35 gp |
| Uses: | 10 |
| Ability Check: | Intelligence |
| DAGMATHER (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Summer 40% |
| Locale: | Temperate Grassland |
| Preparation: | 1 week |
| Cost: | 6 gp/ 28 gp |
| Uses: | 2 |
| Ability Check: | Intelligence -7 |
| DARNELL (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Autumn 40% |
| Locale: | Temperate Forest |
| Preparation: | 2 weeks |
| Cost: | 3 gp/ 7 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -2 |
| DARSURION (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Winter 50% |
| Locale: | Mountains |
| Preparation: | none |
| Cost: | 3 sp/ 3 sp |
| Uses: | 1 |
| Ability Check: | Intelligence -6 |
| DEADLY-NIGHTSHADE (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Summer 75% |
| Locale: | Forest |
| Preparation: | 1 week |
| Cost: | 4 gp/ 8 gp |
| Uses: | 4 |
| Ability Check: | Intelligence +3 |
| DEGIIK (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Summer 25% |
| Locale: | Coastal Regions |
| Preparation: | none |
| Cost: | 100 gp/ 100 gp |
| Uses: | 3 |
| Ability Check: | Intelligence -2 |
| DELREAN (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Winter 80% |
| Locale: | Temperate Forest |
| Preparation: | 1 hour |
| Cost: | 3 sp/ 3 sp |
| Uses: | 4 |
| Ability Check: | - |
| DITTANY (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Summer, Autumn 55% |
| Locale: | Temperate River |
| Preparation: | 2 weeks |
| Cost: | 1 gp/ 5 gp |
| Uses: | 3 |
| Ability Check: | Intelligence |
| DRAAF (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Spring 60% |
| Locale: | Coastal Regions |
| Preparation: | none |
| Cost: | 5 sp/ 5 sp |
| Uses: | 1 |
| Ability Check: | Intelligence -4 |
| DRAGONTEARS (Druann Pagliasotti) | |
| Available: | Spring 10% |
| Locale: | Desert |
| Preparation: | 2 weeks |
| Cost: | 100 gp/ 100 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -2 |
| DRAGONWORT (Shaun Hately) | |
| Available: | Spring 25% |
| Locale: | Mountains |
| Preparation: | 3 days |
| Cost: | 100 gp/ 300 gp |
| Uses: | 1 |
| Ability Check: | Intelligence |
| EBUR (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Spring 45% |
| Locale: | Coastal Regions |
| Preparation: | none |
| Cost: | 22 gp/ 22 gp |
| Uses: | 5 |
| Ability Check: | Intelligence -2 |
| EDRAM (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Winter 15% |
| Locale: | Rivers |
| Preparation: | none |
| Cost: | 30 gp/ 30 gp |
| Uses: | 4 |
| Ability Check: | Intelligence -10 |
| ELDAAS (Druann Pagliasotti) | |
| Available: | Spring, Summer 5% |
| Locale: | Temperate Coastal |
| Preparation: | 2 days |
| Cost: | 2 gp/ 4 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -1 |
| ELVISH GALINGALE (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Spring, Summer 35% |
| Locale: | Artic Forest |
| Preparation: | 1 week |
| Cost: | 1 gp/ 2 gp |
| Uses: | 5 |
| Ability Check: | Intelligence -4 |
| ENTRISTE (Druann Pagliasotti) | |
| Available: | Summer 30% |
| Locale: | Desert |
| Preparation: | none |
| Cost: | 25 gp/ 25 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -3 |
| FALSIFAL (Druann Pagliasotti) | |
| Available: | Spring 30% |
| Locale: | Swamp |
| Preparation: | 1 hour or less |
| Cost: | 3 gp/ 3 gp |
| Uses: | 2 |
| Ability Check: | Intelligence -2 |
| FEBFENDU (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Winter 5% |
| Locale: | Coastal Regions, Rivers |
| Preparation: | 1 week |
| Cost: | 90 gp/ 900 gp |
| Uses: | 1 |
| Ability Check: | Intelligence |
| FELMATHER (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Spring 30% |
| Locale: | Coastal Regions |
| Preparation: | none |
| Cost: | 10 gp/ 10 gp |
| Uses: | 3 |
| Ability Check: | Intelligence -7 |
| FETHERFEW (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Summer 65% |
| Locale: | Forest |
| Preparation: | 3 weeks |
| Cost: | 2 gp/ 4 gp |
| Uses: | 3 |
| Ability Check: | Intelligence +3 |
| FLOURE-DE-LUCE (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Always 60% |
| Locale: | Temperate Grassland |
| Preparation: | 3 weeks |
| Cost: | 3 gp/ 10 gp |
| Uses: | 2 |
| Ability Check: | Intelligence |
| FUMITORE (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Spring, Summer 80% |
| Locale: | Coastal Regions |
| Preparation: | 2 weeks |
| Cost: | 3 gp/ 6 gp |
| Uses: | 1 |
| Ability Check: | Intelligence |
| GARDEN FLAX (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Spring, Summer 55% |
| Locale: | Temperate Forest |
| Preparation: | 2 weeks |
| Cost: | 3 gp/ 6 gp |
| Uses: | 5 |
| Ability Check: | Intelligence +3 |
| GARIIG (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Summer 60% |
| Locale: | Desert |
| Preparation: | 1 day |
| Cost: | 55 gp/ 70 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -10 |
| GEFNUL (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Summer 60% |
| Locale: | Volcanoes |
| Preparation: | 1 day |
| Cost: | 200 gp/ 500 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -6 |
| GOAT'S RUE (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Summer 60% |
| Locale: | Temperate Forest |
| Preparation: | 2 weeks |
| Cost: | 6 gp/ 15 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -10 |
| GOLDEN LUNGWORT (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Summer 80% |
| Locale: | Forest |
| Preparation: | 1 week |
| Cost: | 1 gp/ 2 gp |
| Uses: | 6 |
| Ability Check: | Intelligence -3 |
