Alien Artifacts


A few very odd pieces technology have found their way into League space.  No one knows much about them, but everybody wants them, either to sell, to study, to collect, or to use.  Here are but a few:
 

The BlackSword

The BlackSword was recovered in system 2254 by a  private human exploratory vessel in the year 2392.  The sword (when off) looks like a normal weapon, the blade being about 3 1/2' long, with a hilt just big enough for human hands (although more suited to the smaller hands of fraal or t'sa).  It does damage as a katana.  No one has found out what materials compose this artifact.  There are no distinguishing marks on it, save a small round gem in the hilt.  When the gem is turned slightly, the device activates, the blade turns jet black, and grows to a full 4' long.  In this form, the blade does d6+2w/d8+2w/d6+1m.  The blade can maintain its dark form for 5 rounds.  It can be used up to 3 times per day.  An unfortunate drawback is that the artifact seems to draw upon its wielder for power.  A constitution feat check must be made each time the blade is used.  Success means the wielder is only drained of d4s.  Failure equals d8s, while critical failure causes the wielder to loose d4w as his very life energy is sapped.
 

The Spider Spine

Found in the Tulomon system in 2290, the spider spine has gained quite a reputation, mostly as a horror story told late at night.  It began during the colonization of the Tulomon system (then know as system 1977-A).  The fraal were the ones who settled the small terran world of Tulomon VI.  The colony at this time had about two hundred fraal present, and, being a rim system, was very seldomly visited.  During a routine land survey, intended to find a spot for a new water reclamation plant, the fraal geologist Shumsa found an odd power reading about 10 meters below the surface.  Borrowing some excavation equipment, he and a small team began to dig down to see what was causing the readings.  What they found was a cylindrical tube about 2' long and 1 1/2 inches in diameter.  It had six 2' long thin flexible appendages on it, three on each side.  A seventh appendage extended from what was decided as the top of the device, reaching only one foot up.  Each appendage had a pointy tip.  Shumsa was thrilled about his find (at least as thrilled as a fraal can get) and immediately radioed his findings to the nearest League science outpost.  The responded by sending a ship for him and the artifact.  From this point on the story is unclear in some parts, as this part has been reconstructed from security camera footage from the ship.  He boarded the ship with the artifact in tow.  Several days into the flight to the outpost, Shumsa retired to his quarters for his meditations.  When he was next seen, the artifact was spotted clinging to his back, each of the six tips of the appendages buried into his flesh, the seventh extending into his brain stem.  He began ranting in an unknown tongue and killing the crew off one by one with powerful psionic attacks.  After the entire crew was murdered, he took the ship to the nearby system of Orpheus where it was found abandoned.  No trace was been found of him ever since.  The League has declared that any such item, if ever found, should be destroyed IMMEDIATELY!!

From the footage, it appears that the spider spine multiplies the user's own psionic powers by a great deal.  The trade-off however is too high; total homicidal lunacy, the likes of which would even turn a cykotek's head.
 

Speed Collar

This device is most often worn as a collar, although what it was originally meant to be worn as is unknown.  When not in use it looks like a thin bar of steel, although it can easily be bent to wrap around a human or smaller creature's neck (it is assumed a weren could use it as a bracelet).  It fastens automatically, responding seemingly to the wearer's mental command.  It can also be activated by thought.  When activated, time flows differently for the wearer as they are phased into a different stream of time.  It is odd to explain, but the wearer of the bracelet sees everyone as moving  sluggishly, while everyone sees the wearer acting very quickly.  This translates into a -2 bonus to the user's action check in combat.  The device can be used for up to 7 rounds per day, being activated and deactivated as the wearer sees fit.  The only drawback to this device is that each time the wearer phases into the faster time, a willpower check must be made.  Failure indicates that when exiting fast time, the wearer suffers 1 point of fatigue damage and d4+1s.  This artifact was found by the t'sa about 20 years before they encountered the League.  Its current owner and whereabouts are unknown.

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