Clerical Spells


Last Updated 10/19/1999

Clerical Spells Quick List
301 Prayer of Holding - Holds undead for up to 10 sec/level
302 Repel Undead - Repels or destroys undead
303 Prayer of Warding - up to a +20 ds, 30 sec/level
304 Holy Blade Blesses weapons 3/lvl
305 Preservation LK: keeps body and soul together for 30 sec/level
306 Holy Bolt is a spell aiming based attack.
307 Benediction adds up to +15 AS/DS for group 30 sec/level
308 Well of Life Transfers Spirit Points from caster to target
309 Neutralize Curse Stops effects of a curse for 10 sec/level
310 Warding Sphere provides up to +40 all defenses of group for 30 sec/level
311 Blinding Stuns target for up to 5 sec/level
312 Raise Dead Brings a dead player back to life
313 Prayer provides a +15 TD
314 Interdiction removes mana from the target
315 Remove Curse Removes curse from target
316 Attonement - not implmented
317 Zealot provides up to a +30 AS -30 DS for the caster and group
318 Life Restoration Improved version of 312 Raise Dead
319 Divine Wraith is a mass undead attack spell.
320 Excorcism
325 Santify - Not Implmented
330 Prayer of Commune summons a god or a spirit to answer your questions.
350 Resurrect Restores life and health to a dead adventurer

Clerical Spell Full List

Special notes: Unless noted otherwise, effects of cleric spells are not cumulative in duration or effect, but ARE refreshable. Experience points and fame are awarded for successful resurrections and turning the undead. Be especially cautious of resurrecting if your character does not have sufficient spirit points to do so. If not, your character will drain more spirit points than he/she has, which results in immediate death, that cost 2 deeds!

