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HAI LogoHAI LogoHelion Armaments, Inc.


Rising like the dawn on the morning horizon comes Helion Armaments!

Helion Armaments currently offers Powered Armor, firearms, firearms accessories and limited amounts of Bio and Cyberware.We are more than willing to accept orders over the Matrix. To do so, please contact us at our official node at LTG# 206 (52-6678).

Well, now you know where to find Helion's official PR drek. In any case, the rest of the catalog follows.
Canthros

Powered Armor

GolemCyber-Armor
Helion Armaments introduces the ultimate in body armor. The new "Golem" Cyber-Armor can boost the wearer's strength, as well as protect them. The armor also includes an integral Smartlinked LMG, Smart goggles and a Shock Glove for hand-to-hand combat. The Cyber-Armor can operate for up to four continuous hours on a single battery pack. For an extra 30,000 =Y=, retractable spurs can be added to the armor. The armor's wearer becomes a walking tank. Beware the "Golem"!
Concealability Uh-huh, right Ballistic 12
Weight (25+Body) Impact 9
Cost 1.5mil Availability GM
Street Index GM
Other Mods: Wearer's Strength +5,Reaction -2,integral LMG (dmg:7S, 50(c), can't be reloaded in the field), Shock Glove (7S Stun). Requires a battery pack (weight: 5, cost 10,000¥, 4hr. charge). Requires a datajack.

WOW! Where do I get mine?
Mecha-man

I'm sure Helion would be willing to sell you a suit, if you have a one and a half million nuyen laying around, can provide a valid SIN, and can give a valid UCAS license for possession, use, and transport of military-grade electronic powered armor.
Daytripper

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Raven Heavy Cyberarmor
Helion adds to its line of cyberarmor with the introduction of the new "Raven" heavy cyberarmor. The Raven armor provides more compact and greater firepower and limited flight capabilities without a reduction in the user's Strength boost.
Concealability - Ballistic 13
Weight (28+Body) Impact 10
Cost Restricted(3mil) Availability GM
Street Index GM
Add-Effects: Strength +5, Reaction -2, Hardened, 2 Integral SMGs (6M, SA/BF/FA, 40(m)) w/Gas Vent IV, smart I, and gyro-stabilization (4 pt recoil comp), 1 integral Grenade Launcher (SA, 6(m)), Goggles w/ Duo-Smart, Thermo, Flare comp, Rocket Pack (10 sec. duration, Speed 110/220, 1 hour recharge). Requires datajack and battery pack (10000 nY, 5kg, 4hr. charge)

Just bigger, badder, and nastier than the previous entry.
Daytripper

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Custom Cyberarmor-

Helion is now proud to offer Cyberarmor customizable to your needs! Simply select components, size and the level of armored protection you need, and we'll do the rest. Note: We will need at least six weeks to fill you order.

Available components:
Strength boost: Cyberarmor boosts allow the wearer to lift heavier objects than they could before by installing myomer and/or pneumatic or hydraulic "muscles" into the suit. These systems ten to drastically increase the overall size and weight of the suit.
Armor: Actual armor is added on separately, in plates covered by a non-reflective, flexible plastic skin.
Endoskeleton: The Cyberarmor endoskeleton is required to support all of the other components for the armor. The Endoskeleton provides a boost in strength, but also limits how quickly the user can react. An Endoskeleton must be ordered according to a specific size, though adjustable versions are available.
Firearms: Weapons may be purchased as an integral unit of the cyberarmor, or weapon mounts, firmpoints, may be purchased to allow some variance in configurations.
Covering options: Various "skins" are available for use, and options include rheuthenium polymer, monofilament weave for increased resistance to monowhips and similar weapons, dikote, and as well as various standard camouflage patterns and basic colours or corporate colour schemes.
Neural Interface: Three options are available for interface with Helion Cyberarmor: a datajack link, a VCR link, and a standard sense net. The datajack link helps to negate some of the reaction penalties caused by the required endoskeleton, but the sense net does not require cyberware of any kind. Finally, the VCR link allows the full bonuses granted to such a character.
Hand-to-Hand Weaponry: While Cyberarmor is not geared toward hand-to-hand combat, certain melee weapons may be attached to enhance performance in that area. Shock gloves, snap blades, and hand blades are all options. Melee weapons may not be attached except as integral items.
Miscellaneous items: This category includes items like goggles, smartlink circuitry, communications gear, or sensory enhancements (rangefinders, spatial recognizers, high- and low-band hearing, etc).

