4 Arc Lightning
4 Shock
4 Shock Troops
4 Jet Flame
3 Storage Matrix
3 Keldon Champion
3 Avalanch Riders
3 Scent Of Cinder
3 Land Slide
4 Pillage
3 Viashino Sandscout
2 Ghitu Encampment
20 Mountain
This deck, as mentioned above, is easy to play. It's name signafies the begining and the end of the opponent. Start off by playing a scent of cinder on turn two for 5-6 damage. Then use Shock, Arc Lightning and the like to bring down further the life total. Use the shocl troops and avalanche riders to slow down the opponents land and creature development. Then get out a storage matrix to cripple the. Then the final blow should be a land slide! This deck can get a turn 4 kill!
3 Defence Grid
2 Scald
3 Steam Blast
3 Rack And Ruin
2 Crawlspace
2 Meekstone
The sideboard uses defence grid to stop blue in it's tracks and then scald to quickly dispatch it. The meekstones and crawlspace will stop weeny and stompy as well as the steamblasts. Finally the rack and ruin vs. artifact, wildfire, dangertron red.