
CAPTAIN'S LOG:
A Joint RPG
Newsletter of the Star Trek Universe
"Two things fill the
heart with ever renewed and increasing awe and reverence, the
more often and more steadily we meditate upon them: the starry
firmament above and the moral law within."
~ Immanuel Kant, Critique of Practical Reason
Issue 3: October 1998 - http://www.geocities.com/Area51/Hollow/3200/index.html - [email protected]
TABLE OF CONTENTS:
[Editor's Note: To avoid scrolling for huge amounts of time, just click on the item on the table of contents and you will be transported to the article of your choice. And you thought I could never learn html... *Evil laugh*]
The Frustrating
Fundamentals: Warp Drive
Sean Berg,
Fiction Editor/Trekkie/-er/whatever/nitpicker
This is the first installment of "The Frustrating Fundamentals," a column where we step back and look at something fundamental to Star Trek for a moment, realizing that it both does and does not make sense... and then we play the devil's advocate. Maybe i'ts nitpicking, but in the end we'll all just forget about the loose ends and enjoy Star Trek anyways -- that is, at least, I will ;). This month's subject is the infamous warp drive.
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One of the basic premises of Star Trek has always been the ability to travel faster than light, through the use of Warp Drive technology. No one will ever forget the classic scenes from The Original Series when Scotty was in Engineering, screaming in that infamous accent of his, "She can't take it, Captain!" or "We don't have the power!" or whatever the situation may have been... Warp Drive is just as fundamental to the Star Trek Universe as transporter beams, phasers, and Vulcan mind melds. Now, that being said, some small niggling questions come up when we try to explain it. To get around real-life physics, the concepts of subspace, subspace communications, and so on were essentially created... and as a result, we have scenes where 'tachyon beams' and so forth are being generated (tachyons are a hypothetical paticle that would travel faster than the speed of light, and not only that, but backwards through time-space.) Techhies love this sort of thing, and it makes life more interesting. |
But... how fast is fast? And
as a result, how far is far? This is where we get into
trouble. In the Star Trek: The Next Generation
Technical Manual, Michael Okuda and Rich Sternbach try in
detail to explore warp speeds... as a result, they generated a
hypothetical speed graph and hypothetical travel times, set warp
10 as the ultimate speed limit, and compared these speeds to old
warp speeds from before, to make it all work out. All fine
and dandy. But when one compares what happens on the shows
and in the movies with the specs, things just don't add up.
One example is on TOS, when the Romulan Neutral Zone was so far
away from the nearest base that the Enterprise had to send a
transmission, wait a few hours for Command to receive it, then
wait a few more to receive a reply. But if Romulan space is
so far away, how could a war have possibly been fought against
them back in the days when ships could barely exceed warp factor
1? Granted, this was a dramatic plot device, not intended
to be looked at that way... But let us try something
else. Take any given Star Trek movie. The crew leaves
wherever they are, blast into warp speed, and not long
thereafter, they have traversed a great distance and the action
goes on. In First Contact, it sure didn't take long for the
Enterprise to get from the Neutral Zone to Earth.
Hmmm. Or how about Star Trek V? They go from the
Klingon border to the center of the galaxy in a few hours -- that
is, a journey that ought to take decades.
This just isn't consistent with the specs at all. According
to them, to go a single light year at full power, say, warp 9,
some 1,516 times the speed of light (whoa...! Take 3.0x10^8
m/s and multiply it by 1516!!), it should still take them a
little while (lets say, a matter of hours) just to go that far...
and they have many more to cross, so just one sector should be a
very large distance. So, how big a place is this galaxy
they're in? And how far apart from an emergency/enemy ship
or fleet/other world are our heroes at any given time?
Okay... you can rationalize this one incident at a time... heck,
on Star Trek, you can rationalize almost anything which is why it
can be so much fun. But, even if you throw away those
numbers as if they didn't exist, there's still the problem of a
lack of coordination between the writing staff. On First
Contact, Captain Picard claims that Federation Space (lets say
from extreme edge to extreme edge, and remember, its a big
sphere, not some flat area) is 8,000 light years across at the
widest point. To be blunt, that's hard to swallow knowing
what we know, right? Meanwhile, on DS9, it takes the crew a
few hours to cruise across a single sector. And on Voyager,
somehow they are able to traverse a distance of 5 light years at
warp 2 (warp 2??!) in just a few minutes... Warp 2 is
supposed to be ten times the speed of light.
That's... well, impossible.
So, we've just taken the magic away... and sadly, the creators of
Star Trek weren't paying enough attention and they helped
us. But now what? There is one last saving grace. In
the universe of Star Trek, nothing is considered to be truly
"OFFICIAL" - not even the books published by the shows'
own technical staff - until it has appeared in an episode or a
movie. Just as Star Trek novels and comic books aren't
'real'. And there is nowhere on record that anyone has ever
said how far apart Earth and Vulcan are, what the distance is
from the Bajoran Wormhole to Cardassia Prime, how big the Neutral
Zone really is, and most importantly, there's never been any
numbers mentioned as to how fast ANY warp speed is, except for
warp factor 1, just a hair-so small it's unnoticeable-faster than
the speed of light. There is no map of the galaxy in 3-d
relief, set like a globe... (there's been conjecture, but nothing
"official") and nobody has ever said "This is
where the Alpha Quadrant begins, and this is where the Beta
Quadrant begins"... like I said, any maps are all
conjectural and mean absolutely nothing. We can get an idea
of how things work, but in the end, we have to suspend disbelief,
sit back, and watch the story unfold -- that is, simply taking it
on faith that our heroes and villains are able to go where they
go and do what we see them do, and worry about the human side of
the equation. Whether or not it makes total sense is totally
irrelevant. After all, isn't Star Trek in general supposed
to be about suspending disbelief for a little while and being
entertained?
Besides... too much overanalyzing isn't good for your mental
health ;).
Next month: Star Trek's fantastic (literally, utter fantasy
<grin>) weapons and battles.
I.n T.he O.pen
News Letter
Editing Staff
Often times rumors will escalate to a status where they will pit different role playing organizations against each other because of one fundamental lie that was started by an unknown prankster. In an effort to prevent this kind of thing from happening, we have established ITO as a way of getting these things out in the open so that everyone is aware of potential disturbances, and can thereby prevent anything from every coming of it. If you know somebody who has been disruptive to your RPG group, or perhaps an anonymous person who has been spamming your ship, things like that, please e-mail these reports to [email protected] and we will be happy to post such reports in the ITO section of next month's newsletter! All that we ask is that you please do not abuse this column as a way of getting back at people you don't like.
