The Dralasites


Description:  Instead of evolving into multi-celluar organisms, the dralasites are sentient amoeba-like creatures.  They are one huge cell, roughly 1.3 meters tall and 1 meter wide.  Their inner organs are protected by a transparent membrane which acts like skin.  The membrane ranges from dull grey to earth tones.  They have no skeleton and maintain their shape through a series of muscles throughout their body.  This system is very strong and the average dralasite can outmatch almost any League race (other than the weren that is) in physical strength.  The internal organs of a dralasite float freely among its insides, and include numerous hearts and stomachs.  The "eyes" of a dralasite aren't actually eyes, but rather dense bundles of optic nerves (called "eyespots") that gather in what is usually regarded as the dralasite's head.  All dralasites are hermaphroditic, switching from male to female and back again, but it still takes two to reproduce.  Dralasites breathe by absorbing air through their skin, and eat by drawing food through their membrane and into one of their many stomachs.  Breathing is a conscious act for them however, and they can choose to simply stop breathing with no ill effects.  Because of this, they can thrive on aquatic worlds.  Finally, dralasites "speak" by absorbing air and then pushing it out of a voice-box like organ.

History:  The dralasites come from world of Flaginnor, which is 90% covered in water.  Dralasite history is a pretty calm one.  According to their history, they have only come out of their hunter-gatherer stage of development three millenia ago.  Virtually no wars were fought, and nothing close to the scale of human wars.  Most dralasites are open to new ideas and ways of thinking, as long as they don't hurt anyone.  In less than half the time it took humans to reach this stage of development, they have advanced up to early PL6 and have colonized the two moons surrounding their homeworld.

Culture and Psychology:  Dralasites praise intellegence and creativity.  Debating and analyzing problems and situations is a favorite passtime of many dralasites.  Greed is a very rare trait.  Dralasites also enjoy humor, but the kind of humor they enjoy is dry and simplistic.  "Easier than amusing a dralasite" is a phrase used to describe a simple task.  Dralasites don't wear clothes other than utility belts.

Racial Characteristics for Playing a Dralasite:
STR 7-15
INT 4-14
WIL 4-13
DEX 5-11
CON 6-15
PER 4-12

Advantages
As amoeba-like creatures, dralasites are elastic.  They can grow or absorb limbs on their bodies.  They can have a number of limbs equal to half their dexterity, rounded up.  Note that the dralasite can still only control two arms, so extras are dormant (they can still hold things but not much else).  Each limb must be grown or absorbed individually and takes d4+1 mins to finish growing/absorbing.
When conversing face to face, a dralasite has a chance to tell if the person they are talking to is lying.  The GM rolls and Awareness-Intuition check at a +2 penalty.  If the dralasite succeeds, it knows whether the truth is being told or not.  On a crit. failure, the dralasite believes the opposite (the truth is a lie or vise versa).

Disadvantages
None

Free Broad Skills
Strength-Athletics
Constitution-Stamina
Intellegence-Knowledge
Willpower-Awareness
Personality-Culture
Personality-Interaction

Dralasite combat specs are rare, but do exist.  Most are of the other professions, especially tech ops.  Although dralasites may not be the greatest diplomats or free agents in the universe, plenty of them still try.  As for mindwalkers, they are as rare as combat specs, but do exist.

The dralasites are a race from Star Frontiers, a sci-fi game released by TSR in the early '80s.  This page is based on an article in the Dragon Magazine Annual for 1998.  The dralasites are not my creation (although I wish they were).

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