| GYLVIR (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Autumn 10% |
| Locale: | Coastal Regions |
| Preparation: | none |
| Cost: | 100 gp/ 100 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -2 |
| HARE'S EARS (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Summer 55% |
| Locale: | Mountains |
| Preparation: | 2 weeks |
| Cost: | 2 gp/ 5 gp |
| Uses: | 3 |
| Ability Check: | Intelligence -6 |
| HARFY (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Summer 10% |
| Locale: | Temperate Grassland |
| Preparation: | 1 week |
| Cost: | 150 gp/ 150 gp |
| Uses: | 1 |
| Ability Check: | Intelligence |
| HAWKWEED (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Always 75% |
| Locale: | Temperate Forest |
| Preparation: | 2 weeks |
| Cost: | 4 gp/ 6 gp |
| Uses: | 2 |
| Ability Check: | Intelligence |
| HEALWELL (Druann Pagliasotti) | |
| Available: | Summer 30% |
| Locale: | Temperate All |
| Preparation: | none |
| Cost: | 1 sp/ 1 sp |
| Uses: | 1 |
| Ability Check: | Intelligence |
| HENBANE (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Summer, Autumn 90% |
| Locale: | Temperate Rural |
| Preparation: | 1 week |
| Cost: | 1 gp/ 3 gp |
| Uses: | 3 |
| Ability Check: | Intelligence |
| HOREHOUND (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Summer 90% |
| Locale: | Coastal Regions |
| Preparation: | 4 weeks |
| Cost: | 1 gp/ 5 gp |
| Uses: | 3 |
| Ability Check: | Intelligence -2 |
| JAFFRAY (Druann Pagliasotti) | |
| Available: | Summer 10% |
| Locale: | Desert |
| Preparation: | 2 days |
| Cost: | 10 gp/ 15 gp |
| Uses: | 2 |
| Ability Check: | Intelligence -2 |
| JOJOJOPO (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Autumn 60% |
| Locale: | Mountains |
| Preparation: | none |
| Cost: | 9 sp/ 9 sp |
| Uses: | 1 |
| Ability Check: | Intelligence -5 |
| KATHKUSA(Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Winter 30% |
| Locale: | Wasteland |
| Preparation: | none |
| Cost: | 50 gp/ 50 gp |
| Uses: | 1 |
| Ability Check: | Intelligence |
| KELVENTARI (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Always 50% |
| Locale: | Temperate Forest |
| Preparation: | none |
| Cost: | 19 gp/ 19 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -6 |
| KILMAKUR (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Summer 45% |
| Locale: | Temperate Grassland |
| Preparation: | 1 week |
| Cost: | 65 gp/ 300 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -3 |
| KLAGUL (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Summer 60% |
| Locale: | Temperate Grassland |
| Preparation: | 1 day |
| Cost: | 30 gp/ 50 gp |
| Uses: | 3 |
| Ability Check: | Intelligence -2 |
| LAND CALTROPS (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Summer 60% |
| Locale: | Tropical Forest |
| Preparation: | 2 weeks |
| Cost: | 2 gp/ 5 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -1 |
| LEOPARD'S BANE (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Summer 25% |
| Locale: | Temperate Grassland |
| Preparation: | none |
| Cost: | 5 gp/ 5 gp |
| Uses: | 3 |
| Ability Check: | Intelligence |
| LESSER CENTAURY (Shaun Hately) | |
| Available: | Summer 25% |
| Locale: | Mountains |
| Preparation: | none |
| Cost: | 5 gp/ 5 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -3 |
| MAKEBATE (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Always 35% |
| Locale: | Desert |
| Preparation: | 2 weeks |
| Cost: | 1 gp/2 gp |
| Uses: | 2 |
| Ability Check: | Intelligence -3 |
| MANDRAKE (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Spring 40% |
| Locale: | Temperate Forest |
| Preparation: | 4 weeks |
| Cost: | 3 gp/ 5 gp |
| Uses: | 3 |
| Ability Check: | Intelligence +1 |
| MARJEROME (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Always 35% |
| Locale: | Temperate Grassland |
| Preparation: | 6 weeks |
| Cost: | 2 gp/ 6 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -2 |
| MARSH MALLOW (Shaun Hately) | |
| Available: | Always 20% |
| Locale: | Coastal Regions |
| Preparation: | 1 day |
| Cost: | 5 gp/ 8 gp |
| Uses: | 3 |
| Ability Check: | Intelligence -7 |
| MASTERWORT (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Summer 95% |
| Locale: | Temperate Rural |
| Preparation: | 3 weeks |
| Cost: | 2 gp/ 7 gp |
| Uses: | 7 |
| Ability Check: | Intelligence -15 |
| MEGILLOS (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Winter 75% |
| Locale: | Mountains |
| Preparation: | none |
| Cost: | 1 gp/ 3 gp |
| Uses: | 1 |
| Ability Check: | Intelligence |
| MELANDER (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Winter 65% |
| Locale: | Rivers |
| Preparation: | 1 day |
| Cost: | 12 sp/ 20 sp |
| Uses: | 4 |
| Ability Check: | Intelligence |
| MILKWORTE (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Spring, Summer 95% |
| Locale: | Temperate Rural |
| Preparation: | 2 weeks |
| Cost: | 4 gp/ 8 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -16 |
| MIRENNA (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Winter 60% |
| Locale: | Mountains |
| Preparation: | none |
| Cost: | 10 gp/ 10 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -2 |
| MOUNTAIN GARLICK (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Always 30% |
| Locale: | Mountains |
| Preparation: | 1 day |
| Cost: | 8 gp/ 9 gp |
| Uses: | 2 |
| Ability Check: | ? |
| MOUNTAIN SETWALL (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Always 40% |
| Locale: | Mountains |
| Preparation: | 3 weeks |
