Wanderer-Class Exploration Vessel 

COMPARTMENTS: 10
DURABILITY: 40
MANEUVERABILITY RATING: 0
ACCELERATION: 2.000 Mpp
CRUISE SPEED: 1.50 AU/hr

 COST: $4990000

 ARMAMENT:
Plasma cannon (04,08,16 ): 1d6+2w,1d8+2w,1d6+1m (E/e)

DEFENSES:
Jammer
Point-defense gun

ARMOR:
Cerametal (Moderate) : 1d4+1(L), 1d4+1(H), 1d4+1(E)

 ENGINES:
Induction engine
Induction engine

POWER:
Mass reactor rated at 15 power factors
 
 
ROLL
COMPARTMENT SYSTEM (DUR,POW) DURABILITY
-4|03
Command 
(16,16,8)
Sub-Space Comm (1,1)
Multiband radar (0,0)
Plasma cannon (3,3)
Computer core (G) (2,0)
Jammer (0,3)
Point-defense gun (2,2)
Airlock (0,0)
Reentry capsule (0,0)
04|06
Engineering
(20,20,10)
Induction engine (4,4)
Mass reactor (6,0)
07|09
Engineering
(10,10,5)
Warpdrive (3,0)
Induction engine (2,2)
10|14
Crew 
(10,10,5)
Crew Quarters (1,0)
Lab section (2,0)
Sick bay (2,0)
15|20
Cargo 
(16,16,8)
Cargo space (3,0)
Hanger (5,0)

One of StelTech's favorites, everything about the Wanderer says "rugged".  A favorite among adventurers and explorers, the Wanderer has fair armoring, and a plasma cannon for any unwelcome discoveries.  Its real beauty shines through with its various facilities.  Have a scientist or two among you?  A fully equiped lab will let them analyze everything from soil samples to alien artifacts.  Need to bring extra supplies?  There's plenty of cargo room to hold food for long voyages.  Need a certain vehicle for when you land on that hostile new world?  A hanger bay is provided to carry just such things.  And finally, when all that exploring is over, the doctor among you can get you all healed up in the ship's sick bay.  Its like buying five ships in one!
 

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