Caught
impersonating an Admiral from another fleet in a letter reporting
"spies"
[email protected]
Everyone with guestbooks please
check for a note like the following:
Cindy - 09/23/98 10:05:56
My URL:**censored**
My Email:[email protected]
comment: Nice page.... please come visit my site :-)
Thanks, Cindy
This is a link to an Asian porn page. You may want to delete it
if you find it.
Subscribing Fleet News
Newsletter
Consulting Staff
NOTE FROM THE EDITOR: If you are a subscribing member and did not get your RPG news included in this month's issue, please send us a brief summary of important events that you would like to see posted in the October issue by the regular deadline for article submissions. If anything major happens after that point you can contact us and we will try to add it to the newsletter as events happen. I look forward to getting news from more fleets for next month, as this month only one fleet turned in a news report. Thanks!
Amy Lindeman
Co-Editor in Chief
Captain's Log News
Tango Fleet: Tango Fleet will be attempting to hold our Second Quarterly Command Council Meeting on October 3rd at 2pm EST over ICQ. If anybody from Tango Fleet (or anywhere else for that matter) has anything they would like to add to the agenda, remember to get those request in to Admiral Lindeman at [email protected] ASAP so that we can begin to plan the evening's events. Other than that, we have been continuously working on the revamping of our webpages, and a new BETA Version of the Tango Fleet Index is available at http://www.tangofleet.com as well as some new updates to the Posts of the Month and Science pages, just to name a few. Fleetwise, Lt. Commander Krugge has resigned as Executive Officer of the USS Cambrian, to be replaced Lt. Commander Jarax, and the Marine division has also been eliminated from the Cambrian's roster. The USS Octavian has gone M.I.A. once again, and the Tango Fleet admiralty can only hope that they don't take as long to return as the last time they disappeared. We anxiously await the arrival of the new Deep Space 9 season as our plots continue to grow, as well as the return of our Director of Expansion who has been without regular internet access for the past few weeks now. Please also note the change in address of our join page as well as the change in address of who to contact in those regards -- Admiral Amy Lindeman will be the temporary Director of Expansion untill Marshall's return.
The Spotlight: Deep Space 12
Cindy Aranjos,
Tango Fleet
[Editor's Note: Anyone interested in writing this column monthly, please contact me at [email protected] as I have yet to have anyone express a permanent interest in writing this column. ]
This month I went to http://www.geocities.com/Area51/Hollow/3200/fleets.html and looked into the rpg called Deep
Space 12.
They have a very nice web site, very similar to many of the
others that I have seen. Included within these pages are: a list
of their 6 ships, crew rosters, and positions open. They have
ranks and species typical to those in most rpgs, with the
exception of an unusually large number of Qs and Jem'Hadar
officers. They have a missions listing for each ship and an
awards section for their web site. This rpg even has a chatroom.
I checked into the chat, however, you had to sign in and all so I
decided not to go completely into the chat. Their site had music,
but not all of it played clearly for me.
The ship names were USS Tribel, USS Espirit, USS
Polarosis, USS Twilite, USS Quasor and USS
Atlantis.
Overall, the rpg looked very well organized and web sit well
maintained. If you are interested in finding out more about Deep
Space 12 you can follow the link above or the one given on our
Subscribing Fleets Page, and check them out for yourselves! :)
Meet the Members: Sarah's Little
Interviews
Sarah
Wohlmuth, Interview Coordinator
Welcome to this month's edition
of "Sarah's Little Interviews". Most of us have
run headfirst into other projects
.school comes to mind, but
I think that everyone of you who continue to be active
participants in your respective RPGs deserve a little credit. As
I sit down to write this interview I realized that it is
September 13, 1998. I am not sure why, and he probably would have
given me a "why did you do that look?" but I would like
to dedicate this work to Rich Mullins, a dear friend of mine who
passed away on the 18th of September last year. I miss you
greatly and cherish the words you spoke to me. With all
that aside I would like to devote your entire attention to this
month's happy victim. Gabriel Fleet. They are a brand new RPG
blazing a new trail in the Star Trek Universe. Let's get to know
Hannah, the head of Gabriel Fleet.
Sarah: Thanks for taking interest in the
Captain's Log. Could you tell our readers a little about
yourself?
Hannah: I'm fifteen years old and live in
Tennessee. I own a horse, co-manage a small theater company (the
other co-manager is also in the RPG), I take Irish Step Dancing
Lessons, am Head Chorister of my church choir, sing in my school
choir, play handbells, and in my spare time I like to read and
write (poems, stories, etc.). I also portray Em Belaqua in the
Beta Fleet RPG and Janelle in a Phantom of the Opera RPG.
Sarah: Such a busy life away from the RPG
it makes me wonder how you can juggle all of those talents and
still operate an RPG? While visiting your page I noticed that you
just started out. How many people are currently active in your
group?
Hannah: Well, currently there are only eight
people in our RPG, as well as two PNPCs. Our RPG is just getting
started, though. It has been around less than a month.
Sarah: So there are pleanty of staffing positions
including Command level positions?
Hannah: Any positions are still available, and of
course the more people we can get the more fun we'll have.
Many positions are open on the USS Mystic, and so
far the only position that has been filled on the USS
Exploring Star is that of Captain.
Sarah: I love going through RPGs and finding
unique plot ideas and aspects that offer something different in
their sims. One which I noticed in your organization was
"exploring the area known as the phantom sector," what
made you decide to take on the idea of exploration rather
than the Dominion War, which seems to be a popular theme as of
late?
Hannah: I realize most RPGs are focused, at
present, on the war with the Dominion, and that is certainly a
valid direction in which to take plots, but I wanted Gabriel
Fleet to be different, so people like me who prefer exploration
in Star Trek to war have a choice.
Sarah: Ok Hannah, who do you play in Gabriel
Fleet?
Hannah: The character I portray is Stecia Peer,
whose actual rank is Captain but who acts as Commodore when the
Fleet needs one, which is mostly just when adding new members, or
when the ships do missions together in the future. She has one
child, a daughter named Tellie. Stecia's race is Botani (this is
from a series other than Star Trek). My greatest
insprations...well, I'd really like to be more like Janeway
someday, but I don't think I'll be able to because I'm not
serious enough (and I tell dumb jokes :-).