| Cost: | 1 gp/ 3 gp |
| Uses: | 2 |
| Ability Check: | Intelligence -7 |
| MUGWORT (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Summer 55% |
| Locale: | Temperate Rural |
| Preparation: | 2 weeks |
| Cost: | 2 gp/ 4 gp |
| Uses: | 2 |
| Ability Check: | Intelligence -7 |
| NAVEW (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Winter 60% |
| Locale: | Rivers |
| Preparation: | 5 weeks |
| Cost: | 4 gp/ 12 gp |
| Uses: | 3 |
| Ability Check: | 50% |
| NIGHTCALL (Druann Pagliasotti) | |
| Available: | Summer 10% |
| Locale: | Desert |
| Preparation: | 2 days |
| Cost: | 50 gp/ 50 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -2 |
| OIOLOSSE (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Winter 1% |
| Locale: | Elven Forest |
| Preparation: | none |
| Cost: | 1200 gp/ 1200 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -10 |
| OLVAR (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Winter 30% |
| Locale: | Coastal Regions |
| Preparation: | none |
| Cost: | 300 gp/ 300 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -8 |
| ORACH (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Summer 45% |
| Locale: | Temperate Forest |
| Preparation: | 6 weeks |
| Cost: | 2 gp/ 10 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -2 |
| PALLAST (compound) (Druann Pagliasotti) | |
| Available: | Summer 30% |
| Locale: | Swamp |
| Preparation: | 2 hours |
| Cost: | 5 sp/ 1 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -2 |
| PALMA ELDATH (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Always 60% |
| Locale: | Mountains & Artic |
| Preparation: | none |
| Cost: | 3 gp/ 3 gp |
| Uses: | 3 |
| Ability Check: | Intelligence -3 |
| PARGEN (Shaun Hately from Alexander ICEs "MERP" RPG) | |
| Available: | Summer 1% |
| Locale: | Jungle |
| Preparation: | none |
| Cost: | 2000 gp/ 2000 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -15 |
| PATTRAN (Druann Pagliasotti) | |
| Available: | Summer 20% |
| Locale: | Temperate Forest |
| Preparation: | 3 days |
| Cost: | 10 gp/ 10 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -2 |
| PERIWINKLE (Shaun Hately) | |
| Available: | Spring 45% |
| Locale: | Temperate Rural |
| Preparation: | 1 hour |
| Cost: | 1 gp/ 10 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -8 |
| PRINCE'S FEATHER (Shaun Hately) | |
| Available: | Summer, Autumn 45% |
| Locale: | Temperate Rural |
| Preparation: | 1 hour |
| Cost: | 1 gp/ 2 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -6 |
| RAMPALT (Druann Pagliasotti) | |
| Available: | Summer 20% |
| Locale: | Temperate Forest |
| Preparation: | 1 day |
| Cost: | 5 cp/ 5 cp |
| Uses: | 1 |
| Ability Check: | Intelligence |
| REWK (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Autumn 60% |
| Locale: | Temperate Rural |
| Preparation: | 1 day |
| Cost: | 9 sp/ 1 gp |
| Uses: | 4 |
| Ability Check: | Intelligence -7 |
| ROSE CAMPION (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Summer 80% |
| Locale: | Temperate Forest |
| Preparation: | 3 weeks |
| Cost: | 1 gp/ 3 gp |
| Uses: | 6 |
| Ability Check: | Intelligence -7 |
| SAFFRON (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Autumn, Winter 60% |
| Locale: | Temperate Forest |
| Preparation: | 1 week |
| Cost: | 20 gp/ 100 gp |
| Uses: | 2 |
| Ability Check: | Intelligence |
| SANICLE (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Summer, Autumn, Winter 90% |
| Locale: | Temperate Forest |
| Preparation: | 2 weeks |
| Cost: | 5 gp/ 30 gp |
| Uses: | 4 |
| Ability Check: | Intelligence +2 |
| SARACEN'S CONFOUND (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Summer 80% |
| Locale: | Temperate Rural |
| Preparation: | 11 weeks |
| Cost: | 1 gp/ 20 gp |
| Uses: | 4 |
| Ability Check: | Intelligence +3 |
| SCENTED MAYWEED (Shaun Hately) | |
| Available: | Summer 40% |
| Locale: | Temperate Forest |
| Preparation: | 1 day |
| Cost: | 8 gp/ 15 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -3 |
| SERAPIAS TURBITH (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Spring, Summer 45% |
| Locale: | Temperate Grassland |
| Preparation: | 4 weeks |
| Cost: | 4 gp/ 7 gp |
| Uses: | 3 |
| Ability Check: | Intelligence -5 |
| SHEPHERD'S PURSE (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Always 85% |
| Locale: | Temperate Grassland |
| Preparation: | 1 week |
| Cost: | 5 gp/ 12 gp |
| Uses: | 4 |
| Ability Check: | Intelligence +2 |
| SNAKESPIKE (Druann Pagliasotti) | |
| Available: | Spring 15% |
| Locale: | Coastal Regions |
| Preparation: | 1 hour/ 3 hours |
| Cost: | 5 gp/ 7 gp |
| Uses: | 2 |
| Ability Check: | Intelligence |
| SPANISH NUT (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Always 80% |
| Locale: | Forest |
| Preparation: | 25 weeks |
| Cost: | 10 gp/ 100 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -2 |
| SPIDERWORT (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Spring, Summer 50% |
| Locale: | Chalky Soil |
| Preparation: | 2 weeks |
| Cost: | 4 gp/ 10 gp |
| Uses: | 3 |
| Ability Check: | Intelligence |
| SUAEYSIT (Druann Pagliasotti) | |
| Available: | Autumn 20% |
| Locale: | Artic |
| Preparation: | none / 1 week |
| Cost: | 10 gp/ 50 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -4 |
| SWEET TREFOILE (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Spring, Summer 60% |
| Locale: | Temperate Forest |
| Preparation: | 2 weeks |
| Cost: | 1 gp/ 3 gp |