Now this looks like fun. I bet I could take out half of the Renraku Arcology or Aztechnology Pyramid with some of this.
[email protected]

One thing no-one else seems to have noticed is that these things don't operate without batteries. When the batteries go down, the suit's worse than useless.
Daytripper

How so?
Cinder

It's rather funny, if you're not the poor sot in the armor. When the battery stops working, the myomer, hydraulic muscles, and servos stop working, they stiffen up. Now imagine what happens when the guy loses cybernetic control, too. Instant lawn sculpture.
Daytripper
Item name
Cost
Weight
Damage
Notes
Endoskeleton
Standard
-
Adjustable, Body 1-4
Adjustable, Body 5-8
Adjustable, Body 9-12
Adjustable, Body 13-16
Strength Boost
Firearms
Machine Pistol
Heavy Pistol
SMG
Assault Rifle
Shotgun
LMG
Firmpoints
-
Skin options
Standard (one color)
Mono-fil weave
-
Dikote
Ruthenium Polymer
Imaging scanner
Camo
Corp colors
Neural Interface
Datajack Link
VCR Rigging
Sense Net
Melee Weaponry
Snap Blades
Shock Glove
Hand Blade
Armor (per point Ballistic)
Armor (per point Impact)
Magnification (Electronic)
Magnification (Optical)
Smartlink
Cyber link up
Smart I
SmartII
Thermo vision
Lowlight vision
Ultrasound vision
Flare Compensation
Radio and Receiver
High Freq. Sound pick-up
Low Freq. Sound pick-up
Sound Damper
Rangefinder
Laser Sight
Spatial Recognizer
GPS systems
MageSightTM helmet visor
Respirator
Air tank
Hydroseal
Rebreather
Xenon floodlamp
Magnetic palm and footpads
Remote Microdrone
Remote control gear
Battle Tac System
Laser Designator
Battery Pack
-
(Body^2) * 10,000¥
45,000¥
90,000¥
135,000¥
180,000¥
-
Level * 40,000
-
1000¥
750¥
1250¥
2200¥
1900¥
7500¥
1000¥
-
-
1500¥
10,000¥
-
2,250¥
22,500¥
5,000¥
1650¥
1650¥
-
1750¥
2650¥
750
-
800¥
1000¥
1500¥
150¥
250¥
Level * 1200¥
Level * 1400¥
-
1000¥
3500¥
4000¥
3500¥
3500¥
30,000¥
2,150¥
1,000¥
3,500¥
3500¥
2,000¥
Not Yet available
1,000¥
Not yet available
1,000¥
150¥
-
4,500¥
1,200¥
12,000¥
15,000¥
500¥
Not yet available
-
Not yet available
Not yet available
Not yet available
3,500¥
15,000¥
-
Body+12
-
14
18
22
26
-
Level * 4
-
4
3.5
5
5.5
5.5
10
1.5
-
-
.1
.15
-
.2
.2
.25
.1
.1
-
1
1.5
1
-
1.5
1
1.25
.1
.25
.2
.3
-
.25
.25
.25
.25
.25
.5
.1
1
.2
.2
.2
-
.3
-
1
-
-
2
5
1
6
.5
-
-
-
-
-
.6
2
-
-
-
-
-
-
-
-
-
-
6L
9M
6M
7M
9S
7S
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
(STR)M
9S
(STR+1)M
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Provides +2 bonus to Strength, -1 to Reaction

Provides +1 bonus to Strength, -1 to Reaction
"
"
"

Provides +2 Strength per level (max. level 4)
-
SA/BF, 25 rounds
SA, 15 rounds
BF/FA, 30 rounds
SA/BF/FA, 40 rounds
SA, 10 rounds
SA/BF/FA, 50 rounds
No more than four firmpoints may be mounted on one suit.
-
Just your standard, vanilla plastic covering.
+2 Impact armor, use full Impact rating vs Mono-edges
+1Ballistic, +1 Impact
See Shadowtech, p94
-
See Shadowtech, p94
Any camo pattern available
Any Corporate color or pattern you desire
-
+2 Reaction
as VCR
-
-
as normal Snap Blades
as normal
as normal
hardened
hardened
Max level is 3
Max level is 3
-
requires either cyber smartlink or smart goggles
as normal
as normal
as normal
as normal
see Project 3, approx. pg 17
as normal
as normal
as normal
as normal
as normal
-
as normal
-
as normal
as normal
-
as normal
as normal
as normal
as normal
as normal
-
-
-
-
-
see Fields of Fire
Provides four hours of continuous use

