CAPTAIN'S LOG:
A Joint RPG Newsletter of the Star Trek Universe

"Heroes are made in the hour of defeat.  Success is, therefore, well described as a series of glorious defeats."  -- Mohandas K.Gandhi


Issue 13: Sep 1999 - http://www.geocities.com/Area51/Hollow/3200/index.html - [email protected]



Table of Contents
1.Message from the Co-Editor
2.Column: "Crewmanship Part II"
3.Star Trek Cultural Profile: Breen
4.The Technical Corner:  "Canon"
5.Column:  "The Glory of War"
6.Helpful Hints: "Playing a non-human role"
7.Character Profile:  "Rand Al'Thor"
8.Fleet Updates
9.Literary Corner: "USS Dominator: Birth of a Legend," Chapter IV


MESSAGE FROM THE CO-EDITOR
Travis D. Howard, Co-Editor-in-Chief
Rear Admiral, USS Dominator

Greetings all!  It has certainly been a busy month for everyone!  Sims everywhere are flourishing and there is much to do!

I would like to point out that we will NOT be doing player-recruiting through Captains' Log.  You may, however, place ads in this publication for technical staff (ie-webmasters, administration assistants, etc.).  However, you may not place ads for player-held sim positions.  Captains Log Apologizes for any misunderstanding.

Thank you everyone for submitting articles and updates!  Indeed, we have a fine publication this month, rich with interesting articles that will help you in your simming, give you a new perspective, or perhaps make you sit back and engage in thoughtful pondering?  Perhaps....  Although, authors, please make sure you not only put your real name, but what ships you serve on and you highest rank in whatever sim you are in.  It always help to "qualify" your remarks.  :-)

But enough talk!  Have at you!
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CREWMANSHIP Part II

John Skelton
Warrant Officer, USS Dominator

First and foremost, a sailor must know what kinds of ships and other craft exist. Design classifications fall under a few general categories:

YACHTS
Yachts, the most common small craft in the Federation, are generally found in one of two types. They are most often encountered as private or commercial vessels and are classified by any number of designs. The most common yachts are SLOOPS, YAWLS, KETCHES, SCHOONERS, CUTTERS, and CATBOATS. They are distinguished by their rig, which refers to the number and placement of engines and thrusters. While they are more maneuverable than starships, they don't have the propulsionary power of a larger vessel. A yacht that is not warp-capable is referred to as a DAYSAILER and is used mainly for recreational interplanetary activities.

The second type of yacht is a special design used by Starfleet. The CAPTAIN'S YACHT or CAPTAIN'S GIG is a warp-capable yacht attached directly to a Starfleet vessel for special use by the Captain.This type
of yacht has much more highly advanced systems than would be found on most private and commercial yachts. This is especially true in regards to defensive capabilities where the Captain's Yacht is more like a small starship.

SHUTTLECRAFT
Smaller vessels which depend upon a larger one (a starship or a starbase) almost exclusively are termed shuttles. This includes all types currently in service in Starfleet and in commercial service in the Federation.
Starfleet also uses RUNABOUTS which, like the Captain's Yacht (see above), are nearly classified as starships in their own right due to their more advanced capabilities. While most shuttles are designated by
interior layout for the carrying of cargo or personnel, runabouts are considered general-purpose craft.

TRANSPORT SHIPS
There are three types of transport ships, and they are differentiated almost exclusively on the basis of what they carry. Commercial transports which have a manifest of at least 90% passengers are called PASSENGER LINERS or STARLINERS. Starliner is the preferred term for interstellar vessels of this type. A personnel carrier in the employ of Starfleet is called a TROOP SHIP.

A transport ship which has a manifest of at least 90% cargo is termed a FREIGHTER. A freighter carrying fuel or other consumable commodities is called a TANKER. Sometimes, warp-capable ships of these types are called STARFREIGHTERS and STARTANKERS.

STARSHIPS
The most familiar ship type to a Starfleet officer is the starship. They are independent Starfleet vessels with warp capability and variable mission parameters. Starships can be designated as ESCORTS, CRUISERS,
EXPLORERS and SURVEYORS. Smaller starships are usually classified as SCOUTS. Medical ships are generally escorts. Science ships are usually surveyors. Ships designed with battle in mind (i.e. the Defiant-class) are either escorts or cruisers. Although rare, private and commercial vessels of the starship type are usually designated as CLIPPER SHIPS and (for slightly smaller vessels) BRIGANTINES or BRIGS.

