Aura:
Biographical data:
Real Name: Carol (last name unknown)
Other current/former aliases: None known
Dual identity: Secret
Current occupation: Adventurer, rancher
Former occupation: Sheepherder.
Citizenship: Former citizen of Australia, naturalized Citizen of the U.S.A.
Legal status: No criminal record.
Place of Birth: Perth, Western Territories, Australia.
Marital Status: Widowed
Known relatives: Kinna (daughter), Steven (husband, deceased), Gateway (father)
Known confidants: Group X
Known Allies: Group X, X-Force, Generation X.
Major enemies: The Army
Usual base of operations: Dallas, Texas.
Former base of operations: Perth, Australia; unnamed ranch in New South Wales, Australia.
Extent of education: High school graduate
Physical description:
Height: 1.65 meters
Weight: 64 kg
Eyes: Black
Hair: Black
Skin: Black
Other distinguishing features: Aura is an Australian aborigine, and speaks with an Australian accent.
Powers and Abilities:
Intelligence: Normal.
Strength: Superhuman class 50
Speed: Enhanced human
Flight speed: Natural winged flight limit
Stamina: Enhanced human
Durability: superhuman
Agility: Athlete
Reflexes: Athlete
Fighting skills: Fair hand-to-hand combatant, learning fighting techniques.
Special skills and abilities: Is very good with animals.
Superhuman physical powers: Aside from the above, Aura can produce a blue energy from her hands, so that when her hands touch a normal human being while this energy shows, that person�s latent superhuman powers will be brought to the surface.
Superhuman mental powers: None
Special limitations: None
Source of superhuman powers: Genetic mutation
Paraphernalia:
Costume specifications: Conventional stretch fabric
Personal/special weaponry: None
Other accessories: None
Transportation: Access to Group X vehicles
Design and manufacture of Paraphernalia: (Group X vehicles) Reza El-Muhammed (rest) unrevealed.
Bibliography:
First appearance: Group X "No Tolerance Any Time."
Origin issue: You�re really going to have to wait on this one...