| Race | Power | Might | Agility | Wisdom | Psyche | Constitution | Armo | DP | PP |
| Troll, Spectral |
| Dark;Wild | 5d10+21 | 3d10+14 | 2d10+15 | 3d10+14 | 6d10+41 | 5 | 6d10+41 | 2d10+8 |
| Special Abilities | Description |
| Infravision: 90'; | material form only in dark, slay all living creatures, |
| Allergy: Silver or magic weapons | infravision 90', attack: claw/claw/bite, silver or magic |
| Allergy: Sunlight turns to mist | weapon turn as spector, if killed by troll turn to 1 in 3 days |
| Mist Form: Night only | unless proper burial, vanish in direct sunlight & reappear at |
| nightfall, those captured escape in this manner |
| Troll, Stone |
| Dark | 5d10+18 | 3d10+7 | 2d10+10 | 3d10+10 | 6d10+42 | 7 | 6d10+42 | 1d10+3 |
| Special Abilities | Description |
| Regeneration: 1 point of DP per round | Large and dumb creatures. They are closly related to the |
| Weakness: sunlight stiffens their skin reducing | Rock Trolls but feel themselves inferior causing them to be |
| any physical action by -20 and causes them great | even nastier and bad tempered. |
| pain. Strong sunlight will actually turn them to |
| stone. |
| Night Vision |
| Troll, Swamp |
| Dark | 5d10+18 | 3d10+12 | 2d10+6 | 3d10+22 | 6d10+62 | 7 | 6d10+62 | 1d10+3 |
| Special Abilities | Description |
| Regeneration: 5 points of DP a round | Savage beasts that have incredible regenerative abilities. |
| These trolls have very little sense of tactics or strategy and |
| attack with reckless abandon |
| Urak-hai |
| Dark | 5d10+18 | 3d10+13 | 3d10+12 | 3d10+17 | 5d10+32 | 3 | 5d10+32 | 2d10+5 |
| Special Abilities | Description |
| Often known as Great Orcs. These orcs get as large as 7' tall |
| and are quite broader than their cousins. They tend to be a |
| brownish black color and have arms more proportionate to |
| their bodies. |
| Urd |
| Dark | 3d10+8 | 4d10+10 | 3d10+12 | 3d10+15 | 3d10+14 | 0 | 3d10+14 | 3d10+9 |
| Special Abilities | Description |
| Winged Flight | relative of kobold, bat-like wings, infravision 60', hunt at |
| Infravision | night dropping rocks from air victims are consideredAC 10 |
| (adj DEX) actively dodging AC 2, rocks cause 2d4 dmg, |
| tribes contain subchief (AC 7), chief (50%magic leather |
| armor) & shamans able to speak w/ bats |
| Page 35 of 36 |