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Melee Weapons

Chainsaw
For EXTREMELY sick persons.
Concealability - Damage (STR+4)D*
Reach 1 Weight 3
Cost 350¥ Street Index 1.5
Availability 4/48hr. *Stage Power up 2 every turn saw remains in contact with target
I can't (and won't:) claim entire credit for this one-I'm afraid that I was inspired by some sick folks on Shadowland...Presumably this is an electric chainsaw. I figure that a battery for this sick little puppy costs about 50¥ and has availability and street index equal to the saw itself.Weight ought to be about 1 kilogram.

Judging by the description, I'd say that this catalog is not the one that Helion releases to the general public.
Daytripper

Supposedly this is their military/security catalog, though it's rather suspiciously tailored to shadowfolk, it would appear.
Canthros

This thing's best asset is intimidation. Everybody's seen too many horrorsims where the victims get trashed with chainsaws, that plus the noise, it's good for crowd control. But make sure you know how to use it, especially if you actually plan to cut something. More chummers end up with cyberlimbs 'cause they didn't watch for stuff the 'saw couldn't go through, the saw bounces back and cuts something you don't want to cut, like yourself.
Short Fix

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Melee Weapon Enhancements

These enhancements allow for even more fun in armed combat! Some enhancements may not be compatible with others. Reasons will be described.

Monomolecular filament edge - the mono-edge allows you to slice through the armor of your enemies like never before! Monofilament is not compatible with either Taser-edge or Dikote enhancements.

Taser-edge - The Taser-edge enhancement turns your sword into a shock weapon as well! Attacks can produce the same effects as a taser. Taser-edge enhancement is not compatible with the mono-edge (the electrical charge tends to cause severe degradation of the monofilament).

This is most useful when the circuits are tuned to put out a greater than normal shock-of course, this also depletes battery life, but it's better than being dead.
Anonymous

Dikote - Now you, too, can cut vehicles into small pieces! Not compatible with mono-edge enhancement (the Dikote increases the thickness of the monofilament past its being effective).

Torch - Ever wanted the same look as your mage buddy's anchored flame aura spell? Well, now you can get that look without paying huge bucks! The Torch enhancement uses a hollow weapon to project flammable gas through holes, pushing the gas along the weapon's surface. As the gas exits, it is ignited, producing the same effect, at much lower prices! Torch-enhanced weapons may be Dikoted, but you should expect to have the weapon re-glazed a bit more often. This enhancement may be used to a limited extent with either of the other enhancements, but the Taser-edge enhancement cannot be used at the same time.

Now this thing is downright wiz! The only problem being that the standard fuel pack doesn't carry enough fuel for more than a few seconds worth of action, 'cause the fuel cylinder is designed to fit either on or in the weapon without greatly increasing its size.
Cinder

Somehow, it figures that you'd like that.
[email protected]

Laser-edge - Now you too can have the same bonuses you get from your Laser-axe on the weapon of your choosing! Not compatible with Dikote or Mono-edge enhancements.

Chem-lacing - This modification laces the blade of an edged weapon with a poison, drug or other chemical. Common chemicals include Hyper, Mao, and Insecticides.

Insecticides? Why on earth would you lace a sword with insecticide?
[email protected]

Do you remember what happened in Chicago? As it turns out, the Bugs are vulnerable to insecticide. So, if you plan on going anywhere near Chicago or if you're even thinking about going into the CZ, this is a very good investment.
Daytripper

Melee Weapon Enhancements

Enhancement
Cost
Weight
Availability
Add Effects
Mono-edge
500¥
+.5
10/14days
+1 Power (only available for Edged Weapons)
Taser-edge
1500¥
+1
8/10days
Each melee attack causes an additional 6S Stun,
resisted separately, according to normal rules. On
overload, damage is 6L Physical, use normal Taser rules.
Torch
1700¥
+1
9/10days
+2 Power, Stun damage becomes Physical
Laser-edge
1900¥
+3
12/16 days
+1 Level, All ones puts laser(s) out of alignment
Dikote
3000¥
Negligible
as Dikote
+1 Level
Battery (for Taser
or Laser-edge)
250¥
.25
8/10 days
up to 10 Taser charges, 5 on overload, 2 hours
for Laser-edge
mini-fuel cell (for
Torch)
150¥
.5
8/10 days
GM's discretion
Backpack fuel tank
500¥
1
12/10 days
GM's discretion