For those with an interest in the history of starship classifications, the "starship" replaces the original term of LINE SHIP or SHIP-OF-THE-LINE which includes aircraft carriers, battleships, battle cruisers, pocket battleships, heavy cruisers, light cruisers, anti-aircraft cruisers, superdestroyers, destroyers, and destroyer
escorts. Starships also include the non-line ships known as frigates, corvettes. and gunships.
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CULTURAL PROFILE: "BREEN"
Mark Hofer
Webmaster, Starbase 16

Practically nothing is know about the Breen. They wear full-body refrigerated suits around everywhere. This is odd since their homeworld is not a cold climate. It instead ranges from temperate to tropical. The
leading theories on why they still wear the suits are for appearance and climate change.

The appearance theory is that they are so offensive looking to other races that they wear the suits to make it easier to relate with other races. However this is flawed because we know the suits to be refrigerated. The
only thing that can account for this is a biological need.

The second theory is that their homeworld had a major climatic change hundreds of years ago. The Breen homeworld was a very cold planet in which the major part of the Breen's evolutionary process took place. But some occurrence like increased volcanic activity, major atmospheric thing, or orbital shift made the planet much warmer. This happened too rapidly for the evolutionary process to adjust for it, so instead the intelligent Breen civilization built habitats for their population.

Although we have seen the Breen in their own ship wearing the suits, we saw them when they were dealing with non-Breen and therefore had to wear the suits for the same reason they would on an alien ship.

We know nothing about their military, government, or social structures from on screen footage. However, we can infer a lot about their suits. We know that the suits can operate for long periods even without recharging,
re-supplying or whatever they due because we know that the Breen in the internment camp was there for months. The suit allows a great deal of maneuverability which is necessary for combat. We also know that the suit can simulate certain biological conditions in order to control consoles on alien ships.






SPOILERS below for those not in North America--contains information from the final few episodes of DS9




Their technology is equally as mysterious an unknown. They have only one primary combat vessel, which they produce in numbers. The ship is multi-leveled, meaning that there are several different sections of the ship
that exist on different levels from the rest. There is a weapon emplacement in the very front most section of the ship. This used to hold a energy weapon which would drain the ship of energy, but after a countermeasure was developed and the three major opposing powers to the Breen (Romulan Star Empire, Imperial Klingon Empire, and the United Federation of Planets) the weapon became useless and has probably been removed from all ships.

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TECHNICAL CORNER: "CANON"
Mark Hofer
Webmaster, Starbase 16

The newsgroup rec.arts.startrek.tech has a whole faq dedicated to this topic for the newsgroup. However, it is pretty much ignored. The reason for this is that someone did what I'm about to do: define the term for themselves and tell everyone this is how it should be.

The faq breaks it down to three different categories: canon, semi-canon, and not canon. Canon is anything shown on screen. Simi-canon is books from the production crew like the Star Trek Encyclopedia and the ST: TNG and ST: DS9 Technical Manuals. Not canon is everything else, including novels.

This doesn't quite work for me and several others in the newsgroup. We instead use canon to mean the best supported AND most likely explanation. The tech. manuals have mistakes. Several of us have notes that fix the typos and other mistakes. Quick example: the dimensions for the captain's yacht is half the real dimensions in the TNG tech manual. Rick Sternbach corrected this on the group (he also has his own newsgroup:
startrek.expertforum.ricksternbach). In the case of the captain's yacht it is a canon part of the ship. It has never been mentioned on screen though. The canon dimensions are double what's in the tech manual, but that isn't in published print. The information fits the above criteria; it is the best supported and most likely.

The is also the case where episodes conflict. The date for first contact was stated in a TOS episode and in the movie. They were off by over a decade or two. The generally accepted and canon date is the one that was in the movie. It is reinforced more often in the movie and there is over 100 times more footage dealing with it. The TOS episode had it mentioned in passing whereas the movie had it as the theme.