Sarah: There certainly isn't anything wrong with
"dumb jokes" I have been known to throw a couple out
here and there
and I won't even get started ;). But I do
like how you have chosen to portray a female in your RPG. There
aren't many out there in Command Level positions. I know that on
the ship that I serve on I am the only female, in fact, I think
that there are only two females in our RPG.
Hannah: I have noticed the lack of females in
command positions in RPGs. In our Fleet, however, three of the
highest ranking positions are filled by females. So far the USS
Mystic's crew is entirely female. I don't really have a
theory as to the lack of females in command roles in other RPGs,
but I would encourage females to try for whatever position they
really want, be it Admiral or Ensign.
Sarah: Seeing how Gabriel Fleet is so new are
there any goals or expectations that we the readers can look
forward to in the future?
Hannah: Well, since the Fleet is so new my first
objective is to get the USS Mystic launched. That should
be occuring in mid Semptember. Hopefully we will be able to
launch the Exploring Star before long. I hope the two
ships will be able to perform missions together on a fairly
regular basis. If any other fleets are interested in doing a
joint mission with Gabriel Fleet they can contact me.
Sarah: Hannah, thanks so much for taking the time
to fill us in on Gabriel fleet. I hope that you will
continue to e-mail me with your progress so that I can update our
readers. Those of you out there who are looking to help a
new fleet break ground take the time to visit Gabriel Fleet's
Homepage at http://expage.com/page/gabrielf.
Those wishing to get in direct contact with Hannah can e-mail her
at: [email protected]
End interview
Who Would Win in a Fight: Picard
vs. Kirk
Stephen
Lofton, Staff Writer
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It's time to answer the
age old question of who would win in a fight... Captain
Picard or Captain Kirk? Many people think that Picard
would win, but many people disagree and argue that Kirk
would emerge victorious. Well, in this article I will
attempt answer to answer this question to the best of my
ability. Please remember, however, that this is just my
view of things, so don't get upset if you disagree. Let's have some of the basic facts about the two. |
First, Captain Kirk:
Now, Captain Picard:
Okay, now let's get into the
action part. This will label each captain's skills, and they will
get one point for winning an area.
Power____________________
Sure, Picard works out on the Holodeck every once in a while,
which I havn't seen Kirk do yet, but Kirk is a lot younger than
Picard. Kirk clearly wins this one.
Body_____________________
Picard is really old, but you see him climb all sorts of things,
like in moutains and caves. Kirk doesn't really do much with his.
Picard gets this one.
Durability________________
As stated above Picard does a lot of things besides sit on the
Bridge, but Kirk ALWAYS goes on the away team missions and take a
lot of punishment while on them. Kirk clearly wins this one.
Speed______________________
An old guy vs a young one? Kirk wins this one without a doubt. No
contest.
Finishing Move_____________
Picard has that ever so cool Picard maneuver his does with his
ship. Kirk just shoots you with the phasers. Picard racks up
another.
The score: Kirk-3 Picard-2
Wait, doesn't this always happen in TOS shows? Until next time!
Neophite News: Getting Ahead in the
Game
Joshua Guzman,
Staff Writer
=/\= Transmission Link from Star Fleet Command interrupted. Message coming through on secured channel =/\=
Hi. My name is Will Haywood.
I have been RPGing since the start of June this year. My
character is Captain Atad, he is Commanding Officer aboard the
USS Falcon, an Akira class ship in Gamma Fleet. I am writing this
article because I wondered when I just started, how long you had
to be in a SIMM, to achieve your own Command.
As I said I have been RPGing since June, when I joined the crew
of the ship I am now commanding. I was a Lt. Junior Grade. It was
the end of the school year, so I didn't have much work to do, and
I posted like mad. This is the best piece of advice I can give to
someone just starting. Post, post and post again. At first keep
them "social", write scenes in the bar, and on the
holodeck. Do this, as it develops your character. I lets people
know about your character, what he/she likes, what sort of person
they are etc. Let your character make friends, or enemies if you
like, this forms the core of your character. People will then
include your character in their posts, as they know the kind of
things they will say and do. Once you think you've posted enough
drinking, or fighting or whatever scenes, or if you are just too
eager, then post something to do with your ship's current
mission. Even if it is just a system check, or a signal picked up
just on the limits of sensor range, it will help the mission, and
get you in your CO's good books for posting.
Anyway back to me. I had been part of the ship for no more than
two weeks, when the CO (a Captain Ricky Bauld) left the SIMM for
whatever reason. The XO (Lt. Cmdr. Corin Brax) was then promoted
to Captain and given command. He then chose me for whatever
reason, to be his XO. I was promoted from Lt. Junior Grade to Lt.
Commander in two weeks. About a month later (the end of July)
Captain Brax moved to command the Prometheus class USS
Valiant. He passed on Command of the Falcon to me.
So I was promoted from Lt. JG. to Captain and given my own
Command in just over a month........not bad eh?
So I think, no ,matter how old you are, or what your experience
is in the RPG world, it should be your goal to command at least
your own ship, if not your own fleet. If there is a higher
ranking post available on your ship, then post away and apply for
it, or wait to be offered it, whatever your style is. However if
you are a department head, and all higher posts on your ship are
full, and still want a promotion, don't be afraid to apply for a
transfer to a different ship, and fill the conveniently vacant XO
slot. On that note, I'll leave you. Peace and Long Life.
=/\= End Transmission =/\=
Galley News: A Taste of Star Trek
Pete
Robertson, UFPI Role Playing Game
Reprinted from CommBadge with permission of
"Curdy", UFPI Consultant
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Part of the attraction of
the Star Trek universe is the superb attention given to
minor background details. This attention adds flavor and
depth to the story lines. One area that has always fascinated me is the food served on Star Trek. TOS didn't elaborate on 23rd century cuisine much, but TNG, DS9, and Voyager have made alien foods an integral part of the landscape. To add depth to my character in the UFPI, I made him love to cook. Little did I realize when I did this, the amount of research it would involve. In my travels through cyberspace, however, I found a person with a similar passion for Star Trek cuisine. His name is K'Tesh, and on his home page he meticulously details the secret ingredients of the food seen on Star Trek. If it has been seen or mentioned in any series or movie, it is probably listed on K'Tesh's page. K'Tesh has gone to great lengths to learn the secrets previously known only to a handful of chefs and Paramount propmasters. K'Tesh graciously agreed to be interviewed by me for the CommBadge. Much thanks to Kriton Kyrimis for allowing us to use this image. Please do not use his artwork without his express permission. More information can be found at his website at http://dias.cti.gr/~kyrimis/youcant.html. |
[Editor's Note:
CommBadge is a newsletter put out by the UFPI -- one of our
subscribing fleet's and is certainly worth the effort to read it
if you get the chance. ]
To start out with, why don't you tell me a little bit
about yourself?