| Uses: | 6 |
| Ability Check: | Intelligence -4 |
| TAMARINDES (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Always 85% |
| Locale: | Tropical Forest |
| Preparation: | 4 weeks |
| Cost: | 1 gp/ 2 gp |
| Uses: | 7 |
| Ability Check: | Intelligence |
| TAMARISKE (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Always 20% |
| Locale: | Temperate Rural |
| Preparation: | 2 weeks |
| Cost: | 5 gp/ 7 gp |
| Uses: | 3 |
| Ability Check: | Intelligence |
| TEMPIN (Druann Pagliasotti) | |
| Available: | Summer 20% |
| Locale: | Temperate Forest |
| Preparation: | none |
| Cost: | 5 gp/ 5 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -2 |
| TERBAS (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Spring 75% |
| Locale: | Temperate Forest |
| Preparation: | none |
| Cost: | 2 gp/ 2 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -5 |
| THROW-WAXE (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Spring, Summer 45% |
| Locale: | Temperate Forest |
| Preparation: | 7 weeks |
| Cost: | 2 gp/ 3 gp |
| Uses: | 8 |
| Ability Check: | Intelligence -4 |
| THURL (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Autumn 90% |
| Locale: | Temperate Forest |
| Preparation: | 1 day |
| Cost: | 1 sp/ 2 sp |
| Uses: | 4 |
| Ability Check: | Intelligence |
| UR (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Winter 70% |
| Locale: | Temperate Grassland |
| Preparation: | none |
| Cost: | 3 gp/ 3 gp |
| Uses: | 4 |
| Ability Check: | Intelligence |
| VINUK (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Summer 30% |
| Locale: | Temperate Grassland |
| Preparation: | 1 hour |
| Cost: | 8 sp/ 8 sp |
| Uses: | 1 |
| Ability Check: | Intelligence |
| WHITE BRYONY (Shaun Hately) | |
| Available: | Autumn 30% |
| Locale: | Temperate Forest |
| Preparation: | 1 hour |
| Cost: | 1 gp/ 2 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -5 |
| WHITECANDLE (Druann Pagliasotti) | |
| Available: | Autumn 30% |
| Locale: | Temperate to Sub-Tropical |
| Preparation: | 1 hour |
| Cost: | 5 gp/ 5 gp |
| Uses: | 1 |
| Ability Check: | Intelligence -2 |
| WILLOW-HERB (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Summer 60% |
| Locale: | Temperate Forest |
| Preparation: | none |
| Cost: | 5 gp/ 5 gp |
| Uses: | 4 |
| Ability Check: | Intelligence -2 |
| WINCLAMIT (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Spring 1% |
| Locale: | Temperate Forest |
| Preparation: | none |
| Cost: | 100 gp/ 100 gp |
| Uses: | 1 |
| Ability Check: | Intelligence |
| WOLFSBANE (WHOLESOME) (Shaun Hately) | |
| Available: | Summer 25% |
| Locale: | Temperate Rural |
| Preparation: | 1 day |
| Cost: | 5 gp/ 10 gp |
| Uses: | 2 |
| Ability Check: | Intelligence -7 |
| WOODROSE (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Summer 60% |
| Locale: | Rivers |
| Preparation: | none |
| Cost: | 1 gp/ 1 gp |
| Uses: | 3 |
| Ability Check: | Intelligence |
| WOOD SORREL (Shaun Hately from Alexander Scott's "Maelstrom" RPG) | |
| Available: | Summer, Autumn 80% |
| Locale: | Tropical & Desert |
| Preparation: | 2 weeks |
| Cost: | 2 gp/ 4 gp |
| Uses: | 2 |
| Ability Check: | Intelligence |
| YARAN (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Autumn 80% |
| Locale: | Temperate Grassland |
| Preparation: | none |
| Cost: | 8 sp/ 8 sp |
| Uses: | 2 |
| Ability Check: | Intelligence |
| YARROW (Shaun Hately) | |
| Available: | Summer 30% |
| Locale: | Temperate Rural |
| Preparation: | none |
| Cost: | 10 gp/ 10 gp |
| Uses: | 3 |
| Ability Check: | Intelligence |
| YAVETHALION (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Autumn 40% |
| Locale: | Coastal Regions |
| Preparation: | none |
| Cost: | 45 gp/ 45 gp |
| Uses: | 1 |
| Ability Check: | Intelligence |
| ZULSENDRA (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Summer 30% |
| Locale: | Underground |
| Preparation: | none |
| Cost: | 70 gp/ 70 gp |
| Uses: | 2 |
| Ability Check: | Intelligence |
| ZUR (Shaun Hately from ICEs "MERP" RPG) | |
| Available: | Winter 60% |
| Locale: | Underground |
| Preparation: | 6 hours |
| Cost: | 12 gp/ 50 gp |
| Uses: | 2 |
| Ability Check: | Intelligence |
| NAME | TIME | LOCALE | COST | PURPOSE |
| Adder's Tongue | Spring | Rural | 5gp/15gp | anti-infection |
| Agrimony | Summer | Forest | 2gp/8gp | bruises,sprains |
| Aldaka | Winter | Mountain | 100gp/1000gp | blindness |
| Alkanet | Summer | Rural | 2gp/2gp | antidote |
| All-Heale | Autumn | Forest | 2gp/10gp | healing |
| Aloe | Autumn/Winter | Grassland | 5cp/5cp | healing,burns |
| Amrans | Spring | River/Rural | 50gp/50gp | healing |
| Angelica | Summer | Mountain | 5sp/1gp | coughing |
| Anserke | Summer | Coast | 75gp/75gp | bleeding |
| Archangelica | Summer | Swamp | 5sp/5sp | colds,flu |
| Arfandas | Autumn/Winter | River | 2sp/3sp | fractures |
| Arkasu | Autumn | Grassland | 12gp/12gp | healing |
| Arlan | Autumn | Grassland | 20sp/20sp | healing |
| Arnica | Summer | Mountains | 1gp/1gp | bruising |
| Arnuminas | Autumn | Grassland | 6gp/6gp | tissue damage |
| Arpusar | Autumn | River | 7gp/30gp | muscle damage |
| Asarabacca | Spring | Forest | 3gp/7gp | renders docile |
| Ash | Spring | Forest | 5gp/8gp | fevers,snakebite |
| Athelas | Autumn | Forest | 200gp/200gp | ??? |
| Atigax | Winter | Grassland | 40gp/70gp | protects sight |
| Attanar | Autumn/Winter | Grassland | 8gp/8gp | fevers |
| Balm | Summer | Forest | 3gp/5gp | menstrual pains |