The final main condition we come across is when an episode conflicts with printed material. Normally the episode wins over, but the case is different for the Voyager episode "Threshold" (which for the record I've never seen). In that episode they achieve Warp 13. In the tech manual max warp is approaching warp 10. Warp 10 is infinite speed and requires infinite energy, the object at that velocity will occupy all points in the universe simultaneously. In simple mathematical terms: warp 10 is a vertical asymptote. Gene Roddenberry made this a condition in preprodution for TNG. What most people have said it that the writers made a major mistake and dismiss the entire episode's canon. Some try to rationalize it by saying that transwarp requires a different scale because of the energy required and stress on the ship. It's analogous to measuring a plane's speed in knots or a mach factor.

NOTE: TNG: "All Good Things..." warp 13 is not considered because the Federation just redid the warp scale so captains didn't have to say, "Ensign, set a course for Bajor warp factor 9.9999997."

In short, canon is a term that will include different things for different people. Some will always claim that warp 13 is canon because it was on screen, while others will use the Warp 10 is unreachable.

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COLUMN: "THE GLORY OF WAR"
Chavalin Arora
1LT Rem Naresuan, SFMC, Alpha Quadrant Simming Group

I apologize to those who were offended by the graphic descriptions of violence I posted during the ground battle. My intent was to illustrate the fact that there truly is no glory in combat, and victory is seldom total.
There are glory-hounds who seek recognition in combat, and they do gain glory, but at the cost of their souls. War is ugly, and anyone who would say otherwise has already forfeited his or her humanity.

Excerpt from 1stLt Rem Naresuan's post, USS Red Wind:

How many of the Breen were Private Walkers - young, recently joined the military for the honor of serving, wanted to make their parents proud? How many of them were away from home for the first time, died
far away from home? How many of them didn't want to take part in this conflict? We don't know. How many had families of their own? Are we better than the Breen? They are intelligent, sentient beings, like humans. What would we do if we were defeated, and far behind enemy lines? We are appalled at the wholesale slaughter of our own, but when was the right given us to participate in the slaughter of others? We may justify it as necessary, but can it truly be justified?

In Star Trek, each species seems to represent or mimic human cultures in different periods of time, exaggerating racial differences. The Klingons seem akin to the Mongol Empire, the Cardassians represent Russia and the former Soviet Union, the Romulans mimic ancient Rome, and so on. The question is no longer of crimes against one's own kind, but of the right to life. All of the civilizations are made up of sentient, free-willed beings. When a civilization tries to suppress or violate the will or freedom of another, it should be, MUST be defended and fought for. But what of war for its own sake?

There must be a higher, noble goal, else war becomes self serving, pointless. The character of Chief Petty Officer Miles O'Brien best illustrates the point. He dehumanized an enemy that was, by -species-, not
human. However, it could not be ignored that his enemy was sentient and free-thinking. He began to embrace killing, and the violence that comes with it. Violence is still violence, regardless of the enemy. When a man
is in an attitude of violence and anger for long, it becomes a part of that man. Once it's in his heart, there no longer needs to be a target. War does not come without a cost....

NOTE: The opinions expressed in this article are solely my own, and do not necessarily reflect the opinions of the US Marine Corps or any branch of the Armed Forces of the United States of America, or the government of the United States of America.
 

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COLUMN: "PLAYING A NON-HUMAN ROLE"

Fleet Admiral T'Keris, CO, AQSG

Growing bored with your human officer? Ready to take on a new challenges in your Role Playing? Consider playing a Betazoid, Vulcan, Klingon, Cardassian or any of the other interesting and exotic Star Trek species. Learning the cultures of the various species in the Star Trek Universe, and then applying it to your non-human character is not as easy as it sounds. Applying cultural quirks, traditions, mannerisms, and language can be overwhelming when your trying to write a simple response or carry out a task. Too often the urge to fall back to human tendencies and behaviors spoils the efforts to "become" alien. The challenging part is balancing the unique cultural behavior with the need to be a productive contributing officer.

You're successful when you create a character that can be easily identified as your chosen species in each and every one of your posts. Achieving this is rather simple, if you plan it out in advance and create a reference
guide. Your first step is to make a list of behaviors that apply to your species. Think about this for a moment. If you were to describe a Klingon what characteristics would think of? Most people would say honorable, short tempered, rough, and combative. Just these few descriptions are enough to base a character on.

