What's so great about GURPS? Well, for starters, GURPS has the capability of being ported to any game platform, be it Fantasy, Modern Day, Chthulu, Space, Cyberpunk, Vampire etc etc etc, ad infintum. When I say that this system has the most versitility, it is no understatement. And for as comprehensive as the rules set is, there is still room for individual Game Master (GM) interpretation and House Rules. To find out just how good it is yourself, may I suggest that you check out the SJGames homesite (click on banner above) and order yourself a copy of the Basic Rules (or check with your local gaming store). I promise that you won't be disappointed.
Currently I am involved in play in a very rich world of fantasy, created by my friend and GM. When I get his permission I'll give you a taste of his world and the special House Rules that we use to enhance play in GURPS. For now, however, I would like to take the time to show you some of the great books that are currently coming off of the presses at SJGames as well as some characters that I use in the fantasy world setting.
As time goes by and I get some details about the world that I am currently playing in I'll try to share with you some of the stories that I have in mind in regards to my characters and some of the misadventures that they get themselves into.
btw, I currently attend IOU as a nontraditional student. Despite
all the money that I've scraped together to bribe one of the deans into
revealing what the "O" stands for in IOU, I've still had no luck ::sigh::
For a great computer character builder, may I suggest Armin Syke's wonderful GURPS Character Assistant. It's the character builder of my choice and has the capability to be expanded and customized to work with every new SJG book that comes out!