
EUROFIGHTER EF2000 TYPHOON
For Microsoft Flight Simulator 98
Version 1.2

FS98 Conversion, Flight Dynamics, Textures, panel & 
packaging by Dino Cattaneo (Italy).

Soundwork by Aaron R. Swindle (U.S.A.)

From a FSFS original by Juergen Timmer (Germany)

INTRODUCTION:

Just few days after the initial release I’ve decided that the work was fine but could be a little better….Especially, while 
the original panel was OK , I decided to make a more accurate replica of the Typhoon panel with a better visibility. 
Moreover I wanted to integrate the EFASPAIN.ZIP patch in the main package, just to have a single well-working file.


WHAT’S NEW?

Here are the improvements I made in version 1.2:

- A TOTALLY NEW PANEL , more accurate and readable.
- A fictional CASA single seat prototype added (on request).



INSTALLATION:

Just unzip the EF200098.zip  file (with the “Use Directory Names” option enabled) in your main FS98 directory and 
the package should be intalled automatically. Then just choose one Eurofighter plane in your Aircraft menu (warning: 
sometimes the menu shows wrong repaints…don’t worry! Everything  will be OK while in-game!). Remeber to check 
the USE DIRECTORY NAMES option before you unzip this file, otherwise the plane WILL NOT WORK.


THE PLANE:

The Eurofighter Typhoon is a single-seat, twin-engine, delta wing / canard fighter plane designed for air-to-air combat 
(but with full air-to-ground capability). It has been developed from British Aerospace (Great Britain - 33%), DASA 
(Germany - 33%), Alenia Aerospace (Italy – 21%) and CASA (Spain – 13%).
 
The most remarkable features are: 

-Excellent manouverability in air-combat (due a canard control surface system stabilized via computer controlled flight 
controls).

-State-of-the-art avionics and weapon systems,including helmet mounted display and vocal input capability. 

-Full compatibility with almost every NATO equipment.

At present, the prototypes have completed the filght and weapon test and the first production order has been signed. The 
first plane will be fully operative in 2004. The Typhoon will be the backbone of NATO air interception in Europe from 
2010 to 2035. The eurofighter consortium plans to buy 400 to 800 Typhoons  some of wich will be probably sold to 
foreign countries as
United Arabian Emirates. 

The FS98 plane is a reworked version by a Jurgen Timmer original – The FS98 conversion was ugly so I’ve provided 
the aircraft with new fligh dynamics (they have been made by modifying an F-15 file) – The performance have been 
reduced to simulate the payload effects and landing light were added (by the way excellent work,Jurgen! It’s probably 
the best 3D model I’ve ever seen!).
Also I made new (and I hope better…) textures that include the first three prototypes (GBR,GERmany and ITAly 
textures) and a final  ‘export’  version as shown in summer 1998.
You may find few differences between these version and some real Ef2000 picture you have – that’s not my fault! The 
fact is that the prototypes were painted differently at differet times  so you might find pictures of the very same 
prototype with totally differet colors! For example, actually most prototypes are painted in NATO ‘Low Visibility’ grey 
pattern. 

The CASA prototype is a two seater and I had not any suitable tool to modify the 3d-model, but since I’ve received 
many requests, I’ve added a fictional Spanish single seat prototype. 



THE PANEL:

The has been designed to resemble the Typhoon cockpit as close as possible, however may gauges have been moved or 
removed for better playability. 

The green light-work below the HUD is fictional. That is the place of the TIALD aiming system (that I cannot simulate, 
of course), so I’ve decided to add those lights to avoid having a black empty box just in the centre of the screen…

The keypad layouts are fictional,too. I’ve copied them from DID’s EF2000 simulation.

For a better look-and-feel some compromises had to be done. The main problems are that the A/P gauge is unreadable 
at 800X600 res , the HUD ladder is not aligned to the horizon, a vertical speed gauge is missing and moreover the 
engine instruments are incomplete….What to say….You can’t have everything…….

You may argue that real EF2000 have 3 MFDs (as seen in DID’s excellent EF2000 sim)….Well, in fact, ONCE they 
HAD 3 MFDs! Present versions are equipped with just 2 MFD (as shown in this panel) as a result of a long man-to-
machine interface research. However, the cockpit layout may change in future and different prototypes still show 
different cockpits ! 

A map mode is included – just create a new map window and place it over the main MFD and use the MAP button just 
below the HUD to switch between the Map and HSI modes.

Also, full working HUD and HUD-ILS mode included for 3Dfx cards only. If you don’t have a 3Dfx card you should 
only see heading, speed and altitude. Warning: I’ve not tested the panel on a Voodoo2 card so it may not work on it! 
Also, If you have a non-3dfx card the HUD mode won’t work (even if your card is more powerful than a VooDoo!)! 

THE SOUND:

Another excellent work by Aaron R. Swindle! He started from a DID EF2000 sampled file I sent him and produced an 
excellent job, in my opinion! 
It should be suitable for most “next-generation’ fighters too!
For more informations check the Readmesnd.txt file by Aaron.

KNOWN PROBLEMS:

- Sometimes the Aircraft Menu shows wrong textues. I don’t know what causes this problem…however everything 
seems to work fine while in-game so I think it should be a minor problem…If anyone can tell why please e-mail 
me!

- The aircraft causes a AIRCRAFT INITIALIZATION ERROR if you use a situation created for the 1.0 version. 
That is due to the different names I’ve used for the Aircrafts. It should not be a major problem, I hope.

- The HUD ladder horizon is not aligned with the outside view horizon. That is because I’ve decided for a better 
visibility instead of a greater accuracy. If that’s a problem for you, just resize the outside window!

- No additional VOR gauge…I had no place to put it!


CONTACTS, CREDITS & LEGAL STUFF:

First, I’d like to sincerely thank Aaron ‘Stretch’ Swindle for his excellent sound work and for having convinced me that 
this project was worthwhile! Many thanks Stretch! (check readmesnd.txt if you want to contact him!)

Second, our work is freeware – that means you don’t have to pay anything for it!
NO COMMERCIAL USE is allowed without permission.

If you want to contact me:

Dino Cattaneo – 
Via S.Maria Assunta 4/16 – GENOVA – ITALY – 
P.O.Box 16167

Look out for the next project (out approximately December 20th)…..A top-quality JOLLY ROGERS F-14 TOMCAT!!! 
(I’ll do my very best on this one!!)

See you soon…