Your next step would be to think of how each species displays their traits when fighting, developing relationships, or carrying out their duties. This is a bit harder, but the effort on your part will show in the quality of character that you develop. An example of this task would involve selecting a specific character from one of the Star Trek shows. If you wanted to create a perfect Vulcan, you might immediately select Spock as your role model. Take a moment and ask yourself several questions. How would Spock
behave when he carries out his duties, how does he socialize with his friends, how does he handle himself in a fight, what does he do when he is alone. The answers to these questions will give you some insight into how
your own creation should react and behave. If you've watched any amount of Star Trek you would be able to name off basic characteristics of most species so the task isn't too hard.

Third, how do you handle the special abilities that many of the aliens have. Klingon's are notably stronger but their honor prevents them from being overly abusive. Vulcans and Betazids have PSI abilities but both cultures have guidelines that prevent them from forcing that ability on others. The same could be said for each culture. Whatever ability they have is likely to be contained by some cultural taboo or religious restraint. When developing your character you have these abilities to fall back on when you really need
them, but for the most part you will write about restraining from using the ability on others.

Lastly, the addition of your character's native language to your posts is another interesting way to set your characters differences and culture apart from the humans around you. If your the sole Alien on board you can still use language as a tool to highlight the characters difference from those around him or her. For the Klingon, and occasional curse in Klingonese is appropriate. For the other alien species occasionally have them speak in their native language while sending a message home or when recording their personal log adds to the exotic appeal.

Overall, a non human character can be a great deal of fun and the challenges of portraying a non human character seem to heighten the adventure of Role Playing like no other.

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CHARACTER PROFILE:  "RAND AL'THOR"
unknown author

(This is the basic profile for a character i was going to use but didn't. i don't need it now but it'd be a waste to not use him. So if there are any new players that you come across who have a little trouble coming up with a
character by all means give them this to build off)

Name: Rand Al'Thor
Race: Kobliad

Gender: Male
Age: 22
Height: 6'2
Weight: 93kg
Eye: Pale blue
Hair: Sandy Brown

Skills/Special Abilities:
Good first hand understanding of various different cultures (most notably the Cairn); Able to communicate with images, however only with the Cairn; Excellent communicator between not only his own  friends/colleagues but also interracial; enjoys an almost telepathic sense of feeling if something is
right or wrong.

Pre-Starfleet History:
His childhood was a rough one. Living in a family that was the head of a powerful crime ring, he saw many things that resulted in nightmares for years afterwards. Being the youngest of three he was constantly picked on and beaten by his older brothers. He quickly formed an intense dis-like for his family's trade and cruelty. Around 12 he started making the point of looking for younger kids who had received the same kind of treatment he did. This was frowned upon by his family who's motto was "hit first, talk later". Because of this his beatings became more savage and on one occasion was almost killed. Shortly after he recovered he managed to stowaway aboard a freighter and disowned his family and childhood. He worked on trading ships
for the next 3 years. During this time he learnt a huge amount about many other cultures and races, so much so that the ships he served under came to count him as a very valuable crew member especially when it came to settling misunderstandings between the ship and trading partners. His most significant encounter was with the Cairn where he learnt how to communicate with them using images through the mind. Eventually he made his way to Earth where he found out about the Academy.

Starfleet History:
So far he has enjoyed his time at the Academy immensely. Although, he hasn't achieved the best of marks because he has tended to concentrate on the well being of his friends as much as he does his studies. Also he knows that there is a strong possibly he will be dead in the next 10 years so he tries to have as much fun as possible. His core interest line is counseling with his minor being in the medicine area. He hopes to further his studies in the science field, specifically cybernetics.

Current Rank: Cadet
Current Assignment: Academy
Notes:
Average build. Has delicate skin which bruises easily so from time to time has marks on his body for no explainable reason. He is very passionate about the things he likes to do so if left alone will keep at them regardless of sleep, food and other duties. When he's tired he overstates. When asked about his background he will close down and try to leave the situation. However, he has much less of a problem telling people he trusts.

He is determined to look on the bright side of everything. This is because of his unpleasant childhood and the knowledge that he may be dead in a few years. Although he knows he has the opportunity to live for a long time he is still frightened of the prospect of not getting the life prolonging drugs in order to do so. When he lets himself think on this for to long he becomes depressed and loses focus.

Because he can't stand to see people in the same state he spent the majority of his childhood he makes every effort to make sure people are well and stay that way, thus he has a caring nature and on more than one occasion has being taken advantage of because of it.