| Barberry | Summer | Rural | 4gp/9gp | liver disorders |
| Base Mullein | Always | Rural | 10sp/10sp | burns |
| Basil | Summer | Rural | 3sp/3sp | antidote |
| Bastit | Always | All | 3sp/3sp | repels insects |
| Belan | Summer | Coast | 40gp/40gp | bleeding |
| Belramba | Summer | Forest | 60gp/180gp | nerve damage |
| Bilberry | Spring | Forest | 500gp/3000gp | infravisiom |
| Birthnot | Always | Hills | 2cp/2cp | contraceptive |
| Bishop's Weed | Summer | Rural | 4gp/10gp | plague |
| Bittermourn | Winter | Artic | 1000gp up | longevity |
| Blackberry | Spring | Rural | 1gp/1gp | bleeding |
| Blackroot | Summer | All | 4gp/4gp | healing |
| Black Rose | Spring/Summer | All | 100gp/100gp | liquid absorption |
| Bloodkeep | Spring | Coast | 4sp/4sp | bleeding |
| Borage | Spring | Forest | 1gp/10gp | fever |
| Breldiar | Spring | Volcanoes | 50gp/50gp | alters perception |
| Bull-Rush | Always | Swamp | 2sp/3sp | sleep |
| Burdock | Spring | Rural | 10gp/30gp | syphilis |
| Bursthelas | Summer | Grassland | 110gp/1000gp | fractures |
| Caffar | Summer/Autumn | Desert | 10gp/10gp | psi enhancement |
| Callin | Autumn | Jungle | 5gp/25gp | heart attacks |
| Cat's Tail | Summer | Forest | 1gp/3gp | heals heels |
| Cephalophage | Always | All | 100gp/100gp | see description |
| Chervil | Always | Forest | 10gp/10gp | dissolve clots |
| Cinquefoil | Summer | Rural | 10gp/15gp | aphrodisiac |
| Colewort | Spring/Summer | Forest | 6sp/6sp | sobriety |
| Coltsfoot | Spring/Summer | Mountains | 2gp/4gp | anti-infection |
| Comfrey | Spring | Rural | 4gp/10gp | fractures |
| Cow Parsnip | Always | Forest | 3gp/10gp | madness |
| Cow-Wheat | Summer | Grassland | 2gp/3gp | intoxication |
| Culkas | Always | Desert | 35gp/35gp | sunburn |
| Dagmather | Summer | Grassland | 6gp/28gp | tissue damage |
| Darnell | Autumn | Forest | 3gp/7gp | dims sight |
| Darsurion | Winter | Mountains | 3sp/3sp | healing |
| Deadly-Nightshade | Summer | Forest | 4gp/8gp | sleep |
| Degiik | Summer | Coast | 100gp/100gp | maintains life |
| Delrean | Winter | Forest | 3sp/3sp | repels insects |
| Dittany | Summer/Autumn | River | 1gp/5gp | anti-infection |
| Draaf | Spring | Coast | 5sp/5sp | healing |
| Dragontears | Spring | Desert | 100gp/100gp | healing |
| Dragonwort | Spring | Mountain | 100gp/300gp | smallpox,plague |
| Ebur | Spring | Coast | 22gp/22gp | healing |
| Edram | Winter | River | 30gp/30gp | fractures |
| Eldaas | Spring/Summer | Coast | 2gp/4gp | nausea |
| Elvish Galingale | Spring/Summer | Forest | 1gp/2gp | raise bloodflow |
| Entriste | Summer | Desert | 25gp/25gp | antidote |
| Falsifal | Spring | Swamp | 3gp/3gp | burns,bleeding |
| Febfendu | Winter | River/Coast | 90gp/900gp | deafness |
| Felmather | Spring | Coast | 10gp/10gp | awaken |
| Fetherfew | Summer | Forest | 2gp/4gp | vertigo |
| Floure-De-Luce | Always | Grassland | 3gp/10gp | bruises |
| Fumitore | Spring/Summer | Coast | 3gp/6gp | hair prevention |
| Garden Flax | Spring/Summer | Forest | 3gp/6gp | pain relief |
| Gariig | Summer | Desert | 55gp/70gp | healing |
| Gefnul | Summer | Volcanoes | 200gp/500gp | healing |
| Goat's Rue | Summer | Forest | 6gp/15gp | antidote |
| Golden Lungwort | Summer | Forest | 1gp/2gp | heals ears |
| Gylvir | Autumn | Coast | 100gp/100gp | breathing |
| Hare's Ears | Summer | Mountain | 2gp/5gp | skin disease |
| Harfy | Summer | Grassland | 150gp/150gp | bleeding |
| Hawkweed | Always | Forest | 4gp/6gp | improves sight |
| Healwell | Summer | All | 1sp/1sp | healing |
| Henbane | Summer/Autumn | Rural | 1gp/3gp | antidote |
| Horehound | Summer | Coast | 1gp/5gp | antidote |
| Jaffray | Summer | Desert | 10gp/15gp | antidote |
| Jojojopo | Autumn | Mountain | 9sp/9sp | frostbite |
| Kathkusa | Winter | Wasteland | 50gp/50gp | raise strength |
| Kelventari | Always | Forest | 19gp/19gp | burns |
| Kilmakur | Summer | Grassland | 65gp/300gp | fire proetction |
| Klagul | Summer | Grassland | 30gp/50gp | infravision |
| Land Caltrops | Summer | Forest | 2gp/5gp | snakebite |
| Leopard's Bane | Summer | Grassland | 5gp/5gp | poison to animals |
| Lesser Centaury | Summer | Mountains | 5gp/5gp | antidote |
| Makebate | Always | Desert | 1gp/2gp | scorpion stings |
| Mandrake | Spring | Forest | 3gp/5gp | sleep |
| Marjerome | Always | Grassland | 2gp/6gp | jaundice |
| Marsh Mallow | Always | Coast | 5gp/8gp | burns |
| Masterwort | Summer | Rural | 2gp/7gp | plague |
| Megillos | Winter | Mountains | 1gp/3gp | improves sight |
| Melander | Winter | River | 12sp/20sp | resist disease |
| Milkworte | Spring/Summer | Rural | 4gp/8gp | cholera |
| Mirenna | Winter | Mountains | 10gp/10gp | healing |
| Mountain Garlick | Always | Mountains | 8gp/9gp | repels spirits? |
| Mountain Setwall | Always | Mountains | 1gp/3gp | hair growth |
| Mugwort | Summer | Rural | 2gp/4gp | prevents collapse |
| Navew | Winter | River | 4gp/12gp | antidote |
| Nightcall | Summer | Desert | 50gp/50gp | enhances senses |
| Oiolosse | Winter | Forest | 1200gp/1200gp | see description |
| Olvar | Winter | Coast | 300gp/300gp | prevents death |
| Orach | Summer | Forest | 2gp/10gp | jaundice |
| Pallast | Summer | Swamp | 5sp/1gp | pain relief |
| Palma Eldath | Always | Mountains | 3gp/3gp | warmth |
| Pargen | Summer | Jungle | 2000gp/2000gp | resurrection |
| Pattran | Summer | Forest | 10gp/10gp | sleep |
| Periwinkle | Spring | Rural | 1gp/10gp | bleeding |