I am K'Tesh! Son of K'raig!
I am a 29 year old Warrior, who has always had a desire for fine
cuisine. As a young boy, my family followed my
father's military career from sector to sector, and I was exposed
to many different recipes. My mother is considered by many to be
one of the finest cooks around, it is through her influence that
I became a vut (chef, cook, preparer).
How did you get started researching Star Trek
Cuisine?
At the beginning of DS9, I decided to host a theme party for the
event. I had a fair collection of episodes on tape, and I had
figured on using them for creative ideas. The party
unfortunately didn't go so well, but I was hooked on the food of
Star Trek. When TNG went off the air, a repeat performance
was attempted, with similar results, but my quest for
"Authentic" recipes was flamed further. It was at
this time I was informed as to the exact name of the beverage
used for "green" from relics, getting me started
collecting bottles. Voyager came and went with a small
party, more food, more drinks, less people.
I didn't really start to get much interest for my recipes until I
got my computer and was able to access USENET. I found occasional
posts of "How do I make this ST food?", and using my
library I tried to make up recipes based on appearance, not
edibility (or taste). When I moved on to the WWW, I
found the web full of sites mentioning food on ST, but few if any
that included any actual recipes.
Soon I learned how to write HTML, and K'Tesh's Klingon Pages were
born.
What typically happens at a Star Trek party?
Eating, drinking, talking, and of course watching episodes of
Star Trek. Costumes are desired, but not required. I have
yet to make it to the Klingon Banquet in Nevada
What is more difficult when preparing Klingon food,
making it look good, or taste good?
Finding the right materials to get the *right* appearance.
I clearly state, "edible is optional". {=)
On your web site, you go into a lot of detail about
what Terran items can be used to add an authentic look to various
bottles and such. How do you find out what was used on the
television episodes and movies?
Research, Research, Research. I carefully watch (and
re-watch) episodes to give me a clue as to the actual appearance
of a dish. Using that knowledge I will attempt to recreate
it. Whenever a new Star Trek coffee table book comes out, I
quickly give it the once over. If I find something that I
like, I'll buy it. Often hidden in the pages you find clues
to the actual dish, or a good image that includes a label.
Many times though, a food item will be named, but not seen, then
I try to find a suitable recipe.
To find the bottles, I scout the local antique/collectibles
shops, as well as wine shops, and of course import stores.
What is your favorite Star Trek dish?
Rokeg Blood Pie (gelatin version). I was mistaken when I
thought that this dish wasn't seen in TNG, a book put me
straight. I created this version before I found out that it
had been seen. I liked it so much though I kept it. I
was vindicated when DS9 apparently used it (K'Tesh's recipe) in
the episode "Resurrection".
Your least favorite?
I can't really answer that, because many dishes I haven't tried
in reality, and so I can't say I dislike it.
Your web site says that you are in the process of
making an authentic Imperial Klingon Warriors uniform. How's it
going? What are the most difficult parts to make? Have you found
any patterns? What advice would you give to someone that wanted
to make their own Klingon uniform?
My uniform is sloooooooooowwwwwwwwwwwlllllllllllyyyyyyyyy taking
shape. I am not skilled with thread and needle, and I do not
desire to ruin my collected materials with my limited
abilities. For the most part, it is on hold. I can
only speculate that the vest itself is going to be the hardest
part to make, as I have yet to decide on the *proper* color. Many
vinyl's are too dark or too light for my choice, I'd like to find
an authentic costume to work against. I do have patterns,
but they are all pretty rudimentary, and I want to pass the 10
inch test, not just the 10 foot test. As for advice, know
how to sew, or find a good friend to help.
If a person wanted to have a romantic dinner for two,
serving Klingon food, what would you recommend?
Bloodwine to drink, young and sweet
First course of qagh
Some stewed bokrat liver
Roast haunch of Scrag for the main course
Finished with Rokeg blood pie.
Bloodwine (non-alcoholic):
1 can frozen cranberry juice
7UP or some other clear or almost clear soda
Make juice using the clear soda.
Alcoholic version:
8 oz Firewater
6 oz Everclear (the full strength stuff)
6 oz triple sec
6 oz white tequila
3 drops green food coloring
6 drops red food coloring
Qagh:
This version was seen in "Star Trek KLINGON". I
use Yakisoba Stir Fry Noodles (at least in my supermarket, found
in the soy products area) and red food coloring. Place in a large
bowl resembling a shallow wok, lined with several small raw
Octopus (tentacles out), that have been split in half as the
tentacles appear in groups of four.
Stewed bokrat liver:
I would use FRESH chicken liver cooked in blood with onions,
garlic, pepper, parsley (for appearance), and maybe some wine.
Scrag:
6 lb. leg of lamb, trimmed of all visible fat
4 to 8 garlic cloves or to taste, sliced
2 Tbs. extra-virgin olive oil
2 Tbs. dried oregano
Juice of 2 lemons
2 onions, chopped coarse
2 zucchini, chopped coarse
3 carrots, chopped coarse
2 1/2 lb. small red potatoes, scrubbed
Salt and pepper to taste
Paprika to taste
Mint jelly
Preparation:
Using the tip of a knife, cut small slits all over the lamb.
Wedge the garlic slices into the slits (using as much of the
garlic as you like). Rub the lamb all over with the olive oil,
the oregano, and salt and pepper to taste. Put the lamb in a
large roasting pan, and squeeze the lemons over it. Arrange all
the vegetables around the lamb and season them to taste with the
paprika. Add 1/4 inch of water to the pan.
Preheat the oven to 500 degrees, and roast the lamb and
vegetables for 30 minutes. Turn the oven down to 300 degrees, and
roast the lamb for 2 1/2 to 3 more hours (or until a meat
thermometer registers 160 degrees), basting it with the juices
from time to time and adding additional water if necessary. (The
lamb must be well cooked to develop the right flavor.)
Let the lamb cool for 20 minutes before carving. Serve each
portion with vegetables, and mint jelly.
Serves 16 (teraínganpu).