He doesn't like to talk about his future or what goals he has because he's I not sure whether he'll be around long enough to make them come true. This topic he finds distressing to talk about

[people can add their own record history, this is purely an outline]

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FLEET UPDATES

QUADRANT DELTA: It's been a busy couple of months for Quadrant Delta. This update will actually cover several big changes from the last few months. We've fully implemented our new administrative  tructure. The goal of the new administrative structure was to give members a voice in how their game is run. It is hoped the new system will foster more communication, democracy and flexibility for change. We've added two new duty stations, the Endeavour and the Moscow. The Endeavour is an Akira class starship and the Moscow is a Sentinel class starship. The Sentinel is a fanfic class found on http://shipyard.scifi-art.com/sentinel.html.
The QD has also published its first edition of Hailing Frequencies, http://qd.solaria.net/newsletter, the revamped newsletter for Quadrant Delta. Here you'll find news from RPG, NRPG and real life along with a few other fun items.

We've had some leadership changes. Mike Cerone aka Rear Admiral Zilbra Cherroni has filled the open spot of Frontier Fleet Commander. Along with this change we have brought the Fleet Command web page on line,
http://qd.solaria.net/fleetcom. This page is a "one stop shopping" location to get profiles of all the QD Duty Stations and their commands. As well as provide a means of communication for the Admiralty. The goals of this page are to assist members and CO's looking to interact with other Duty Stations and give the Admiralty a place to publish their goals and any lessons learned they have. The Quadrant Delta main page is the place to go to learn about Quadrant Delta. It has been updated and revamped. You'll find our game wide time line,
handbooks, available positions and application form.

USS DOMINATOR:  The Dom is back at it again with another spit-fire mission, this time to investigate a communications blackout that suddenly turned bad when a renegade Jem'Hadar task group attacks, crippling the Dominator! Administration-wise, we've had a change of command staff.  Captain Michael Garret, the ship's illustrious and decorative executive officer, has stepped down from his position.  After an application process within the ship's company, Commander Terra (formerly the Chief Engineer) has accepted Admiral
Hunter's invitation to join him as the new executive officer.  And there was much rejoicing, for she will command with grace and fortitude. Charge forth, brave souls!  For fresh battles await, and the security of the
Federation must be ever-ready!

ALPHA QUADRANT SIMMING GROUP (FADM T'Keris):  The AQSG has several interesting things happening. Included in the events is the completion of a massive joint mission, restructuring of the Academy, and opening of new positions on the AQSG Council.

--TEAM EFFORT--
The AQSG has just completed a ten ship joint mission, and is now settling back to normal. The USS San Francisco, USS T'Pau, USS Vega, USS Vichy, USS Tobias, USS Vigilance, USS Patriot, USS Republic, USS Red Wind, and the USS Destiny joined forces in an effort to prevent the Breen from leaving a trail of destruction as they exited the Alpha Quadrant. The mission lasted only 6 weeks but generated well over 900 mission posts. The rigors of keeping up with all the posts was a phenomenal task but the dedication and superior efforts of the ships CO's kept the mission underway up to the point of climax at the final battle.
The USS San Francisco took out a portion of the Breen Fleet when rammed the lead Breen War Cruiser as it's warp core breached. The CO and the skeleton crew of the San Fran were saved at the last instant by the Republic's secret weapon the Stormbird, a small attack ship that had been kept a secret from both the Breen and the Federation. In the final moments of the Battle, the USS Vigilance sustained sever damage and had to evacuate their stardrive as the warp core went critical. The Vigilance's saucer section was thrown into a rough ride when the stardrive exploded, and they crash landed on the surface of a nearby colony world. When the dust from the battle settled, the remaining 8 ships pulled together in a team effort to retrieve the survivors of the Vigilance so everyone could go home. The destroyed ships are being replaced with the USS Phoenix and the USS Vigilance (A).