Spell # Spell Name Spell Duration Spell Effect
301 Prayer of Holding I 10 sec/level The Prayer of Holding spell allows a cleric to interfere with the evil controlling principle of an undead creature for a time. This can render them in a "sleep like" state (although they do not fall down) for the period of its duration. A spirit warding is required for success.
It cost half the critters level in mana (max 20 mana)
every time the creature struggles it has a chance to break free, no formula for this is known but it is said to involv your vs its level, wisdom, ect..
To the Top
302 Repel Undead I Insant The Repel Undead spell is the mainstay of the cleric's weapons against the undead. This spell allows the cleric to dispatch an undead being. A spirit warding is required. If successful, the creature will attempt to run away. If this is not possible the creature may shake the spell or may simply disintegrate. If the undead fails the spirit warding badly enough, it may disintegrate anyway. Contributions towards the death of the creature are made for the casting cleric based on the success of the spell and the level of the creature. This is only the contribution level, which is used to determine how much of the 'kill' your character was responsible for. This will ensure you get your share of experience by using this spell.
mana cost is half the creatures level (max 25 mana)
To the Top
303 Warding I 30 sec/level This spell increases the moral fortitude of the target, allowing for greater resistance to attacks of various forms. The target of this spell (which is usually the caster) gains a bonus to defensive strength and spirit warding for the duration of the spell.
Formula +5 base +1 per cleric spell known past 303
mana cost 3 base mana +1 per bonus (18 mana max)
To the Top
304 Holy Blade 3 blessings/level Undead creatures are immune to many forms of attack. "Normal" weapons will not harm an undead creature other than to make ugly, but harmless, gashes. A cleric can use the Holy Blade spell, however, to give an ordinary weapon the ability to harm the undead. This spell works on most weapons. Magical or otherwise special weapon cannot be blessed by younger clerics
Notes: One "blessing" used during each attack, regardless of outcome. And attempts to bless a Cursed Weapon will destroy it.
At 25 ranks of clerical spells they give "holy water" flares which do more damage to undead
At 50 ranks of clerical spells, they Can bless magical metals, and still give flares
To the Top
305 Preservation 30 sec/level This spell will prevent the soul of a fallen comrade from departing for the duration of the spell. This is useful when preparing for a resurrection or finding a higher level cleric capable of helping.
To the Top
306 Holy Bolt Insant When cast upon a living creature it works exactly like minor water (903), but when cast upon an undead foe it hits as hard if not harder than "minor fire" (906)
If this spell cast upon an aqua wand it gives it holy water instead of normal water, but the wand cannot be duplcated or recharged afterwards
To the Top
307 Benediction 30 sec/level This spell provides a base +5 AS/DS +1 per 2 spells known beyond 707 to the caster and their group as long as they are joined.
mana cost is 7 mana +1 per bonus
spell must be cast on group leader.
To the Top
308 Well of Life Insant This spell allows the cleric to channel his or her spirit force to another character. The amount of transfer is based on the caster's mana transfer skill and other subtle factors. The spirit points are transferred, so the target's spirit points will go up and the caster's down by an equal amount. The spell will not let the cleric transfer such that he/she dies, meaning that the cleric will always have at least 1 spirit point left.
This spell does have a wait between castings, the formula for determining the waiting time is unknown, it may be entirely random. It does clearly last longer for a greater drain though. and also age does play a factor, the older the shorte.
To the Top
309 Neutralize Curse 10 sec/level This spell will nullify the curse on an object for the duration of the spell. Once the spell wears off, the curse will return.
To the Top
310 Warding Sphere 30 sec/level This spell provides a +10 DS/TD bonus +1 per cleric spell known beyond 310 (max +40), which affects everyone who is JOINed to the caster. Anyone leaving the group loses the protection within about a minute
mana cost is 10 base +1 per bonus max 40.
To the Top
311 Blinding 5 sec/level This spell causes the image of the cleric's deity to be superimposed over him/herself. This vision will blind the target causing it to be stunned for the duration of the effect.
To the Top
312 Raise Dead Insant Mastery of this spell allows a cleric to actually appeal to his or her deity to raise a fallen comrade from the dead. This spell is very taxing on the caster and success is not always assured. The target must have a soul (undeparted) for this spell to work and the body must be able to sustain life, which means the services of an empath may be needed. If successfully raised, the formerly dead character will have but 1 spirit point and be in whatever condition he/she was in prior to being raised otherwise. The character will not suffer any stat loss due to this death, so resurrection by a cleric is far superior to that of one of the gods. The caster will lose 75% of the target's maximum spirit points. This is not to be confused with actual spirit points; this means that if the cleric has less than 75% of the target's spirit points, the resurrection attempt will kill him/her.
Note: The dead player's soul must exist for this spell to be effective. Expect significant round times for this activity.
To the Top
313 Prayer 30 sec/level +15 TD, and a bit of luck in dealing with manuver attacks, Caster only.
It does seem to improve the dodging of clouse greatly.
314 Interdiction Insant 5 sec/cleric spell known This spell drains mana from the target at a rate depending upon the casters mana share, the more ranks the faster it drains even past the normal 24 rank "cap" of mana share.
To the Top
315 Remove Curse Insant This spell will completely dispel a curse from an item. This spell has limited abilities; sometimes objects contain curses so set into the fabric of the object that it cannot be removed. Sometimes removal of a curse will also destroy the other powers of the object but occasionally these two Elements are independent and this may leave behind a useful item. There is always a chance this spell will fail in unpredictable ways.
To the Top
316 attonement Unknown Not Implmented
To the Top
317 Zealot 15 sec/level This spell provides the caster and their group a +10 AS -30 ds base +1 AS per cleric spell known beyond 317 to a max +30 AS -30 DS. It also forces all effected to remain in offensive stance.
To the Top
318 Life Restoration Insant This is a higher version of 312, but draws more favor of the deity to soften the impact on the caster and the one being raised. The caster loses 50% of the maximum spirit points of the body and the body is restored to 10% of their maximum spirit points and health points.
To the Top
319 Divine Wraith 1 round per 10 cleric spells known. This spell launches a TD based attack against all undead in the room for 1 round per 10 cleric spells known up to a 10 round duration. The damage done by this spell is related to your mana share with no cap on the damage known. This spell cannot be used repeatedly though there is a cool down time.
NOTE: Do NOT look at the mist.
To the Top
325 Excorcism Unknown Not Implmented
225 Santify Unknown Not Implmented
To the Top
330 Prayer of Commune Very Variable Upon reaching this level in the cleric spell circle, the cleric is able to cast a commune spell in order to contact his or her deity. This spell requests the presence of the deity who may or may not respond. If the deity does not respond, most of the mana points consumed by this spell are returned to the caster within a few minutes.
If the deity does respond, you will know it! The presence of a deity is not to be taken lightly so use all due respect else risk losing the favor of the gods of Elanthia. The exact deity which responds is never quite assured regardless of which deity the cleric worships and serves.
When a deity does respond, your character may ask of him/her a few questions. The number of questions you may ask and the complexity are limited. A deity is known to respond in an ethereal manner many times and the best response you can usually expect is a prepositional phrase. You can be assured, however, the answer will be the truth if there is one.
As an example of how to be cautious with your questions: A cleric, hopelessly lost in a maze asks, "How do I get out of this maze, lord?"
The deity responds, "By following the correct path."
You are cautioned to not attempt to pin down or outwit a deity who is being ambiguous since there is usually a purpose in it. However you can expect that at times a deity will give very valuable information especially when you are serving him/her in your quest.
Jaared Notes, this is a very bad reason to use the spell anyway and is a horrid example.
To the Top
350 Resurrect Insant The highest level spell for a cleric is the ultimate resurrection spell. It will raise a character from the dead with no spirit points lost by the cleric. The deity supplies most of the work. In fact the target will be restored to 50% of their spirit and health points as well. This spell is also known to do some amount of physical healing (in some cases complete healing), making it one of the most powerful effects a cleric can muster.
To the Top

Back to the Spell List

� 1997 [email protected]


This page hosted by GeoCities Get your own Free Home Page



Hosted by www.Geocities.ws

1