Rokeg blood pie:
Ingredients:
2 packages Knox unflavored gelatin
1 cup hot water
1 cup boiling water
6 tablespoons granulated sugar
1 1/2 cups 2% milk
2 teaspoons almond extract
Preparation:
In the bottom of a large mixing bowl, prepare the graham cracker
crust, careful to make sure that only the bottom of the bowl has
the crust. When finished the crust will be on the top of the
dessert, and the crust does not extend down the side. Carefully
cover the top of the crust with butter, this is intended to seal
the crust from the gelatin. (when graham cracker crust becomes
wet, it swells, and tastes reprehensible). Soften gelatin in a
2-quart bowl with 1 cup hot water. Stir until gelatin is
dissolved. Add 1 cup boiling water. Stir. Add Sugar, milk, **food
coloring, and almond extract. Stir together. **Pour onto crust.
Chill until firm. When the gelatin is firm, cover the bowl with
an upside down plate, and invert the dessert. If you happen to
have a Parallel Universe's Bajoran thief , you should allow him
to cut the dessert with a borrowed meqleH (the original recipe
'Ha Nong Woo' has optional toppings: mandarin orange segments,
maraschino cherries, and/or other canned fruit).
There are a lot more recipes at K'Tesh's hope page. Remember, though, some are for appearance only. If you want to learn more about Star Trek cuisine, visit http://www.kfalls.net/~ktesh
Oldies But Goodies:
"Prophet Motive"
Amy Lindeman,
Co-Editor in Chief
"Prophet Motive"
Star Trek: Deep Space Nine
Episode: 62 Air Date: February 20,
1995
Stardate: unknown Season: 2nd
Writer: Ira Steven Behr and Robert Hewitt Wolfe
The first episode ever directed by actor Rene Auberjonois, who plays Odo in the series, "The Prophet Motive" proved to be an enjoyable addition to the Star Trek legacy on every count. First of all, it is necessary to understand that as a general rule, I do not like Ferengi, and I would much prefer an episode based on Commander Sisko or Major Kira than sit through an hour about Ferengi greed and prosperity. Nevertheless, I found this episode to be both light-hearted and entertaining for Ferengi-lovers and Ferengi-haters alike.
Basically, this episode is centered upon the Grand Nagus, who is the "leader" of the Ferengi people, and how he has been affected by the Prophets in the Bajoran Celestial Temple. After seeing a vision which supposedly came from one of the Bajoran Orbs of Prophecy, Grand Nagus Zek realized that greed was not the only answer to problems, and completely re-wrote the Ferengi Rules of Acquisition (equivalent to the Christian's Bible for the Ferengi, this is a rule book of the dos and don'ts of good businessmen), asking Quark and his brother Rom to help him usher the Ferengi into a new era.
To see Zek's commanding and irrelenting demeanour turned utterly upside down would be enough to make this episode worth watching, however, the look on Quark's face as he reads the "New Rules of Acquisition" seal the point beyond a doubt. The episode eventually ends when Quark is able to get the Grand Nagus back through the Wormhole (which the Bajoran's believe to be the Celestial Temple), and convinces the prophets to essentially give him the old Zek back. This good deed, however, does not go unrewarded, as the old Grand Nagus is back before long (without memory of his short-term benevolance) and has quite a bit to say about Quark and the acts of "kindness" under his previous command. Once again, our hero Quark, lands himself in a heap of trouble, for the simple act of trying to be a good Ferengi. Of course, that is an oxymoronical term in itself, and so I suppose it could never happen, and that, perhaps is where Quark finds his major difficulty.
Star Trek Trivia
Stacey Lauer, Trivia
Guru and Photographer
These are the answers to the last month's trivia:
1. What's a
Feinberger? A MEDICAL SCANNING INSTRUMENT USED FIRST
BY MCCOY. IT'S NAMED AFTER ONE OF THE ORIGINAL BEHIND-THE-SCENES
CREW FOR THE ORIGINAL SERIES.
2. Tony Todd has played Worf's brother Kurn on DS9
and TNG, the elderly Jake Sisko in the DS9 ep The Visitor, and
another role, this one on Voyager. What was the species of
the character he played? HIROGEN (EPISODE: THE HUNT)
3. In 'Captain's Holiday', what was the name of the
jewel called?TOX UTHAT
4. According to Pavel Chekov, what was 'inwented by
a little old lady from Leningrad'?SCOTCH
5. What was Seven of Nine's name before she was
assimilated by the Borg?ANNIKA HANSEN
6. Who said in the DS9 ep 'The Maquis', "When
I kiss a man goodnight, I like to know where I'm kissing
him."?KIRA
7. Who said, "Vulcans are a species that appreciates
good ears."?QUARK
8. In the TNG episode The Next Phase, who said 'I'm
dead, you can't hear me, and I'm still intimidated by you.'?RO
LAREN
9. How many children does Tuvok have?FOUR
10. What's Uhura's first name, and what episode was
it first used in?NYOTA. THIS IS A TRICK QUESTION: IT
WASN'T. THEY ESTABLISHED THE FIRST NAME DURING ONE OF THE
LAST EPISODES TO TOS, BUT THE SCENE GOT CUT. THEY NEVER
USED IT DURING THE TV SERIES, BUT IT IS STILL CONSIDERED
SEMI-CANON.
Here's the next set of ten!!
1. This woman, who died recently
after a long bout with cancer, played the first Deltan in Star
Trek. Name her and her Deltan character.
2. 'Imzadi' is Betazoid for...?
3. In the TNG episode "Imaginary Friend", what is
Clara Sutter's friend Isabella wearing?
4. Aboard what ship was Benjamin Sisko serving as first
officer during the battle of Wolf 359?
5. Odo's name was shortened from a longer Cardassian word
meaning...?
6. PADD is an acronym that stands for...?
7. Before starting Quark's Bar, Quark did what for a living?
8. In "The Omega Directive", Kim tries (unsuccessfully)
to beat Tuvok at a Vulcan game called...?
9. For those (wonderful people) who read and keep up on the
New Frontier series, what race is Captain Mackenzie Calhoun?
10. And for those even MORE wonderful people who try to
keep abreast of current changes, what is the name of Dax's NEW
host, who will join the cast in October or November? (After
Jadzia)
Have fun! And look for the answers to these questions in next's
month's issue!
The CO's Guide to Aliens:
The Wadi
Andrew Brack,
Gamma Fleet
Have you ever been stuck trying to
think of an alien race who can fit the criteria for your mission?