--ACADEMY NEWS--
The AQSG is preparing to launch it's newly restructure training program. The AQSG Academy is now a self-paced program. Each new player will work with their Captain, and an appointed Training Mentor as they complete ten training courses that will provide the knowledge and experiences needed to participate in the AQSG Role Playing Games. The lessons, tasks and tests are safely locked behind a password protected gates, and are open only to registered players. The lessons involve information and skills with (1) Basic Terminology, (2) Basic Posting Skills, (3) Bio developments (where the new player actually creates their bio as their test), (4) Away Missions, (5) Joint Posts, (6) Joint Missions, (7) Department of Starfleet, (8) Cultures of Federation Members, (9) Cultures of Non-Federation Aliens, and (10) Star Trek Technobabble. This program was designed so the new players can immediately join their ship and begin playing as they work through the lessons at their own pace.

--AQSG COUNCIL NEWS--
The AQSG Council has several positions open and is advertising to the vacancies to both the Command list and the general population. The AQSG is growing, and the additional positions must be filled in order to maintain the level of personal attention we give to each member of the sim group.

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"USS DOMINATOR: BIRTH OF A LEGEND" CHAPTER IV

Travis D. Howard, Author
Rear Admiral Daniel R. Hunter, USS Dominator

==[ Chapter Four - Mobilization ]==

 0715 hours.  Hunter paced the command deck, hands firmly behind his back. The Odysseus continued to race, for unknown reasons, towards the looming Dominion ships like a child to its parents.  Hunter didn't know Commodore Taggart, but he did know BF-TF17's CO, Admiral Jarovik.  He was sure that Jarovik wouldn't promote a "loose cannon" to command; certainly not flag rank.  Hunter shuddered.  Just like what happened on the Firehawk, he thought, remembering past experiences.  No, not this time.  There was more
to this than meets-the-eye.  Almost on cue to this thoughts, the ops officer reported a change.

"Admiral!  The Odysseus just dropped out of warp and is turning towards Hymmes II at full impulse!"  Hunter slowly stood.  Perhaps it was becoming habit.

"What the hell."

 "She's going for emergency landing, sir!  Systems are shutting down all over the ship!"

 "Shutting down?"

 "Yes sir!  Looks like system failure, but I can't be certain at this  range."

 "Alter course to intercept!  Ops, location of the Dominion force?"

 "They are altering as well, sir.  Looks like the Odysseus is what they were after all along."

 "Damn it to hell!"  Hunter gritted his teeth.

"Time to intercept!"

 "At present speed, three minutes, ten seconds to achieve orbit."

 "Increate to maximum!"

 "Sir," Garret warned, "we'll be at risk of blowing our cover."  Hunter frowned at his XO.  "Which would you rather have to do, captain? Run the risk of being forced to blow these assholes out of space or allowing SPECWAR equipment fall into the hands of the Dominion?"

"Point taken, admiral."  Garret turned to the helm.

"Open the throttle, chief."

 "Maximum warp, aye aye sir."  The Chief of the Watch made the necessary orders as the Dominator's advanced M/ARC roared to full blast, opening her ramscoops to compensate for the enormous  warp field they were generating. Although the change in speed was undistinguishable on the bridge, an experienced crewman could almost feel the vibration in the deck plating - a tradition that dated as far back as the old Constitution class Starships of the late 21st century Starfleet.

 "Achieving orbit now," the helm responded.

 "Admiral, the Odysseus is going down!  Looks like a southern continent.  We are moving into a polar orbit.  Stealth systems still active."  The bridge crew watched as the Ulysses class SPECWAR Starship angled more towards the planet; her shields and hull glowing red from the intense atmospheric heat. Suddenly, the ship plunged into the atmosphere, allowing of only the brightly-glowing shields to be seen as she plummeted towards the surface in a gigantic fireball.  Hunter turned to the Ops station.

"What class is that planet?"

 "Major class nine Seismic activity.  Gravametric distortions.  High electrical storms.  Atmosphere is mostly.nitrogen and chlorine gas. Definitely not the weather to walk the dog, sir."

 "Damn."  Hunter pointed to Garret, who looked up from his chair's console.

"Mobilize a platoon of marines.  Get them pressure suits and prepare them for drop.  We've got to get to that ship before the Jem'Hadar do!"

"Admiral, we only have one platoon," Garret responded quietly, cruelly reminding Hunter of the skeleton crew they were forced to depart with or risk being detected by snooping merchant vessels.  That was another problem on the list - finding a crew.  "First Lieutenant Marquez has command."

 "Then inform Marquez and mobilize them!  If we don't reinforce the crash site then the Odysseus will be lost!  I want it done in five minutes!"