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Firearms

Lone Wolf Heavy Pistol
Helion is proud to introduce the "Lone Wolf", the ultimate heavy pistol. Due to complaints from certain outside parties the Lone Wolf pistol will no longer be available without approval from local government, and will only be available directly from Helion Technologies, Inc.
Concealability
4
Capacity
8(c)/8(c)
Mode(s)
SA/BF
Damage
9S
Weight
3.5
Cost
1000¥
Street Index
3
Availability
7/48hrs
Heavy Pistol ranges, Shotgun Ammunition. Uses Heavy Weapon Recoil rules. All versions include an internal Gas Vent IV, a Magazine Switch, and use caseless ammunition. The standard model (as listed above) contains an integral laser sight. The S variant, pictured above, replaces the laser sight with a Level I Smartlink, and costs 1100¥ with a +1 to availability. The SII Lone Wolf contains a Smart II link, for a +3 to availability and 1500¥. All versions are capable of mounting top and barrel mounted accessories.

What possible practical use could this be to anyone?
U2C

Hmmm . . . Anyone else gone Behemoth hunting?
Anonymous

Now I'm just a humble store owner, unfortunately my shop is located in the Redmonds, so occasionally some chiphead or other idiot decides to increase their income at the expense of mine. I found that no matter how high the chiphead, they pay attention when you point one of these at them. And if you need to shoot, you know you'll stop them. A good thin when store confines don't let you get a second shot.
Short Fix

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HA-58 Alpha Wolf Assault Shotgun
Another Pistol-type shotgun from Helion. The Alpha Wolf
was originally designed to replace the over-powered Lone
Wolf to appease various gun-control groups.
Concealability
4
Capacity
10(m)
Mode(s)
SA/BF
Damage
8S
Weight
3.25
Cost
950¥
Street Index
2.5
Availability
8/72 hr
Notes: Laser Sight (integral), Silencer (integral),
Recoil Compensation (2), caseless. May not mount barrel-
mounted Accessories. Uses Heavy Weapon Recoil
rules. Uses Heavy Pistol Ranges.

I have one question: why? Lots of SMGs with the same RoFs are cheaper, more concealable, almost as available and have far higher ammunition capacity. And the recoil on this monster has gotta be nasty.
Daytripper

For one thing, your basic standard Uzi don't fire shotgun ammunition, won't fire in semi-auto, and simply doesn't look near as intimidating when you're staring down the business end. I know from experience: I found myself staring down the wrong end on a run a little while back...a very nasty gun, indeed. Besides, Dragon Breath ammo's only available for shotguns.
Cinder

You're a sick little pyromaniacal <<2 Mps deleted by SysOp>>

Sanitized for your protection. Please keep it clean, guys. You can take that stuff over to the Rants board.
SysOp

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Helion Ace-in-the-Hole Hold-out Pistol
Concealability
8
Capacity
2(b)
Mode(s)
BF*
Damage
8S**
Weight
.5
Cost
250¥
Street Index
1.5
Availability
4/48 hours
Notes:
+2 recoil modifier. Cannot fire flechette.
*Treat as 2 round short burst.
**Burst damage factored in, uses shotgun ammunition.

Why?! Let's see here. Shotgun ammo...hhmmm. That's nice. All kinds of recoil from two shotgun rounds goin' right through the small bones of your wrist. I'll bet that feels good. Especially since the rounds have to pack more punch to make up for the decreased barrel length. (And I thought the rotary shotgun was nuts.) Next!
Intercessor

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HA-42 Combat Shotgun
Concealability
3
Capacity
15(c)/15(c)
Mode(s)
SA/BF
Damage
9S
Weight
4.25
Cost
1600¥
Street Index
3
Availability
8/8 days
Uses Heavy-Weapon Recoil
Standard Mods:
TAG railmount
Magazine Switch
Shock pads
Gas Vent IV
Laser Sight
Short-barrel variant available
(+1 Concealability,
Heavy Pistol Ranges)