Are you stuck fighting the Jem Hadar mission in, mission out?
Well, this column introduces to you some of the less well-known
aliens featured in Star Trek and gives you a few hints on how to
use them effectively. This month I have decided to focus on the
Wadi who you can see in Move Along Home (One of my
favourite DS9 episodes).
CHARACTERISTICS
Name: The Wadi
Planet: A class-M planet in the Gamma Quadrant
Appearances: They have long hair which the men
wear long and the women wear high. The men have a set of blue
markings on their forehead, while the women have brown markings
across their temples. They are tall and fairly strong although
not in the realms of Klingons or Andorians. They wear sparkley
shirts and trousers. It is unknown whether the markings are
man-made or whether they are born with them.
Attitudes: The Wadi have strict rules which they
will not break. The most serious are their rules about gambling.
They will look down upon and punish cheaters if they are
discovered.
Culture: Their culture is completely based
around games. A persons social standing is set by his or
her skills as a gamer. It appears that men and women are of equal
status in their culture. When they discover a new culture they
will introduce themselves by playing games with them. They
believe that this bridges the gap between their
peoples. They appear to value items known as Klon Peags -- that
is, stick-like objects, around 20 centimeters in length which are
kept in beautiful wooden boxes. They do not value gems and
latinum.
First Encountered By: The Vulcans
Episodes They Appear In: Move Along Home
(DS9)
| HOW AND WHY SHOULD I USE THEM? | ![]() |
The Wadi are an interesting race
and due to the fact that they only have appeared once you can
have some fun with them. If you do use them bear in
mind that they will fill the role of an informant or friend as
they do not appear to be members of the Dominion. However, if you
do choose to have them as an enemy they will NOT be violent, but
tricksters. I have used them once in a game and I used them as
informants. I had to gamble against them for information. This
may work although it would be better used in a live-action game.
This does not mean however that they cant be used in an
e-mail game effectively.
I would recommend that firstly you watch (or re-watch as the case
may be), Move Along Home, so you can get an idea of how
they speak. Then I would proceed to write in some kind of post
where they play a crucial part in some kind of mystery. You could
even re-use the Chula idea where your bridge crew is transported
into a game. Once again this would probably be even more
effective in a live-action sim. If you wanted to you could even
have them becoming an ally with you against the Dominion although
their attitude suggests that they would not be good warriors. So
overall, they are best used as an element of intrigue in a good
story. Perhaps as extras rather than villans or heroes. I hope
you enjoyed this, and I would love comments.
You can contact me at:
[email protected]
Ask The Admirals: An RPG Help Column
Andrew Grimm,
Associate Editor
Amy Lindeman, Co-Editor in Chief
I would like to submit a
question to the "Ask the Admirals" section of the
newsletter.
I am a member of an RPG. Being the nervous freak that I am, I
can't help but be super-formal with everyone. I know that this
sounds kind of okay, but people might think that I'm cold and
unfeeling, but I'm really not.
Dr. Lauren Kirskey, SB47
Dear Lauren,
First of all, let me say there is nothing wrong with a little bit of formality -- especially when you just start an RPG and you don't know a lot of people who you are playing with. Personally, when I first began playing RPGs on the USS Atrius, I wasn't sure what any of the rules were, or whether or not the people I was playing with were really stiff and rigid on protocal or just wanted to have a good time. Pretty soon, however, I stopped calling the ship's Captain "Commander Grimm" and started calling him "Andy", and now I don't even call him by that. *laugh* Anyways, I would say that it is okay to be formal at first, as long as you make efforts to try to get to know people and then it will seem more natural for you to treat them less formally. I doubt that people will think that you are cold and unfeeling if you just be yourself, and a little bit of formality at the beginning might even serve to impress your Commanding Officer. Just remember that this is a game, and so everybody just wants to have fun and explore Star Trek, just like you!
Sincerely,
Admiral Amy Lindeman
[email protected]
Do you have any questions regarding RPGS or Star Trek? Maybe we can help. Ask the Admirals your questions by e-mailng us at [email protected] and look for the answer in next month's edition of Captain's Log!
Classifieds Column
Captain's Log
Editing Staff
CONSULTANTS NEEDED: Dear readers, in order for us to better service you, we need consultants from our subscribing RPG groups that can supply information and news on your RPG group to be added to the upcoming issues of Captain's Log! If you think you would be interested in this position, or know somebody else who would be, please talk to your fleet commanders about it and if they agree, check out the Captain's Log Staff page to see if the consulting position for YOUR fleet is open, and if it is, email us at [email protected] and let us know what you would like to do!!
SUBSCRIBE YOUR RPG: In our effort to include as much of the Trek RPGing community as possible, Captain's Log is continuing to accept subscriptions for Trek RPG Groups that are interested in being listed as Subscribing members of this newsletter! We are no longer accepting charter members, however, anyone who wishes to subscribe their RPG group is ALWAYS welcome to do so! Just email us at [email protected] or see our webpage at: http://www.geocities.com/Area51/Hollow/3200/fleets.html for more information!
WRITERS NEEDED: As always, anyone interested in writing a column for Captain's Log, submitting a piece of fan fiction, or even submitting an article describing something that you would like to share with your fellow Trek/RPG community, we would LOVE to hear from you! Drop us a line at [email protected] and let us know!!! Deadline for all submissions to be placed in the upcoming issue is the 20th of the month.
PLACE YOUR ADD HERE: Is there something you're dying to share with the rest of our readers? Submit your classified add to [email protected] and we will add it to this column in next month's issue, as long as it follows all of the submission guidelines listed at http://www.geocities.com/Area51/Hollow/3200/rules.html
Fan Fiction: The Journeys of the USS
Avenger
Sean Berg,
Fiction Editor
BIOGRAPHY:
Sanders, Commander Ariel
Position: Executive officer
Age: 32
Born: September 23, 2341
Birthplace: City of New Sydney, Mars
Parents: Mark and Helen Sanders
Physical Attributes:
Human, female, Caucasian
Height: 510 Mass: 59
kg Hair: Red Eyes:
Green
Graduated from Starfleet Academy first in her class. Once a
member of the personal staff of Vice Admiral Nechayev, was
court-martialed for an incident which occurred on a diplomatic
mission. Was found guilty of negligence and demoted one
rank. Since then has served with distinction, receiving several
commendations. Served as the second officer of the USS
Phoenix until senior crew was disbanded following an
incident involving Captain Maxwell. Has no immediate
family.