 "Five minutes???  Sir, that's-"  Hunter slammed his fist down on his armrest.

"I gave an order, captain!"

 "Aye aye sir," Garret responded quickly, his eyes flickering.  Quickly, he put one hand to his ear and began speaking into his headset.  Hunter touched a control on his armrest keypad.

"Flight control, bridge."

 "Bridge, FCC, Captain Brigadier reporting," Captain Knuckles, the Commander-AirGroup (CAG) bass voice responded.  Hunter was lucky to find a qualified CAG before they emergency-launched.  He didn't have time to review his service record, but it didn't matter now.  He either did his job and earned his keep like everyone else or he didn't and the admiral would shoot him there and then.  Simple matters of personnel could be solved by use of a phaser, the way Hunter saw it.  Perhaps it was the Kytef in him.  Or perhaps he had just gotten fed up with incompetence.  Either way, it made for a damn efficient ship, if only to avoid the admiral's wrath.

"Prep a wing of our birds for launch, scramble alert one.  Get 'em on the flight deck, ready to go.  Ground assault weaponry, anti-personnel.  They'll be making strafing and bombing runs.  Use your discretion with ordinance."

 "Aye aye sir.  We've got our ace in the hole."  A pause.

"Alpha's Wing Commander, Lieutenant London, is prepping her pilots and craft now, sir. We'
ll be ready in five."

 "Make it three, captain.  Bridge out."  Hunter's patience was waning, as was their time before the Dominion launched.

 "Admiral," Garret said,

"if we launch, we'll blow our cover."

 The ops officer swiveled his chair to face the two command officers.
"I recommend using the ECM system to mask our IFF signal.  We might be able to pass ourselves off as bigger than we already are." Hunter smiled meekly, looking at his exec.

"Sounds like fun.  Be creative. Execute."  The TSO grinned at the ops officer.

"I have an idea," he sang out.

 Aboard the Dominion warship "Star Legion," Gul-Kalor stood with his arms folded, looking on the planet surface and the fireball-of-a-starship that was the USS Odysseus finishing its downward plunge.  The Odysseus' shields glowed brightly as she plummeted towards the surface.  The humans would not escape.  Not that easily.  Gul-Kalor shook his head and smiled.  Futile efforts cannot evade the Dominion, and certainly not this Cardassian commander.  Gul-Kalor considered himself somewhat of a military genius.  Perhaps a bit too arrogant, but he didn't care.  It was his ship, after all.  And the Odysseus was his prize.

 "Tell our transports," he commanded,

"that they may launch drop pods when ready."

 "Commander!  Something is approaching from polar orbit!"  Gul-Kalor turned sharply to face his operations officer.  "What?! Identify!"

 The specialist went white as he worked at his console, waving his commander to his station.  Angered at this sudden kink in his operation, he stormed over to the console and peered at the screen.  His eyes went wide.

 "Impossible!" he bellowed, slamming his fist upon the console's table with a sharp crash.  "We scanned this system two days ago!  Move us away from here!  Tell the transports to launch immediately!"

 "Sir, they'll be smashed!"  Gul-Kalor grabbed the collar of his ops spec and pulled him out of his seat, slamming him in the same place that his fist was just moments before.

"Do it!"  Defenses or no, the operation would go forward.

 The operations officer slapped his hands together, producing a thunderous clap.

"Oh yeah!  They're buying it, admiral!  We're passing off as a Class One Starfleet Starbase!  Ha ha!  They think we're a bloody
 shipyards!"

"Location of the enemy fleet?"

 "Warships pulling from orbit like a bunch of longtail cats in a room full of rocking chairs!  Wait.the transports are moving to a different orbit! They're launching their birds towards the surface!"

 "Damn it!  Inform Lieutenant Marquez that he is to deploy immediately!"

 "Aye aye sir!  Marine launch bay, bridge!  Alert one scramble, alert one scramble!  You are clear to deploy dropship!  Repeat, you are clear to deploy!"  From the side of the massive starship, a hatch slid open and an
oversized yet extremely aerodynamic black shuttlecraft catapulted out of the bay, screaming towards the planet surface.  From lower orbit, several pods ejected from the Dominion transports towards the planet.  The race was on.

TO BE CONTINUED NEXT MONTH!  KEEP READING!.......
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