Does anyone else find this at all excessive?
U2C

Nope.
Cinder

Not me.
Daytripper

Why do you ask?
Canthros

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Fire-Drake Flamethrower
The Fire-Drake is an improvement over the Ares Pyromaniac. The Fire-Drake offers higher damage and lower weight. Each fuel cartridge costs 600 =Y= and cannot be refilled.
Concealability N/A Capacity 25(special)
Modes SA/FA Damage 9S/6M
Weight 5 Cost 2500¥
Street Index 4 Availability 16/30 days
Rules are as for Ares Pyromaniac (see Toys for Runners Internet catalogue)

This catalog can't possibly be for the general public! What sicko dreamed this up?
U2C

Actually, this catalog is specially tailored for the use of corporate and government militaries. Just how did you get in here, anyway?
Canthros

Okay so this thing is a nifty toy, but anyone else notice the price? Awfully affordable eh? One might say cheap even.
Stark

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S&W .44 caliber Bulldog special
Concealability 4 Capacity 6(cy)
Mode(s) SA Damage 10M
Weight 2.5 Cost 500¥
Street Index 1.5 Availability 4/48hours
Note: comes equipped w/ Gas Vent 2 and integral laser sight
Smart I variant available for 750¥
Thanks be to JDT ([email protected])

Eh? I thought this was a Helion catalog.
Cinder

It is. Don't ask me how this got in here, it just is.
Canthros

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Helion Macroplast Pistol
A low-profile, hard-hitting pistol for covert operations.
Concealability
8/18
Capacity
2(b)
Mode(s)
SA/BF*
Damage
9M***
Weight
1**
Cost
250¥
Street Index
2
Availability
Legality
6/48 hours
8-E
Cannot mount any accessories.
*Treat burst as 2-round, short burst.
**Weight when loaded.
***Fires Heavy Pistol rounds at Hold-out ranges.

This is an assassin's weapon, pure and simple. If anyone ever tells you otherwise, smack them in the face. Hard.
Anonymous

I DONT THINK SO! I had one but the chemsniffers smelled the gunpowder. SO JUST TRY TO SMACK ME AND SEEWHAT HAPPENS! IM WAITING
THE elfinater

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Firearms Accessories

Internal Gas Vents
Provides Recoil Compensation without clogging your barrel mount. May not be used in conjunction with
other Gas Vents. May not be removed. May notbe mounted on a gun which cannot accept normal Gas
Vents.
Item Rating Concealability Weight Cost Availability Legality Street Index
Internal Gas Vent I
1
-
.1
+50% of gun's cost
6/48 hrs.
Legal
2
Internal Gas Vent II
2
-
.25
+75% of gun's cost
8/60 hrs.
Legal
2.5
Internal Gas Vent III
3
-
.5
+100% of gun's cost
10/72 hrs.
Legal
3
Internal Gas Vent IV
4
-1
.75
+125% of gun's cost
12/96 hrs.
Legal
3.5

Interesting. But why not just use a standard Gas Vent?
[email protected]

Because it ties up your barrel mount. And because these things aren't nearly as big, at least on the outside.
Daytripper

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Combined Gas Vent and Silencer or Suppressor
Item Name Rating Concealability Weight Cost Availability Legality Street Index
Suppressor/Gas Vent I
2/1
-2
.5
1000¥
8/48hrs.
as weapon
3
Suppressor/Gas Vent II
2/2
-3
.75
1500¥
8/48hrs.
as weapon
3.5
Silencer/Gas Vent I
4/1
-1
.25
800¥
6/48hrs.
as weapon
3
Silencer/Gas Vent II
4/2
-2
.5
1000¥
6/48hrs.
as weapon
3.5
Provides Recoil Compensation and reduced firearms signature (but not both at once). Not available in an internal model.

Odd. Useful, but still odd. I suppose this is for use by snipers and their ilk?
Anonymous

Not really. It works by making the silencer a sliding mechanism, with the normal slots or holes in the barrel for your gas vent. What you do is slide your silencer over the holes and it traps gas and slows down the bullet. If you want the recoil comp instead, you've got to keep the holes open.
Matador

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Heavy Weaponry

Helion Rotary Shotgun
Concealability Not bleedin' likely Capacity 100 (belt)
Mode(s) FA Cost 7500¥
Weight 16.5 Damage 8S
Street Index 3 Availability
Legality
20/6mos.
2-H
Four rotating barrels allow for higher rates of fire to boost
damage. Fires at heavy-pistol range and normal machine-
gun rates.