| Prince's Feather | Summer/Autumn | Rural | 1gp/2gp | bleeding |
| Rampalt | Summer | Forest | 5cp/5cp | congestion |
| Rewk | Autumn | Rural | 9sp/1gp | healing |
| Rose Campion | Summer | Forest | 1gp/3gp | scorpion stings |
| Saffron | Autumn/Winter | Forest | 20gp/100gp | attributes |
| Sanicle | All but Spring | Forest | 5gp/30gp | bleeding |
| Saracen Confound | Summer | Rural | 1gp/20gp | fevers |
| Scented Mayweed | Summer | Forest | 8gp/15gp | blindness |
| Serapias Turbith | Spring/Summer | Grassland | 4gp/7gp | healing |
| Shepherd's Purse | Always | Grassland | 5gp/12gp | bleeding |
| Snakespike | Spring | Coast | 5gp/7gp | inflammation |
| Spanish Nut | Always | Forest | 10gp/100gp | aphrodisiac |
| Spiderwort | Spring/Summer | Chalky soil | 4gp/10gp | spider bites |
| Suaeysit | Autumn | Artic | 10gp/50gp | energy |
| Sweet Trefoile | Spring/Summer | Forest | 1gp/3gp | falling damage |
| Tamarindes | Always | Forest | 1gp/2gp | quenches thirst |
| Tamariske | Always | Rural | 5gp/7gp | anti-infection |
| Tempin | Summer | Forest | 5gp/5gp | antidote |
| Terbas | Spring | Forest | 2gp/2gp | nerve damage |
| Throw-Waxe | Spring/Summer | Forest | 2gp/3gp | scarring |
| Thurl | Autumn | Forest | 1sp/2sp | healing |
| Ur | Winter | Grassland | 3gp/3gp | food substitute |
| Vinuk | Summer | Grassland | 8sp/8sp | awaken |
| White Bryony | Autumn | Forest | 1gp/2gp | pneumonia |
| Whitecandle | Autumn | All | 5gp/5gp | pain relief |
| Willow-Herb | Summer | Forest | 5gp/5gp | snake repellent |
| Winclamit | Spring | Forest | 100gp/100gp | healing |
| Wolfsbane | Spring | Forest | 100gp/100gp | antidote |
| Woodrose | Summer | River | 1gp/1gp | makes merry |
| Wood Sorrel | Summer/Autumn | Desert | 2gp/4gp | cools |
| Yaran | Autumn | Grassland | 8sp/8sp | enhances senses |
| Yarrow | Summer | Rural | 10gp/10gp | bleeding |
| Yavethalion | Autumn | Coast | 45gp/45gp | healing |
| Zulsendra | Summer | Underground | 70gp/70gp | increases movement |
| Zur | Winter | Underground | 12gp/50gp | enhances senses |
| Summer | |||
| Agrimony | Alkanet | Angelica | Anserke |
| Archangelica | Arnica | Balm | Barberry |
| Base Mullein | Basil | Bastit | Belan |
| Belramba | Birthnot | Bishop's Weed | Blackroot |
| Black Rose | Bull-Rush | Bursthelas | Caffar |
| Cat's Tail | Cephalophage | Chervil | Cinquefoil |
| Colewort | Coltsfoot | Cow Parsnip | Cow-Wheat |
| Culkas | Dagmather | Deadly-Nightshade | Degiik |
| Dittany | Eldaas | Elvish Galingale | Entriste |
| Fetherfew | Floure-De-Luce | Fumitore | Garden Flax |
| Gariig | Gefnul | Goat's Rue | Golden Lungwort |
| Hare's Ears | Harfy | Hawkweed | Healwell |
| Henbane | Horehound | Jaffray | Kelventari |
| Kilmakur | Klagul | Land Caltrops | Leopard's Bane |
| Lesser Centaury | Makebate | Marjerome | Marsh Mallow |
| Masterwort | Milkworte | Mountain Garlick | Mountain Setwall |
| Mugwort | Nightcall | Orach | Pallast |
| Palma Eldath | Pargen | Pattran | Prince's Feather |
| Rampalt | Rose Campion | Sanicle | Saracen's Confound |
| Scented Mayweed | Serapias Turbith | Shepherd's Purse | Spanish Nut |
| Spiderwort | Sweet Trefoile | Tamarindes | Tamariske |
| Tempin | Throw-Waxe | Vinuk | Willow-Herb |
| Woodrose | Wood Sorrel | Yarrow | Zulsendra |
| Autumn | |||
| All-Heale | Aloe | Arfandas | Arkasu |
| Arlan | Arnuminas | Arpusar | Athelas |
| Attanar | Base Mullein | Bastit | Birthnot |
| Caffar | Cephalophage | Chervil | Cow Parsnip |
| Culkas | Darnell | Dittany | Flour-De-Luce |
| Gylvir | Hawkweed | Henbane | Jojojopo |
| Kelventari | Makebate | Marjerome | Marsh Mallow |
| Mountain Garlick | Mountain Setwall | Palma Eldath | Prince's Feather |
| Rewk | Saffron | Sanicle | Shepherd's Purse |
| Spanish Nut | Suaeysit | Tamarindes | Tamariske |
| Thurl | White Bryony | Whitecandle | Wood Sorrel |
| Yaran | Yavethalion | ||
| Winter | |||
| Aldaka | Aloe | Arfandas | Atigax |
| Attanar | Base Mullein | Bastit | Birthnot |
| Bittermourn | Bull-Rush | Cephalophage | Chervil |
| Cow Parsnip | Culkas | Darsurion | Delrean |
| Edram | Febfendu | Floure-De-Luce | Hawkweed |
| Kathkusa | Kelventari | Makebate | Marjerome |
| Marsh Mallow | Megillos | Melander | Mirenna |
| Mountain Garlick | Mountain Setwall | Navew | Oiolosse |
| Olvar | Palma Eldath | Saffron | Sanicle |
| Shepherd's Purse | Spanish Nut | Tamarindes | Tamariske |
| Ur | Zur | ||
| Spring | |||
| Adder's | Tongue Amrans | Asarabacca | Ash |
| Base Mullein | Bastit | Bilberry | Birthnot |
| Blackberry | Black Rose | Bloodkeep | Borage |
| Breldiar | Bull-Rush | Burdock | Cephalophage |
| Chervil | Colewort | Coltsfoot | Comfrey |
| Cow Parsnip | Culkas | Draaf | Dragontears |
| Dragonwort | Ebur | Eldaas | Elvish Galingale |
| Falsifal | Felmather | Floure-De-Luce | Fumitore |
| Garden Flax | Hawkweed | Kelventari | Makebate |
| Mandrake | Marjerome | Marsh Mallow | Milkworte |
| Mountain Garlick | Mountain Setwall | Palma Eldath | Periwinkle |
| Serapias Turbith | Shepherd's Purse | Snakespike | Spanish Nut |
| Spiderwort | Sweet Trefoile | Tamarindes | Tamariske |
| Terbas | Throw-Waxe | Winclamit | Wolfsbane |
| Artic | |||
| Bittermourn | Suaeysit | ||
| Coastal Regions | |||
| Anserke | Bastit | Belan | Black Root |
| Black Rose | Bloodkeep | Cephalophage | Degiik |
| Draaf | Ebur | Eldaas | Febfendu |
| Felmather | Fumitore | Gylvir | Healwell |
| Horehound | Marsh Mallow | Olvar | Snakespike |
