The Order of Voln is dedicated to the release of undead from their bondage. To help its members achieve this end, the Lords and Ladies of Liabo created special Symbols. The Symbols are taught to initiates sequentially as the initiate generates enough favor with the Lords and Ladies by slaying undead creatures. Favor may also be used to invoke one of the symbols already learned, but by doing so slows the initiate's progress up the Order. Many Symbols gain in effectiveness and duration as the member gains higher steps in the Order. Throw/Punch/Kick call on the member's Brawling skill, Reflexes, Dexterity, and I think Combat Maneuvers as well.
back to The Courtyard.
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Symbol of Recognition
This Symbol reveals members and Masters of the Order and undead creatures in the room.
Symbol of Blessing
This Symbol duplicates the clerical spell Holy Weapon, 2 swings/level.
Symbol of Thought
This Symbol allows you to broadcast a thought to all Voln members who also have this Symbol.
Symbol of Recovery
This symbol works like Heal1 (801) and restores 10 lost HP.
Symbol of Courage
This symbol increases AS by +1 per step in Voln, as well as provides a better warding of fear spells.
Symbol of Protection
This symbol increases DS by 1 per step in Voln
Throw
This ability lets the member Throw
Punch
This ability lets the member Punch
Kick
This ability lets the member Kick
Symbol of Calming
This symbol is a mass-effect version of the Major Spirit spell Calm (201), effective against undead.
Symbol of Sleep
This is a version of the Wizard's Sleep spell (501) This Symbol does NOT WORK against undead. But it does work on Living creatures or adventurers.
Symbol of Turning
This works like the Clerical Repel Undead spell (301)
Symbol of Mana
This restores 50 mana points, but at the cost of favor and a deed.
Symbol of Sight
This replicates Locate Person (116). It also allows ye to watch the room for a short time as well. Only works to other Voln members.
Symbol of Holiness
This symbol allows the member to bless Magical Metals, The symbol also works to unleash a powerful firey attack against one undead creature.
Symbol of Submission
This symbol causes undead to drop their guard, lowering DS by the caster's step.
Symbol of Restoration
This symbol recovers Many lost HPs.
Symbol of Need
This symbol lets others know where you are, even when dead.
Symbol of Retribution
This symbol unleashes a powerful attack against undead in the room. This ability only works while you are Dead, and does not effect All undead.
Throw 2
This is an improved version of Throw (Symbol 7)
Punch 2
This is an improved version of Punch (Symbol 8)
Kick 2
This is an improved version of Kick (Symbol 9)
Symbol of Preservation
This symbol casts Preservation ("LK") on yourself or others, 30 seconds per step.
Symbol of Dreams
This symbol doubles spirit point, health, Mana. and mental recovery. When using this symbol you go into a full offensive stance and become prone, and you can Not be hidden while using this symbol as well.
Symbol of Return
This symbol works like Spirit Guide (130), returning the user and their group to the locations listed below.
In the Landing it returns you to the Courtyard of the Voln Monastery
In Rivers Rest it returns you to the sanctuary.
On the Isle it takes you to the temple.
In Icemule it takes you to the Temple of the Gods
In Pinefar it takes you just west of the main door.
In Solhaven I don't know the location.
Symbol of Invitation
This symbol enables a Master to invite people to join the Order. They must be at least 3 years of training to join.
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