New News
April 4, 2004
Finished the game... still don't like it... very disapointing, blah
blah blah. It was nasty and horrible but I took my medicine and
now I'm done with that game... Very disapointing ending... I thought
the hero was supposed to make things return to normal... nope, just
drive into the sunset with Hyrule under the waves of death and Gannon
at the bottom of them. what a MAJOR disapointment for an
ending. I'm done raggin on it though. It rubbed me the
wrong way from beginning to end but we'll see what nintedo comes up
with next. Love the Harvest moon for the cube, it's just
:drool:! that's all I've got... hopefully I'll get my hands on a
particular CDI Zelda that will make this boo-boo better.
Old news
October 28, 2003
Okay... I've had two years to think, two years to play...
And I still think that Wind Waker was not Intended for a Zelda
Title. Nintendo should have choosen a different title character
to use this experiement of medium with. Those bastards were too
fricking good at marketing their product and I got looped into buying
the game because of the 15 dollar down payment for Ocarina of Time and
Master Quest (which by the way was definetly challenging and a good
idea). What a great disapointment... I've heard a rumor form a
friend that he heard from somewhere that Nintendo will be licencing
Link out to be on the PS2 for a more adult Zelda game.... all I can ask
is Why... Why Nintendo Why??? Just what are we, loyal Zelda fans
supposed to categorize this thing you've given us? It was
successfull with children, yes, it was appealing to those who were
brought in with the Ocarina of Time, true. It was a great
corporate stride for you but where's the tension? where's the
epicness? Where's the feeling of acomplishment? True,
gannon is defeated but I see no end to the playability... Nobody has
the time and patience to learn the entire secrets of this Hyrule...
There was far too much sailing and wtf is up with the crapy cell
shadeing?? This game was no step foreward... it was painfull to
pick up, painfull to play and painfull to put down. It reeked of
pain, misery and sorrow for how it could have looked, why show us a
beautifull preview and then cut it down so sharply... I was looking
foreward to wandering through countryside on horseback watching the
shimmer of the individual leaves on trees of a sylvan glen while
the whole time waiting for some horrible moblin or octorock to be
lurking behind the beauty...
Wind waker had it's moments... but it still holds no candle for the
sense of acomplishment that I got playing Ocarina of time. Story
was set and done in that game, the plot was started and held strong for
the latter Zeldas on the NES and prior systems.
A picture that I drew of Knil and Naboru. Knil
is a guy I made up to be Link's evil twin, (not that Link had enough
enemies).
He's a ladies man and took a liking to Naboru, He's drawn here right
after
Koume and Kotake appeared. If I was the game designer and had
Knil
in Z64, I would have had him quickly run to protect the still dazed
Naboru,
this is a drawn picture of my idea, hope you like it :-)
I don't beleive my tallent, I did this in all of 15
minuets
all I can say is wow. It's exactly what I wanted Knil to look
like.
Ahh well, enjoy.
Erm... this is.... well what I started on a pristege class for D&D but ended up with just a picture and some cool ideas. a very nifty picture though. I liked making it.