STORY: (Continued from September 1998)
Imperial Romulan Warbird Shakara, several hours later...
High Commander Terstok slammed his fist down on the tabletop, and his eyes flashed. "WHAT?!?!"
The young officer across the table in the briefing room flinched ever so slightly at the violent outburst. "I am sorry, sir. But the Hardex and the Nanclus have been destroyed, with all hands. And the Saalatona has been severely damaged. Centurion Denralas has taken command of that ship, and has estimated at least 98 hours before the Saalatona will be fit for battle once more. Additionally, the cloaking system has been completely destroyed beyond repair."
Terstok boiled inside. How had a mere Federation vessel defeated three of the strongest ships in the Romulan Armada, single-handedly? It was almost unthinkable. "Where is the Federation ship now?"
"We have lost her on all long range sensor scans. Evidence supports that she is likely still inside of this sector, but...." The young Romulans voice trailed off.
"They will suffer greatly for their impudence. How did they manage to defeat our best ships?"
"The Federation Starfleet has demonstrated guile many times before. They exposed Commander Selas covert assistance of the Klingon usurpers, and there have been other incidents. The name Enterprise comes to mind."
Terstok simmered further. "Enough!!!! You sound as though you truly admire those worthless cowardly garuuls! The Federation deserves to be destroyed, and we will accomplish just that. And that ship will be the first. How goes our search for the artifacts?"
"We have found no trace of the emissions recorded by the scoutships passing, Commander."
"We will initiate a search of the other nearby solar systems, then. The Sallatona and the Shakara will continue from here, and you will take command of the Trestal and the Ralrasta and initiate a search for the Federation ship. Then you will destroy it." Terstok smiled over-confidently. "They will not escape us this time."
The young officer faltered. "Sir, this seems to be..."
"You will carry out my orders, or I will kill you right here!!!" Terstok exploded.
"As you wish, sir."
***
Fire rained from the sky. Jeffries coughed, and staggered to his feet. The entire command crew. Dead. Gone. Stumbling towards the forward station, Lieutenant Commander Jeffries unceremoniously pushed the crewman that had been operating the tactical console out of the way. The pirates were gone again. Sweat trickled from Jeffries brow. They had a cloaking device! His short-sightedness in his investigations had been the ruination of them. He should have realized that the pirates had a cloaking device. And now, it was too late. His pride had brought them to this. He looked at the ships status display. Minimal shields, no engine power. Life support minimal. Heavy casualties. Bleak, to say the least. However, a small glimmer of hope appeared, it read: Weapons function status-89%. Loading procedures had been interrupted in the torpedo bay, leaving them with only one shot. Jeffries opened a hailing channel.
"Unidentified vessel: This is the Starship Excalibur. You will disengage immediately, or face the consequences." Jeffries closed the communications channel. A little bluffing could go a long way. Suddenly, the face of a Ferengi appeared on the main viewer, garish and scarred, casting light across the smouldering ruins of the bridge.
"Your lies will not fool us, hew-man. Your ship is hopelessly crippled. Prepare to be boarded."
Jeffries looked at the murderers face with a glare of absolute hatred. "Wrong, you murdering bastard."
"Then, die." The Ferengi dismissed him with a slight wave. "It makes no difference to us."
Outside the ship, the looming shape of a heavily modified Marauder began to ripple. Jeffries tapped several buttons. "It might matter, Daimon."
"How?"
Jeffries hit the pulsing fire command in response. Torpedoes streaked out from beneath the scarred hull of the Excalibur, searing beams of phaser energy in accompaniment. The unshielded pirate ship bucked and lost altitude control, jets of plasma venting from the engines as the torpedoes scored directly, blasting away the hull of the ship. The viewer never wavered from the Ferengis shocked face as his ship was blasted out from beneath him. But, instead of the contempt that had been in his voice before, the garish villain smiled with admiration.
"Your guile is admirable, hew-man. I see that our roles are reversed, now. Name your price. We are at your mercy."
The Ferengi seemed earnest and almost conspirational in his tone of voice, as though he actually expected that he would be let go. Jeffries surveyed the bridge for a moment, looking into the bloodied and lifeless faces of his friends and comrades. Regulations required him to lock a tractor beam onto the pirate ship and tow it to the nearest starbase, where its crew would be tried for their crimes, murder and assault now at the top of that list.
Jeffries looked back into the face of the Ferengi captain, seeing his beady, lowset eyes in utter contempt. Regulations be damned. "My price, Daimon?"
The Ferengi nodded, and smiled, his jagged and slimy teeth showing. "I am sure that we can work something out, hew-man."
Jeffries spat blood to the side, and targeted their warp drive with the main phasers. "Eternal damnation." He stabbed the fire control once more and stood, staring into the face of his nemesis as the pirate ship disintegrated in a wash of fire. The screams of the Ferengi reverberated around the bridge, and the static of the transmission cut suddenly, revealing the debris of the ship floating away. The ringing of the Ferengis death throes still echoed in Jeffries mind, as he slumped forward at his station, his eyes squeezing shut as he desperately tried to forget them. Forget everything.
***
Five years later, Jeffries awoke in his cabin, sweat pouring off of him. The insistent chime of the door to his quarters chiming persistently. Composing himself quickly, he walked over and tapped a control at the side of the door to open it, and greeted the face of Lieutenant Frambert. The Andorian stood apologetically in the doorway, his long face and wispy white hair somewhat rumpled. "Sir..." he stammered.
"Yes, Mister Frambert?"
"Im very sorry to disturb you, sir, but, we may have found the ruins."
Jeffries thought about the lesson he had learned about underestimating the enemy that had just been replayed in his dreams, and shuddered to himself. "Ill be on the bridge in five minutes."
***
Main Bridge, 06:24 hours
Captains Log, Stardate 48435.2
The Avenger has entered orbit of the planet Cynalla 2-2, a desolate, desert-like Class M planet, light years beyond Federation space. Based upon information gathered from a Romulan defector which managed to transport aboard during our battle with the Romulan traitors, we have determined that this is the most likely place in the immediate area that the ancient Iconian colony ruins would be. Sensors have detected a large structure several hundred meters below the planets surface. I have decided to beam down an away team to investigate. The planet seems undefended, devoid of the computer virus weaponry present at the planet Iconia. Nevertheless, I remain cautious. There may still be several Romulan renegades in the area.