Holy Frag! I want one! I want one! I think I wet my pants....
User Unknown

I figure this was intended as some sort of vehicular weapon, since only a troll could possibly lift, let alone fire this thing. And User? Go change your pants.
Anonymous

Yes, this is a nice gun...big, but nice. However I have had the distinct misfortune of being on a run not long ago and this fool pulled one. Unloaded the whole thing into the local sprawl. (You may have seen the trid) Anyway, this fella draws, fires, and is promptly thrown off his keester by an omay of mine. He has the gumption to get back up and try again. This time the barrels got locked up when he fell, and the whole thing exploded in his hands. I missed what happened to him as I was a bit in a rush, but I bet it hurt.
Stark

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Helion Sledgehammer Heavy Assault Weapon
Concealability
Let's just say that it isn't...
Capacity
10(c)
Mode(s)
SS
Damage
20D
Weight
20
Cost
8500¥
Street Index
4
Availability
Legality
21/2mos.
2-H
A Big Gun for big problems. Need we say more?
Uses Assault Cannon ranges and special ammo. Ammunition is 500¥ per ten rounds

Or you could just buy an Assault Cannon. It's about as (il)legal, just as big, gets more ammo in a clip, is cheaper, and more easily available.
Anonymous

But think of the intimidation!
User Unknown

User, just how old are you, anyway?
Anonymous

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Cyberware

Triple Spurs
Mounts a retractable spur along both long bones in the forearm, then mounts a third retractable spur in between the first two.
Essence Cost Price Availability Legality Damage Street Index
Triple Spurs
1
36000¥
10/144hrs.
(STR)D*
3
*I figured that 3 spurs would do 3 Moderate Wounds, which translates into either 6 damage LEVELS or 9 boxes of damage. I figured nine boxes was less munchkin, so I went that route and rounded to the nearest damage level-(D)eadly.

Now, just what the fraggin' heck is so special about this? I mean, they've been making spurs in sets of three for years...
Cinder

Yes, but they were making short spurs that retracted along the bones of your hand, theoretically, they could've squeezed four, maybe five of those things in there. The ones Helion's got advertised here are special. Before, you could mount two full-size spurs in you arm, 'cause you've only got two long bones in your forearm. Helion put a third in by inserting a couple of little brackets between the bones for the third spur to rest on.
Daytripper

I've gathered that these things have one drawback: you lose some of the movement your arm used to be capable of, if you've had them put into a meat arm. Apparently, the brackets stiffen up the joint between your forearm's bones so that you can't rotate the arm as easily.
Canthros

I know of another problem you face besides restricted movement. That third bracer in the middle is likely to slip rip and tear your arms bones apart. Except one possible solution. Bone lacing with a little articulation treatment. But otherwise you face the problem of having poor craftsmanship causing severe lower arm trauma.
Stark

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Spare (cyber)Arms
For when you needed a spare arm (or two!)*
Essence Cost Price (per arm) Availability Legality Effects Street Index
Spare cyberarms
1.5
110000¥
8/30days
As cyberarm and Spare Arms (below)
2.5
*Basically a cyber version of the below Spare Arms bioware item
These stats are for one spare arm.

Nifty. And it might actually be useful to someone with a real job.
Anonymous

Not entirely. The only person I've ever seen that was truly able to use these things was a cyberzombie with a specially programmed Move-by-Wire setup. He was truly frightening, however.
Canthros
"The one and only"

What they don't tell you is that you've really got to mount these cyber arms on a cyber torso. If you don't put 'em on a cyber chest, there's a real good chance that the artificial arms, cyber shoulders and all, will rip right out if you try lifting too mcuh with them.
Daytripper

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Bioware

Spare Arms
For those days when you needed a third (or fourth!) hand.
Body Index Price Availability Legality Effect(s)
Spare Arms
2
250000¥
12/60 days
see below
The above stats are for one spare arm.
Notes: Increases Body by +1, and Strength increases to 1.5 normal rating for purposes of maximum lifting only

You're kidding? It's actually harder on the mage-boys than the cyber version? I thought Bioware was supposed to be more Essence friendly?
Daytripper

Yes, it is. It's not easy on the body in the cyber incarnation because it requires bracing, nerve interfaces, and the actual arm. With the Bioware version, you've got to add in a new shoulder, insert new muscles, run a new set of nerves to control the muscles through the spine and up to the brain. And then, there's the new arm. It winds up being more invasive.
Doc Nobody

And then you've got train the poor fool to use the thing.
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