| Whitecandle | Yavethalion | ||
| Desert | |||
| Bastit | Blackroot | Black Rose | Caffar |
| Cephalophage | Culkas | Dragontears | Entriste |
| Gariig | Healwell | Makebate | Nightcall |
| Whitecandle | Wood Sorrel | ||
| Forest | |||
| Agrimony | All-Heale | Asarabacca | Ash |
| Athelas | Balm | Bastit | Belramba |
| Bilberry | Blackroot | Black Rose | Borage |
| Cat's Tail | Chervil | Colewort | Cow Parsnip |
| Darnell | Deadly-Nightshade | Delrean | Elvish Galingale |
| Fetherfew | Garden Flax | Goat's Rue | Golden Lungwort |
| Hawkweed | Healwell | Kelventari | Land Caltrops |
| Mandrake | Oiolosse | Orach | Rampalt |
| Rose Campion | Saffron | Sanicle | Scented Mayweed |
| Spanish Nut | Sweet Trefoile | Tamarindes | Tempin |
| Terbas | Throw-Waxe | Thurl | White Bryony |
| Willow-Herb | Winclamit | Wolfsbane | |
| Grassland | |||
| Aloe | Arkasu | Arlan | Arnuminas |
| Atigax | Attanar | Bastit | Blackroot |
| Black Rose | Bursthelas | Cephalophage | Cow-Wheat |
| Dagmather | Floure-De-Luce | Harfy | Healwell |
| Kilmakur | Klagul | Leopard's | Bane Marjerome |
| Serapias Turbith | Shepherd's Purse | Ur | Vinuk |
| Whitecandle | Yaran | ||
| Hills | |||
| Bastit | Birthnot | Blackroot | Black Rose |
| Cephalophage | Healwell | Whitecandle | |
| Jungle | |||
| Bastit | Blackroot | Black Rose | Callin |
| Cephalophage | Healwell | Pargen | Whitecandle |
| Mountains | |||
| Aldaka | Angelica | Arnica | Bastit |
| Blackroot | Black Rose | Cephalophage | Coltsfoot |
| Darsurion | Dragonwort | Hare's Ears | Healwell |
| Jojojopo | Lesser Centaury | Megillos | Mirenna |
| Mountain Garlick | Mountain Setwall | Palma Eldath | Whitecandle |
| Rivers | |||
| Amrans | Arfandas | Arpusar | Bastit |
| Blackroot | Black Rose | Dittany | Edram |
| Febfendu | Healwell | Melander | Navew |
| Woodrose | |||
| Rural | |||
| Adder's | Tongue Alkanet | Amrans | Barberry |
| Base Mullein | Basil | Bastit | Bishop's Weed |
| Blackberry | Blackroot | Black Rose | Burdock |
| Cephalophage | Cinquefoil | Comfrey | Healwell |
| Henbane | Masterwort | Milkworte | Mugwort |
| Periwinkle | Prince's Feather | Rewk | Saracen's Confound |
| Tamariske | Whitecandle | Yarrow | |
| Swamp | |||
| Archangelica | Bastit | Blackroot | Black Rose |
| Bull-Rush | Cephalophage | Falsifal | Whitecandle |
| Underground | |||
| Zulsendra | Zur | ||
| Volcanoes | |||
| Breldiar | Gefnul |
| Aphrodisiac | Cinquefoil, Jaffray, Spanish Nut |
| Arouse | Felmather, Vinuk |
| Attribute, raise | Saffron |
| Bleeding | Anserke, Belan, Blackberry, Bloodkeep, Falsifal, Harfy, Periwinkle, Prince's Feather, Sanicle, Shepherd's Purse, Yarrow |
| Blindness | Aldaka, Scented Mayweed |
| Blood clots | Chervil |
| Broken Bones | SEE FRACTURES |
| Bruising | Agrimony, Arnica, Floure-De-Luce |
| Burns | Aloe, Base Mullein, Culkas, Falsifal, Kelventari, Marsh Mallow |
| Cartilage damage | Arnuminas, Dagmather |
| Collapse | Mugwort |
| Cholera | Milkworte |
| Congestion | Archangelica, Rampalt, White Bryony |
| Contraceptive | Birthnot |
| Cools | Wood Sorrel |
| Coughing | Angelica |
| Deafness | Febfendu |
| Death, prevention | Olvar |
| Disease | Melander |
| Distance | Breldiar |
| Energy | Suaeysit |
| Eyesight | Hawkweed, Megillos |
| Falling | Sweet Trefoile |
| Fevers | Ash, Attanar, Borage, Saracen's Confound |
| Fire, protection | Kilmakur |
| Fractures | Arfandas, Bursthelas, Comfrey, Edram |
| Frostbite | Jojojopo |
| Hair, growth | Mountain Setwall |
| Hair, prevention | Fumitore |
| Healing | All-Heale, Aloe, Amrans, Arkasu, Arlan, Blackroot, Cat's Tail, Darsurion, Draaf, Dragontears, Ebur, Gariig, Gefnul, Golden Lungwort, Healwell, Mirenna, Rewk, Serapias Turbith, Thurl, Winclamit, Yavethalion |
| Heart attacks | Callin |
| Hunger | Ur |
| Infected wounds | Adder's Tongue, Coltsfoot, Dittany, Tamariske |
| Inflammation | Snakespike |
| Infravision | Bilberry, Klagul |
| Insanity | Cow Parsnip |
| Insect repellant | Bastit, Delrean |
| Jaundice | Barberry, Marjerome, Orach |
| Life | Degiik |
| Ligament damage | Arnuminas |
| Movement | Zulsendra |
| Menstrual pain | Balm |
| Muscle damage | Arnuminas, Arpusar |
| Nausea | Eldaas |
| Nerve damage | Belramba, Terbas |
| Pain relief | Garden Flax, Pallast, Whitecandle |
| Plague | Bishop's Weed, Dragonwort, Masterwort |
| Pneumonia | White Bryony |
| Poisoning | Goat's Rue |
| Poisoning, bite | Basil, Black Rose, Entriste, Land Caltrops, Makebate, Rose Campion, Spiderwort, Tempin, Wolfsbane |
| Poisoning, ingest | Alkanet, Horehound, Jaffray, Lesser Centaury, Navew |
| Poisoning, weap | Henbane |
| Psionics | Caffar |
| Respiratory | Arlan |
| Scarring | Throw-Waxe |
| Sedation | Asarabacca, Bull-Rush, Deadly-Nightshade, Mandrake, Pattran |
| Senses | Nightcall, Yaran, Zur |
| Sight, protection | Atigax, Darnell |
| Skin conditions | Hare's Ears |
| Smallpox | Dragonwort |
| Snake, repellent | Willow-Herb |
| Sobriety | Colewort |
| Sprains | Agrimony |
| Strength | Kathkusa |
| Syphilis | Burdock |
| Thirst | Tamarindes |
| Underwater | Gylvir |
| Vertigo | Fetherfew |
| Warmth | Elvish Galingale, Palma Eldath |
The following table identifies which herbs exist in this world, and which only exist in fantasy worlds. I have made every effort to be accurate, but it is possible that the table may contain some errors. The herbs that do exist in our world do not necessarily have the powers ascribed to them in this guide.
