The Star Trek Personality Test
You are serving aboard a ship, traveling among the stars in the galaxy. You are tracking a meteor when you realize that it will hit a nearby colony. The ship is close enough to destroy it easily before it hits. The colony itself may not even be aware of it. In your opinion, what would be the
main
reason for carrying out this mission?
You were close enough to it.
You wanted to do it.
If you had beamed down to alien environment, which would you be more interested in?
A guarantee of safety.
Having the technological means to explore it.
One morning you are called to the bridge. An unknown ship has been discovered floating in space. It looks as if it has been abandoned, however there are some parts of the ship which can not be penetrated by sensors. You have been selected to beam over with a team to investigate. Where do you start?
Find out if the aliens were stricken with a virus or disease of some sort.
Find out how advanced their weapon systems were.
You've entered a hallway that is only partially lit. As you stand in the doorway to the astrometrics lab.Do you-
Check out their flight path, and examine their discoveries along the way.
Determine the source of the power fluctuations, whether you can repair it.
Now inside the astrometrics lab, you find that some of the computers are still on, displaying their star charts. Which are you more interested in?
Their computer technology.
The star charts.
You've been on this alien vessel for several minutes now. You're gathering information in a dimly lit room, when suddenly the lights come back on. A door opens nearby and you can hear one alien walking in your direction. Quickly, what do you do?
Hide from the alien.
Ambush the alien.
You've been split up from the other away team members on this alien ship. An alien comes your way but disappears through another doorway. As you attempt to make contact with your ship, another alien discovers you. What do you do?
Tell the alien that you and the others can help repair their ship.
Tell the alien that you've planted a bomb, use it as a ploy to release you and the others.
After you beam back to your own ship, you learn that it was all a misunderstanding. Your commanding officer tells you that they are an advanced but passionate species. They've traveled a great distance and had stopped for repairs. They have asked for our help. In return they will provide us with some valuable technological information. Some of them have beamed aboard your ship to discuss the situation further. You have been asked to escort one of them around the ship, but you are more interested in :
Their biology, what makes them unique.
Whether or not they still pose a threat.
While escorting an alien around your ship, he expresses interest in the weapons room. Even though they are guests of the Federation, this interest worries you. You are supposed to show him all areas of the ship. You do not want to upset or offend him, so what do you do?
Tell him what is in there.
Show him what is in there.
After the aliens leave, you head to the lounge for something to drink. Before you reach it however you remember that your tricorder is malfunctioning. You
should
be on your way to engineering for a replacement. It isn't absolutely necessary right now though, since you are off duty. So, where do you go?
To the lounge.
To engineering.
You are alone in your quarters catching up with some messages from home. You simply haven't had enough time for it. It seems like something is always going on around the ship. One file is marked "Important". It is from your family. Just as you open it, the ship goes on yellow alert. You are called to the shuttlebay. What do you do?
Go immediately to the shuttle bay.
Find out what your family has to say first.
You learn that your ship has been responding to a distress call from a damaged ship. While en route, a colony nearby sent out a call for emergency medical supplies. There isn't enough time to do both. You have been given a shuttlecraft to deliver the supplies. You will be picked up later at the colony. Before you leave with the cargo, your superior officer gives you the flight path. This path is the safest but not the fastest route you can take. What do you do?
Follow your orders completely.
Question his/her choice of route.
You are traveling alone, in a shuttlecraft, heading towards a colony with supplies. Before you arrive, an official from the colony informs you that there has been an explosion at a weapons laboratory. Before the official is finished giving you the news, communications with the colony is cut off. You can not re-establish communications. You increase your ships speed to get to the colony a little faster. Then as you get closer you are trapped by two alien vessels hiding nearby. They demand that you hand over your shipment of supplies, or they will destroy the ship. What do you do?
Call their bluff.
Strike a bargain with them, offer them part of the shipment.
You finally arrive at the colony with supplies. The laboratory is inside a large circular building. The maze of hallways all connect to a single shaft at the center. As you scan the area, you notice that one of the power generator's has exploded. The remaining generator is critical and might explode at any moment. You detect people inside but you can not get a transporter lock on them. You approach the lab and offer to help.
One scientist tells you that an experiment had gone wrong and that the lead scientist is still inside. You run in and find him trapped under debris. The ceiling above him, however, is about to collapse. What do you do?
Attempt to get him out before the ceiling collapses
Scan the ceiling for fractures, then get him out.
Most of the workers have been cleared out. The scientists tell you that they need the data log of the last experiment, two floors down. Another explosion is imminent. You have just enough time to get it before the other power generator explodes.
Quickly, you run through the wreckage when you meet a worker with a broken foot. He tells you that he was trying to free the lab team trapped nearby. The door is sealed shut, its power has been cut off. It can only be unlocked from the power room, on the bottom floor. If you unlock the door for them, the team can leave, but you wouldn't have time to get the data log or possibly escape yourself. What do you do?
Get the data first and foremost.
Open the door and release the trapped team.