***
Frambert puzzled over the condition that the captain had been in. He had seemed disheveled and disturbed when he came to answer the door. Obviously, he had been sleeping, but, the passion burning in his eyes was a very familiar sight to the Andorian. His people had had a violent and bloody past, and feuds still occasionally broke out between clans. Still, Frambert knew from experience that the captain must have been dreaming of a great and terrible loss that ached within him, though it had been avenged long ago. And in that, the lieutenant was very sympathetic with his commander. Because he had known the captain so long, he also knew from experience that Jeffries did not want to discuss his demons in the full light of day. As it was, they had more real things to worry about. Frambert had been taught by Jeffries at Starfleet Academy as a fourth year student of starship tactical systems and tactics themselves. When Jeffries had been given command of the Avenger, he had personally requested Frambert for the role of operations manager, and assistant chief of security.
The doors to the observation lounge hissed open, and the remainder of the senior staff came in, most of which must have been summoned while sleeping, or still off-duty. However, as tired as they were, they quickly came fully awake when the captain began to speak. "As you know," Jeffries began, nodding to Frambert, "Mister Frambert here has located the Iconian planet in the system. Based upon the sensor readings, we have concluded that there is a large structure deep below the planet surface. We need to send a team down to investigate immediately."
Sanders stood up. "We also have to worry about the renegade Romulan forces. Its a logical assumption to make that they are still out there, and now that were not hiding anymore, will try to stop us from finding out whats down there." Her coppery red hair glinted under the lights. "This may be a very dangerous assignment. I dont want anyone on my team that really doesnt want to be there." The crew looked around at one another for a moment. There were no objections. "All right, I want Sarrell, Chan, Stiles, and Doctor Sinclair to meet me in the transporter room in ten minutes in full field gear. We really dont know whats down there."
Jeffries stepped forward again. "Were going to break orbit to draw attention away from the planet, as though weve given up and are going to search elsewhere. But, that means that the away team will be on its own until we can get back, so I dont want any unnecessary risks being taken. Understood?" The team members all nodded. "Dismissed."
The officers stood, and exited in separate directions, all except for Frambert. He turned to Jeffries. "Sir? I thought that it was standard procedure to include...."
Jeffries clapped his student on the back. "With Mister Stiles gone, I want you running the tactical console. Youre the best man for the job. And I fully anticipate some Romulan interference."
Frambert nodded, understanding. The captain trusted him, and he took that as a very serious duty. "Ill be on the bridge, then, sir." With that, he turned and left.
***
Sanders team was decked out in rarely used field jackets in the color of their division, full field boots, and heavy duty protective carbon fiber uniforms. They also had tricorders and Type II phasers, with extra charges, and carried rations and supplies. They stepped onto the transporter pad, and she nodded to Transporter Chief Carlyle. "Energize."
The five-some shimmered and vanished in whirlpools of sparkling light, and the whine of the transporter faded. The away team flashed into existence at the proper coordinates, but Sanders immediately knew that things were not as they appeared to be. "Where are we?"
Sarrell drew her tricorder, and swept the area. On all sides if them, the blackness continued on beyond even the scanning devices range. "It is logical to assume that we are located in some kind of storage area. I am detecting traces of biological breakdown consistent with..."
Sinclair interrupted rudely, looking decidedly uncomfortable in his garb. "You mean to say that weve beamed into a grain elevator?"
Sarrell cocked an eyebrow. "That would appear to be the case, Doctor."
Stiles pulled out a palm lantern and swept his gaze around the storage bin. "Okay, so wheres the door out?"
Sarrell continued her scan. "I am reading no signs of any doorways of any kind, sir."
Sanders pulled out her phaser, set it to level 5, and aimed at the low ceiling. She fired several short bursts into the hard granite rock, causing it to glow with heat. As they walked forward, she continued to ignite the rocks around them, until the entire chamber was lit by an eerie campfire glow from the ceiling. "When was someone last in this place?"
Chan had been observing quietly, and had drawn his own tricorder. He scratched the seemingly eternal stubble on his chin and glanced at it. "Offhand, Id say about 199 thousand years, or so...."
Stiles gasped slightly. "Thats a very long time, sir."
The chief engineer laughed and kept right on scratching his chin. "Actually, its difficult to say. These biological readings are a lot younger than that."
Sanders had continued forward, looking for any signs of an exit. She suddenly found it. In the layer of dust that was more than a centimeter thick on the floor, a faint set of footprints was visible, leading to a portion of discoloured rocks at one wall. "Ive found what seems to be the exit. Lets see what happens if I..." she called to the team, "step into this area, here."
A sudden blinding flash, and the entire team, along with the rest of the chamber, had vanished. Sanders was blinded by the pulsing light of a large, looming crystal power generator, rotating slowly in a huge cavern the size of a coliseum. "Where?..."
Taking a step backward in astonishment, Sanders was suddenly blinded by the same flash, and found herself back in the ancient chamber, the remainder of the team gawking at her sudden reappearance. Chan seemed to be the only one that wasnt surprised.
"Ariel! Youve found it!" Chan was excited at her unusual discovery.
Sarrell narrowed her eyes, as if with sudden understanding. "Commander, I would hypothesize that this is some kind of transporter pad." Her black eyes blinked. "I am curious as to where it leads."
Sanders shook her head. "Whoa! Stop! Wait a minute, here! That transporter just leads to another huge chamber. But, that one has a huge rotating energy tower of some sort in it. Its some kind of generator."
"I can see traces of a power beam emanating from some sort of gateway." Stiles had already pulled out his tricorder and was examining the apparent transporter. "I think that this is some kind of space-time distortion that acts as a doorway to whatever that is on the other side."
"Yes, but the Iconian gateway that the crew of the Enterprise discovered was a randomly shifting maze of different places in the galaxy. If you step through again, will the gateway lead to the same place?" Chan had suddenly lost his entire demeanor. "And if so, will it continue to function to bring us back to the beam-in point?"
Sinclair was becoming slightly impatient. "It seems to work, and were not getting anywhere just sitting around here. I think that its a risk were going to have to take if we want to know what is going on around here."
Sarrell had remained silent. She suddenly stepped forward, and halted the conversation. "Commander, this appears to be the source of the particle emissions. However, we seem to be the only ones that know it is here. We must endeavor to use this time we have to discover what the gateways purpose is."
Sanders agreed with the young Vulcan. "Lets go."
The fivesome stepped into the gateway and disappeared in a brilliant flash of light.
(To be continued...)