| Real World | ||
| Adder's Tongue | Agrimony | Alkanet |
| All-Heale | Aloe | Angelica |
| Arnica | Asarabacca | Ash |
| Balm | Barberry | Base Mullein |
| Basil | Bilberry | Bishop's Weed |
| Blackberry | Borage | Bull-Rush |
| Burdock | Cat's Tail | Chervil |
| Cinquefoil | Colewort | Coltsfoot |
| Comfrey | Cow Parsnip | Cow-Wheat |
| Darnell | Deadly-Nightshade | Dittany |
| Dragonwort | Elvish Galingale (English Galingale) | Fetherfew |
| Floure-De-Luce | Fumitore | Garden Flax |
| Goat's Rue | Golden Lungwort | Hare's Ears |
| Hawkweed | Henbane | Horehound |
| Land Caltrops | Leopard's Bane | Lesser Centaury |
| Makebate | Mandrake | Marjerome |
| Marsh mallow | Masterwort | Milkworte |
| Mountain Garlick | Mountain Setwall | Mugwort |
| Navew | Orach | Palma Eldath (Palma Christi) |
| Periwinkle | Prince's Feather | Rose Campion |
| Saffron | Sanicle | Saracen's Confound |
| Scented Mayweed | Serapias Turbith | Shepherd's Purse |
| Spanish Nut | Spiderwort | Sweet Trefoile |
| Tamarindes | Tamariske | Throw-Waxe |
| White Bryony | Willow-Herb | Wolfsbane |
| Woodrose | Wood Sorrel | Yarrow |
| Fantasy | ||
| Aldaka | Amrans | Anserke |
| Archangelica | Arfandas | Arkasu |
| Arlan | Arnuminas | Arpusar |
| Athelas | Atigax | Attanar |
| Bastit | Belan | Belramba |
| Birthnot | Bittermourn | Blackroot |
| Black Rose | Bloodkeep | Breldiar |
| Bursthelas | Caffar | Callin |
| Cephalophage | Culkas | Dagmather |
| Darsurion | Degiik | Delrean |
| Draaf | Dragontears | Ebur |
| Edram | Eldaas | Entriste |
| Falsifal | Febfendu | Felmather |
| Gariig | Gefnul | Gylvir |
| Harfy | Healwell | Jaffray |
| Jojojopo | Kathkusa | Kelventari |
| Kilmakur | Klagul | Megillos |
| Melander | Mirenna | Nightcall |
| Oiolosse | Olvar | Pallast |
| Pargen | Pattran | Rampalt |
| Rewk | Snakespike | Suaeysit |
| Tempin | Terbas | Thurl |
| Ur | Vinuk | Whitecandle |
| Winclamit | Yaran | Yarrow |
| Yavethalion | Zulsendra | Zur |
Special thanks are owed to Druann Pagliasotti who contributed a number of herbs to the new edition of this guide, as well as making extensive notes on the herbs contained in previous editions and notes on the storage and availability of herbs.
Thanks are also owed to Michael Bertalan who compiled a table of Name/ Region and Time/ Cost/ Result based on the third edition of this guide. This table has formed the basis for the table: General Information on Herbs.
I would also like to thank many other people for their comments, criticisms and encouragement concerning my guide. I would like to mention them all by name, but unfortunately my computer ate my list. Special thanks however go to Viola Krings for her comments and suggestions.
I would like to thank all of the people I have gamed with over the last fourteen years, in particular the members of the Ambulant In Fabulam RPGamers Society, the original inspiration behind this guide.
This guide is based in large part on Appendix 1 of Alexander Scott's MAELSTROM roleplaying game, published by Penguin in 1984, and worth getting just for this section. No challenge is made to any copyright status held on this work.
This guide was partly inspired by the game MIDDLE-EARTH ROLE PLAYING, c 1986 Tolkien Enterprises. No challenge is made to any copyright status held on this work.
This guide was also partly inspired by the DRAGON WARRIORS game by Dave Morris and Oliver Johnson which was published by Corgi Books, from 1983-1986.
I would like to thank Daniel Mayes for his playtesting the first edition of this guide, Paul Mathews for playtesting the second edition of the guide and David Gillet for playtesting the third edition of this guide.
I used for background information a document called `The Great Net Herb Pamphlet.' I have been unable to identify the author(s) of this pamphlet.
I would like to thank the denizens of the e-mail lists ADND-L, REALMS and GMAST- L, and members of the IRPS for their comments, criticisms and advice concerning this herbal and their discussions on many aspects of role playing.
I would like to thank all people who have written or contributed to official or unofficial rules supplements on the Net and elsewhere for their inspiration in particular Gary Gygax and Dave Arneson, authors and originators of "Dungeons & Dragons", Ed Greenwood, the creator of "The Forgotten Realms", Desmond Reid, author of "The AD&D Guide to Drugs" and the author(s) of the "Netbook: Poisons of the Realm", but I don't know who they are.
I welcome criticisms about this guide and contributions to future editions. Any contributions that I incorporate will be acknowledged in the guide.
I can be e-mailed at:
drednort@bud.swin.edu.au
or by normal mail:
Mr Shaun Hately
45 Moreton St
Frankston North
Victoria 3200
AUSTRALIA