Important Worlds and Systems



 

Demon

The planet Demon in the system of the same name conjures nightmares in virtually everyone's mind.  It is here where the worst of the worst are sent.  Serial killers, cykoteks, leaders of terrorist organizations, and a host of other undesirables make up its population.  Although it looks like a world with a fair amount of resources, the planet itself makes is hell for people without any kind of survival equipment.  This is because of its weather cycle.  The time it takes Demon to revolve on its axis is equal to about 1.7 Earth years.  During this time, the part of the planet experiencing "high noon" time of day is blasted with heat from Demon's red giant star.  Temperatures average at about 46 degrees Celsius.  The night part of the planet is in a deep freeze, averaging about -40 degrees Celsius.  The equatorial areas of the planet are almost always uninhabitable, as are the polar regions.  The only semi-comfortable parts of the planet are the areas in the "dawn" or "dusk" stages of day.  This is where the prison ships drop off the prisoners with no supplies.  Although food and water are fairly plentiful, the inhabitants can never settle in an area, but must keep moving at a very steady pace to avoid the deadly weather conditions just at their tails.  Why all this instead of a simple death penalty?  The fraal government has opposed the League's efforts to institute a death penalty, due to moral concerns.  The human government soon opened up the Demon colony, saying that it was a non-lethal punishment.  To justify this claim, the humans also instituted a measure so that the planet couldn't be considered a variation of the death penalty:  there is a way off.  All convicts have tracers implanted in their brains.  A convict who survives 10 rotations will be picked up and be freed.  No one has ever survived in the planet's 48 years of operation.  The fraal are currently trying to shut it down, however the humans are supported by the mechalus, and (quietly) the t'sa.  Rating:  G2, R1, A2, P3, H1-3.



 

Zenshoba IV

Home of the zaishan, the world Zenshoba IV is now a desolate place.  Before the atomic holocaust marking the end of the Zaishan War, the planet was a standard terran world, although only about 40% of the surface was covered in water.  Now, much of the landscape is nothing but blasted rock, with nuclear hot-spots where nothing can survive due to the extreme radiation.  A few zaishan survived the nuclear bombardment, however they live not like their ancestors, but rather at about PL0-3.  Small agricultural tribes dot some areas of the planet's surface, trying desparately to grow enough food to survive.  Spy satellites in orbit have monitored the development of their new culture and its seems that they have abandoned their old genocidal ways.  At any rate, the League has placed numerous defense sats all around the planet to keep away smugglers, slavers, and any others who would do the new zaishan culture harm.  Rating:  G2, R1-3, A2, P3, H2.



 

The Armory System

A yellow star at its center on the outskirts of League space, the Armory system has become a miner's paradise.  This system contains two mineral rich asteroid belts, a super-dense super-terran world, rich in many rare minerals, and a massive gas giant with 18 moons, 14 of which are full of valuable resources.  Dotting all of these planets are mining outposts, storage depots, and landing pads.  This system has been primarily settled by humans, although a few t'sa can also be found here.  Interplanetary traffic is especially heavy around the gas giant, as transports are constantly ferrying food and supplies to the miners.  None of the bodies in the system have a breathable atmosphere, and so e-suits and work-armor are bought regularly by the miners here.



 

The Phantom System

This system is one everyone knows about but few have seen.  This is because the system is based around a small brown dwarf star, easily overlooked.  It is here that new military prototypes are developed and tested.  Massive League owned shipyards are in orbit of both of the two planets in this system, and engineers are constantly working on new ship designs, new hand-held weaponry, new armors, etc.  Because of this, this system is one of the most secure systems in the entire League, containing a huge military presence.  Hundreds of the League's best engineers and scientists work here.  Currently, projects are underway concerning force field technology, faster warp drives, and a safe way to convert matter to energy and vise-versa.


Pocos II

Probably the most well-known vacation spot in all of League space, the majority of Pocos II's surface is a verdant terran paradise.  Resorts, health spas, beaches, and yes, amusement parks are located all over the planet.  Its ideal location is only about a day's trip from the capital world of Cestus, and recieves millions of visitors every week.  Its popularity is due to the fact that its not too expensive, and its a place your not afraid to take your kids.  No weapons are allowed anywhere on the surface, except small arms worn by security guards.  Rating:  G2, R1, A2, P3, H2.



 

New Haven

The only planet orbiting this blue star, New Haven was originally colonized as a standard colony world.  However, it is situated in a very good place, about equal distance from Earth, the T'sa Cluster, and Cestus.  As a result, many trade routes cross right over it.  This has made it become one of the largest trading centers in known space.  Exotic goods can be found here from all over the League.  Although the surface colony is frequented by traders, the main area of commerce is the massive space station that orbits the planet, BR-2 (called "the Bazaar" by most people).  One of the largest orbitals ever made, the Bazaar is usually filled with anywhere from 300,000-350,000 sentients at any one given time.  Recently, independent kar'soran traders have begun making cargo runs here.  Although the docking fees are quite outragous, the bargains one can pick up here will make up for it.  Rating:  G2, R1, A2, P3, H2.



 

The Tan'Ivec System

One of the t'sa systems outside of their main cluster, the Tan'Ivec system is not as impressive as one of the cluster systems.  Seven planets orbit an orange star, only a couple of  planets having a t'sa presence on them.  Only two are of any great importance though.  The first, Tan'Ivec IV, belongs almost solely to the t'sa military.  Huge shipyards float in high orbit, and many system ships patrol the area.  It is from here that most of the t'sa force protecting Kurg comes for supplies and repairs. Rating:  G1, R1, A1, P2, H1.  The other important world is Tan'Ivec VIIh, the eighth moon of a large gas giant.  It is here that the t'sa first encountered the insectile race known as the schreki (about 140 years before meeting the humans).  Soon after the t'sa had set up a colony here, a meteor struck the opposite side of the planet.  Without warning, hundreds of these bugs descended upon the t'sa colony, killing almost everyone.  The t'sa retaliated by leveling the planet with orbital weapons, only to find the bugs weren't wiped out, and returned to full strength within three months.  The t'sa again bombed the planet, and this time sent power-armored troops in to finish the bugs off.  Because of this bombardment, the planet's radiation levels are quite high in some areas.  Rating:  G2, R2-3, A1, P1, H2.



 

The Nibelheim System

Two years ago, this system was known only as 2908-C.  Today, the Nibelheim system is quite the hot spot, as this is where the League's borders are closest to the kar'soran's, and hence where many kar'soran come to trade.  Only one colony is in this system, on Nibelheim I, the other two planets having nothing to offer.  The planet has a breathable atmosphere, normal gravity, and small areas here and there where crops can grow, but basically the planet is pretty boring.  That is, it was pretty boring.    The colony has become a huge center of commerce.  The League is currently implementing better security measures in the system, such as more efficient customs officials, and installing defense satellites.  The original inhabitants of the Nibelheim colony are quite pleased with the development for the most part.  Granted, things are a bit noisier, and there're a lot more people milling about, but generally the change is beneficial.  The kar'soran aren't trouble makers, and the homesteaders' property values have gone through the roof.  All manner of exotic goods can be bought here, as long as a person's got the money.  Ratings:  G2, R1, A2, P3, H2.


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